DON’T BELIEVE THE HATE
Too Human is surprisingly good
By Shaun Hatton - August 19th, 2008
The Internet really seems to have a hate on for Too Human and Denis Dyack, director of Silicon Knights (the studio that developed the game). I’ve been following the development of this game somewhat closely over the last few years – in fact since the launch of the Xbox 360. Why was I so interested? Mostly because it was actually being made right here, in Canada, and on top of that not too far from where I live. In fact, in a town I spent much time in visiting family and friends.
The game’s development had been a slow process, and admittedly one that probably had its fair share of setbacks which other games have not faced. The earliest screenshots I’ve seen from Too Human were from a GameCube version and I gotta tell you, I’m glad it wasn’t released on that console. But Silicon Knights’ game that was released for it, Eternal Darkness: Sanity’s Requiem, was heralded as a breath of fresh air and many to this day still feel it’s one of the best games available for that system.
Me, I couldn’t see it at the time. At the time I was still dizzy from the flash-bang that was the jaw-dropping Resident Evil remake for the ‘Cube. While I had a review copy of Eternal Darkness, I ended up shelving it and eventually trading it in for god-knows-what. It’s a decision I sometimes regret, though I could always go out and buy a used copy.
Now, we’re on the eve of the release of Too Human (as of this writing), and it’s looking a whole lot better that the GameCube screenshots did. In fact, it’s looking a lot better than early 360 screenshots showed.
Its success would mean a lot to not only the developer, but to the Niagara region, as Dyack hopes to help the area grow into a technology hub, possibly stopping the brain drain of programmers to US markets. Please note he did not actually say, “If you don’t buy this game you will condemn St. Catharines to financial ruin,” as some people might try to tell you.
Dyack is continually slammed by the gaming press, who are barely more diplomatic about their absolute hate-on for the man that the people who comment on the sites. And in cases where subtle cynicism towards him is present, it seems to exist only with the intent of egging on readers into what eventually becomes an all-out hatefest. Of course, it doesn’t help him that he has replied directly to message board comments.
This is just unfortunate, for however good his intentions may have been, people have picked them apart and used his words against him. Hey, it’s the Internet. It happens. It’s happened to me, and chances are it’s happened to you. And yes, it really sucks and can cause lots of emotional damage even when it’s basement-dwellers throwing the insults around. But life does in fact go on.
Getting back to the game, though; I received a review copy of it last Thursday and played it for a few hours that night. Now I had previously played an early build of the game in October 2007 and then what I presume to be the final build of the game at last week’s launch party. The first time I played it, I quite enjoyed it. There were a few technical issues but that was to be expected from a preview build. The second time I played it was last week – and I found some of the actions to have a lot of lag associated with them. For instance, there was considerable latency when hitting the jump button to when my character actually jumped.
As noted in an update to my previous post on the game, it appears that the monitor I was playing on probably had some calibration issues. Because when I play it at home, on a TV I’m used to (a trusty SD tube, I might add), I find it plays very well. So well, in fact, that I had no problem playing it for six hours on Friday night, taking turns ploughing through enemy hordes with Adam (who really needs to write something again).
Since I’m now hours into the single-player mode of the game, I must disagree with early impressions and reviews on Too Human wherein the reviewer bashes the game for being boring or complains about dying all the time. Yeah, the game is difficult at times, and yeah, you can hack and slash through enemies. But you can’t just run into the middle of the battle and expect to survive.
I am a huge fan of action games like the Devil May Cry (the fourth instalment, especially) and God of War series. I like having lots of enemies to fight at once and I also like being able to dispatch them quickly. To this end, Too Human does not disappoint. The game’s also being publicized as having an extensive RPG element to it, which is something I’m not usually into because RPGs are generally too deep for me to pay attention to. But thankfully these RPG elements are light and unobtrusive to my enjoyment of the game. That said, I do find the loot/levelling up system fascinating and enjoy finding armour/weapon combinations that result in greater battle efficiency. Plus, it’s pretty cool that it changes the look Baldur (the protagonist) significantly.
Other players have complained about the death sequence in Too Human, in particular the fact that it can’t be skipped. What they generally fail to mention is that when you do re-spawn, you don’t have to wait for a damn loading screen. While I didn’t time this death sequence on a stopwatch, I’d say the whole thing lasts maybe 30 seconds. In fact, if you play the game the way it’s meant to be played and with its cinematic experience in mind, you will only ever see one loading screen: the one when you start the game. Everything in the game is buffered while you’re being shown other stuff. Mostly, it’s cinematic sequences that are done with the in-game engine. And considering this, they look pretty good with the exception of a few strange textures (such as long hair, which looks off, so it’s a good thing your character can’t get any balder, har har). These cutscenes serve in the plot development. At first, we don’t know why Baldur and his infantry team are dungeon-crawling but through these scenes we eventually learn why. Think of it like a show with flashbacks. And there are a lot of these cinematics – so much in fact that Adam and I joked that Metal Gear Solid 4 has nothing on Too Human.
We were joking. Don’t freak out about it, MGS fans.
In terms of everything Too Human set out to accomplish – melding an action title with RPG elements and centring that around a deeply philosophical question on what it means to be human – it would be an understatement to say the game is ambitious. And as far as I’m concerned, the game makes good on those attempts. But games, whether they’re trying to tell a story or not, should be fun. And Too Human is just that. It’s not a perfect game - but which game is?
