Reviews
Dynasty Warriors: Gundam Reborn

By Sharad Hirjee - July 30th, 2014

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For those who are unfamiliar with the franchise, Tecmo Koei’s Dynasty Warriors: Gundam Reborn for the Playstation 3 (and Vita) is an Japanese anime style role play game, with several characters that control robotic suits, similar to the old MechWarrior games; think I Robot meets the Shogun. It sounded like an interesting concept to me at first – but that soon changed. If you are a hack-’n-slash kind of gamer, or if you enjoy running around and shooting things, welcome to your asylum.

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Indie Go Go Go
Northward

By Jorge Figueiredo - July 29th, 2014

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Every once in a while, there is a crowdfunding/Steam Greenlight opportunity that really deserves a chance. The kind folks from Nemoria Entertainment (in Sweden), creators of Oknytt, sent me a pre-alpha of their latest project: Northward. Northward is a management game set in a Nordic landscape that is obviously influenced by some old favorites of the past (The Settlers, for instance) and I have to say that I am hooked. What’s even more interesting is that the version that I am playing doesn’t even have the main feature that Nemoria plans to implement: co-operative play.

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Rituro-Active
Video Interview with Nick Yonge
from krangGAMES

By Rituro - July 28th, 2014


Click here to check out the interview.

Game developers, like the games they make, come in all shapes and sizes. Some developers are hundred-strong teams cranking out AAA titles every year, some are a handful of close-knit friends continuing a beloved series, and some are just a single person working on a labour of love. Regardless of size, all of these teams have something in common: a passion for making good games. That’s certainly the case with krangGAMES, a one-man operation run by Vancouver-based developer Nick Yonge. Nick is perhaps best-known for his Canadian Videogame Award-nominated i saw her standing there, a charming platformer about zombies and love. Recently, I saw down with Nick to talk about the life of an indie developer and his upcoming Kickstarter-funded game, Emerald.


E3
Way Post E3 Interview
Matt Ryan from Nintendo

By Jorge Figueiredo - July 27th, 2014

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In a perfect world, Toronto Thumbs would be run by androids 24 hours a day, enabling us to bring you all of the best news, reviews, and interviews – all in a timely fashion. Sadly, we are all barely functional humans, complete with flaws, other duties, and vacations. So…yeah. Thankfully, some of our contacts are super understanding and awesome, like Matt Ryan from Nintendo. He was nice enough to answer some of our post-post E3 questions. Check out the answers after the jump!

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Reviews
The Fall

By Jorge Figueiredo - July 26th, 2014

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At first glance, you might think that developer Over The Moon’s The Fall looks very similar to Playdead’s Limbo – but you would be wrong. Outside of the passing visual resemblance, the game is definitely different. This side-scrolling action-adventure-puzzle game for the PC (the first in a trilogy) succeeds in striking a balance between challenging game-play, interesting puzzles, and a compelling plot, and if you love great story-telling, this game is just what the doctor ordered.

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Reviews
Headless

By Jorge Figueiredo - July 25th, 2014

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Human beings are fascinated and inspired by the strangest things. For instance, take Miracle Mike, the headless chicken. Born in 1945, Mike was beheaded and lived for 18 months! Now, he has been spiritually brought back in an endless running game on iOS and Android called Headless (developed by Double Smith), which is free-to-play and is as much fun as it is tongue-in-cheek.

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Reviews
The LEGO Movie Blu-Ray

By Jorge Figueiredo - July 24th, 2014

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I’m sure the phrase “everything is awesome” will be (and is being) used to death to describe this film. While I don’t normally go in for using a single catchphrase to describe a movie, it’s hard not to in the case of The LEGO Movie. When the trailer was released some time ago, I was both excited and afraid; excited at the idea that such a movie could exist – afraid because of the possibility of failure. Smallest Thumbs and I attended the sneak preview earlier this year, and we also played the video game shortly after. To say that we were pleased with both entertainment options is the understatement of the year. The film did have a few moments of technical weirdness (that didn’t take away from the film’s greatness, for the record) – but these have all been fixed on the Blu-ray, making it a must-own movie.

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