E3
Way Post E3 Interview
Matt Ryan from Nintendo

By Jorge Figueiredo - July 27th, 2014

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In a perfect world, Toronto Thumbs would be run by androids 24 hours a day, enabling us to bring you all of the best news, reviews, and interviews – all in a timely fashion. Sadly, we are all barely functional humans, complete with flaws, other duties, and vacations. So…yeah. Thankfully, some of our contacts are super understanding and awesome, like Matt Ryan from Nintendo. He was nice enough to answer some of our post-post E3 questions. Check out the answers after the jump!

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Reviews
The Fall

By Jorge Figueiredo - July 26th, 2014

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At first glance, you might think that developer Over The Moon’s The Fall looks very similar to Playdead’s Limbo – but you would be wrong. Outside of the passing visual resemblance, the game is definitely different. This side-scrolling action-adventure-puzzle game for the PC (the first in a trilogy) succeeds in striking a balance between challenging game-play, interesting puzzles, and a compelling plot, and if you love great story-telling, this game is just what the doctor ordered.

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Reviews
Headless

By Jorge Figueiredo - July 25th, 2014

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Human beings are fascinated and inspired by the strangest things. For instance, take Miracle Mike, the headless chicken. Born in 1945, Mike was beheaded and lived for 18 months! Now, he has been spiritually brought back in an endless running game on iOS and Android called Headless (developed by Double Smith), which is free-to-play and is as much fun as it is tongue-in-cheek.

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Reviews
The LEGO Movie Blu-Ray

By Jorge Figueiredo - July 24th, 2014

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I’m sure the phrase “everything is awesome” will be (and is being) used to death to describe this film. While I don’t normally go in for using a single catchphrase to describe a movie, it’s hard not to in the case of The LEGO Movie. When the trailer was released some time ago, I was both excited and afraid; excited at the idea that such a movie could exist – afraid because of the possibility of failure. Smallest Thumbs and I attended the sneak preview earlier this year, and we also played the video game shortly after. To say that we were pleased with both entertainment options is the understatement of the year. The film did have a few moments of technical weirdness (that didn’t take away from the film’s greatness, for the record) – but these have all been fixed on the Blu-ray, making it a must-own movie.

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Interest
Capricious
Impressions and Interview

By Jorge Figueiredo - July 23rd, 2014

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Recently, I was sent what I can only describe as a very cool experience on my PC. It wasn’t quite a game, but it wasn’t quite a story, either. This interactive narrative horror, created by Eden Morrison, is a great vehicle to deliver a genuinely scary experience that I hope becomes a trend.

After the jump, you can read my impressions of Capricious. Also, in an effort to understand the story behind the story, I posed some questions to Eden Morrison.

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Reviews
ViewSonic VP2772 Pro Graphics 27” Display

By Evan Bergstra - July 22nd, 2014

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There is an episode of Corner Gas where a couple of the characters get into a strategic battle of luxury, with each side trying to introduce the other to new, rich tastes and experiences, thereby ruining otherwise acceptable pedestrian alternatives for the recipient. I think it starts with a fountain pen and escalates from there. The good people at ViewSonic sent me one of their premium displays to try out for a couple weeks, and it may well have ruined all lesser displays for me.

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First Impressions
Lords of the Black Sun
Beta

By Jorge Figueiredo - July 21st, 2014

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Rituro is our go-to guy for 4X (eXplore, eXpand, eXploit, eXterminate) games. However, not willing to let him have all the fun, I decided to claim the beta access for Arkavi Studios’ Lords of the Black Sun. The title entered Steam Early Access towards the beginning of the year, and has gained a little bit of a following. Arkavi seems to be trying to appeal to a wide audience with this one, by keeping things simple for the less-experienced while simultaneously trying to present depth and challenge to those who have been around the 4X block a few times. It’s a noble goal – but it’s a lot to juggle. I’m going to break down what I think of the beta so far after the jump.

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