Weewar: Turn-Based Strategy in Your Browser
By Shaun Hatton - June 19th, 2008I’ve recently started playing a game of Weewar over at weewar.com (where else?). It’s a browser-based war game written in JavaScript and HTML that you can play with both friends and strangers. There’s a tonne of maps to choose from, plus you can also make your own.
Like most turn-based games, the goal is to capture all the bases on the map and vanquish your enemies. To do this, you have a slew of different infantry units at your disposal, provided you have the funds to pay for them. Funds are attained at the start of each turn and that’s determined by how many bases you control.
The playing field is comprised of a series of hexagonal spaces, and infantry units can move in any of the six directions provided they have the range to do so and there’s nothing blocking their path (such as mountainous terrain).
When you start off playing Weewar, you’re given 1500 points. Depending on your win/loss record, these points will either go up or down. You can even check the online Leaderboard to see how your compare to the top players.
If you want to play a game against, me, invite Megashaun to a new battle.
And of course, since it’s browser-based, you can play it while at work. I’m looking at you, Goverment of Canada employees.
Check it out: http://weewar.com/

This looks kind of like Advanced Wars!
Yes, but hexagonal! I love the pixelart in this game, by the way.
It looks so much like Advanced Wars, in fact, that every once in a while I get caught off guard when the rules or mechanics are slightly different.
They’ve got a reasonably extensive write up of the mechanics here:
http://weewar.com/specifications
You know what’s fun about this game? When you’re playing against Jorge and he forgets to end his turn.
Im on board, my name on there is KillSwitchEr.
Cheers!
I swear I will end my turn with your face!
Wait.
Did that even make sense?