Although the game’s received much negative hype on the Internet, I doubt it will matter once people start playing it. If the world really cared what people on message boards thought, Snakes on a Plane would have been the biggest Hollywood blockbuster of all time, George W. Bush would have been thrown out of office, and Jar Jar Binks would have been killed brutally in Episode II.

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10 responses so far:i totaly agree with you that Too Human is a very fun game with a great plot, and once you mentioned the whole “no loading screens thank you to cut scenes” speach i realized that that was true, and the RPG elements arn’t that heavy like youve said there there but there not choking you which is nice, and even though i only played the demo i was realy hyped for the game and tryed buying it today (August 19) and the stores near me in BC Canada did not seam to enthusiastic abought ordering in Too Human, at one place a store clerk had said “we should of had the shipment yesterday, but o well it might come with the next one”. This looks like it will be killer compared to the demo which i rated to myself 9/10 so the whole game to me should be a 10/10 and the replay value is fenamable even for the demo. I think i made this Too(hehe) long winded but i just whanted to say that i compleatly agree with your revue.(?sorry if this was spelt wrong)
Looks like the game is getting pretty terrible reviews so far - apart from a few 8/10’s here and there.
The question is:
Is Too Human getting bad reviews because it’s a bad game? Or is Too Human getting bad reviews because people think it should be a bad game?
Sometimes I think that farm animals would do a better job of reviewing games. Except for sheep of course. They already work for the media.
Richard and Jorge - regarding other reviews where the game isn’t liked - we should remember that different reviewers have different tastes but also keep in mind that perhaps people are being overly critical about Too Human because of its presence in gaming press for so long.
Also, if someone has something personal against Dyack and/or Silicon Knights, it will of course be reflected in that person’s review of the game. And if you’re heavily involved in a community that has such strong preconceived notions about something, it’s hard to step outside of that and look at something objectively. Especially if your readers are looking forward to reading more bad news about something. People love a good trainwreck and if you can derail a train for them but don’t, you’re almost letting them down.
I don’t expect a writer who trashes or pokes fun at somebody to turn around and give that person’s product a positive review.
This happens across the board in all entertainment writing and not just gaming press.
I don’t know about that.
I mean, I think you’re a total weirdo. But you’re a great writer.
I’ve been following this website for a few weeks now and it really seems there are a lot of bias towards Xbox 360 (much in the same vien as G4) but this commentary on the game really emphasizes this bias. There is no reason to think this game is anything other than average or just plain bad. I’ve had extensive experience playing the demo, and I had a chance to play the final version earlier this week. This game is mediocre plain and simple. Bad camera, pooring aiming, clumsy navigation interface, and very buggy. Many of these flaws haven’t been seen in games since the mid 90’s. You can even fall through the game floor, and get stuck in walls. This is completely unacceptable and should be reviewed accordingly.
Most of the staffers have an Xbox 360 so we do tend to give it more coverage than the PS3, which only two of us have. That said, we don’t like every single Xbox 360 game. Max hated Ninja Gaiden II, despite all the hype for it. Devil May Cry 4 was also on the PS3, and plays just as well as the 360 version.
Check out the coverage of Wii stuff in our Wii category as well - we’re huge fans of it as well! I will say we are definitely bias when it comes to the games we really, genuinely love, and we don’t come to this conclusion based on what system the game’s on - ever.
Regarding this game, however, I have yet to get stuck in a wall in Too Human. The game does have its flaws but I do find it very enjoyable despite these flaws. It’s currently my go-to game for the 360.
Hey Peter, I just want to thank you for your feedback. It’s good to know that we have readers that aren’t afraid to speak their minds or call us out.
On the topic of Too Human, I’ll be one to admit that after playing both the demo and final product, I didn’t find it was a game that left a good taste in my mouth. Combat felt clunky and the camera was unfriendly, but as Shaun mentioned, to each their own.
On the topic of 360 bias, I can see where you may be getting the impression from, but having worked with this team for a while I can definately say that NONE of the torontothumbs staff is biased to one platform over another, or are swayed be general opinion. Simply put, if any of us like a game, we will review it as such regardless of what the “big sites” may have to say. I’d like to think that this is part of the charm torontothumbs brings to our little corner on the web.
Also, keep a look out for some reviews and content relating to PS3 and PSP as I have a few pieces prepared to be published.
“…I didn’t find it was a game that left a good taste in my mouth…”
Why are you eating your games, weirdo?
As far as horde-mauling games go, Too Human has quickly become my favorite. In my humble opinion, I feel that the combat system is simple and quite fluid. By saying it is simple however, that is not saying that you can approach every battle the same way as the last…and that is what makes it one of the most fun games I have played recently.
Yes, the camera might be at the wrong position every once in a while (although I haven’t encountered that in battle), and the game may decide that it doesn’t like you and you should die from time to time. But it is a game which makes you feel satisfied when you beat it.
And the story is nothing short of epic. Norse mythology has made it’s mark in video games, but Too Human takes it a step further…in the right direction I believe.
So, while the game may have it’s bugs (none of which I have encountered yet, and I have a strong history of being able to glitch any game in existence) it is pretty much the most enjoyable game I have played to date.
And that is my 2 cents.