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	<title>Comments on: The CON/text Should We Miss Sega?</title>
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	<link>http://www.torontothumbs.com/2008/07/05/the-context-should-we-miss-sega/</link>
	<description>By Canadian Gamers</description>
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		<title>By: Jamie Love</title>
		<link>http://www.torontothumbs.com/2008/07/05/the-context-should-we-miss-sega/#comment-1073</link>
		<dc:creator>Jamie Love</dc:creator>
		<pubDate>Sat, 12 Jul 2008 03:27:36 +0000</pubDate>
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		<description>Thanks Shaun, though I am still a fan of my original sonic titles and more so the many unique games that sega&#039;s fun-gineers were able to bring to each system along the way.  I think there&#039;s a habitual desire to want sequels and follow-ups on great titles.  I certainly am guilty of that for several games.  At the same time I hope the piece speaks to the fact that the spirit of pursuing new and interesting challenges through new IP&#039;s hasn&#039;t been lost even if it comes through splintered channels since the Sammy merger.</description>
		<content:encoded><![CDATA[<p>Thanks Shaun, though I am still a fan of my original sonic titles and more so the many unique games that sega&#8217;s fun-gineers were able to bring to each system along the way.  I think there&#8217;s a habitual desire to want sequels and follow-ups on great titles.  I certainly am guilty of that for several games.  At the same time I hope the piece speaks to the fact that the spirit of pursuing new and interesting challenges through new IP&#8217;s hasn&#8217;t been lost even if it comes through splintered channels since the Sammy merger.</p>
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		<title>By: Shaun Hatton</title>
		<link>http://www.torontothumbs.com/2008/07/05/the-context-should-we-miss-sega/#comment-1071</link>
		<dc:creator>Shaun Hatton</dc:creator>
		<pubDate>Fri, 11 Jul 2008 23:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2008/07/05/the-context-should-we-miss-sega/#comment-1071</guid>
		<description>You raise an interesting point on keeping an IP alive if the game is far from what originally made that IP so great to begin with. Sonic, as far as I&#039;m concerned, was never ever that great a game till the Dreamcast came along. I never had a Genesis up until recently and having picked up the Sonic Collection for the GameCube, I just can&#039;t see myself playing that game for any length of time without needing eyedrops.

I think some creative freedom in terms of which kind of games get made using IPs is definitely warranted - but if they change things around and suddenly you&#039;re walking around as Sonic instead of running, then they&#039;re obviously disrespecting the source material and character.

It is a shame that Sega&#039;s downfall was assisted by their tendency to stay a full step ahead of every other console manufacturer. The general public was usually too satisfied with the then-current crop of gaming goods to be concerned with Sega&#039;s better hardware (specifically and especially the Dreamcast).

Great article! I hope to see some more in this series.</description>
		<content:encoded><![CDATA[<p>You raise an interesting point on keeping an IP alive if the game is far from what originally made that IP so great to begin with. Sonic, as far as I&#8217;m concerned, was never ever that great a game till the Dreamcast came along. I never had a Genesis up until recently and having picked up the Sonic Collection for the GameCube, I just can&#8217;t see myself playing that game for any length of time without needing eyedrops.</p>
<p>I think some creative freedom in terms of which kind of games get made using IPs is definitely warranted &#8211; but if they change things around and suddenly you&#8217;re walking around as Sonic instead of running, then they&#8217;re obviously disrespecting the source material and character.</p>
<p>It is a shame that Sega&#8217;s downfall was assisted by their tendency to stay a full step ahead of every other console manufacturer. The general public was usually too satisfied with the then-current crop of gaming goods to be concerned with Sega&#8217;s better hardware (specifically and especially the Dreamcast).</p>
<p>Great article! I hope to see some more in this series.</p>
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