Spider-Man gets a call from Mysterio. They’re both using gigantic cellular phones. This is normal, because villains always call heroes over the phone. And their phones are gigantic because the year is 1990.
The Amazing Spider-Man for the Game Boy was one of my first Game Boy games, alongside the awesome Teenage Mutant Ninja Turtles: Fall of the Foot Clan. Spider-Man was likely the only other licensed game available in the store the day I got it.
Premise-wise it’s the tale of the girl getting kidnapped and the hero having to rescue her. Each level started off with a phone call from that level’s end boss where Spider-Man would get increasingly irritated that Mary Jane was gone. The game consisted of side-scrolling stages and vertical, wall-crawling stages with side-scrolling elements tossed in afterward.
Spidey’s moves consisted of punches or kicks but he could also spin webs. Sometimes enemies would drop power-ups that would increase the shot radius of the webs, but for the most part this was useless. Oh, and occasionally burgers would appear, and these were a good way to recharge health.
The yellow-green graphics were on par with other early Game Boy releases and there was a lot of fun and frustration to be had. But the most fun, by far, was the phone exchange before each level.