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N+

By Shaun Hatton - December 29th, 2008

N+

When discussing a video game, I’m often inclined to think about elements outside of the game’s mechanics and how they add or take away from the core game-play of the title. With classic gaming this isn’t so much an issue. Early video games offered little story outside of the game’s goal. Space Invaders had you hunkering down, shooting at oncoming waves of alien invaders until you could do so no longer. That was it, and that was all you really needed to know.

With games having branched out to seemingly compete with other forms of entertainment, we’ve seen the introduction of full-motion video, computer-generated cut-scenes, and more recently quick time events. This is all in an effort to make video gaming a more immersing experience to the player. Now think back to the early arcade titles. While playing Pac-Man, does anything exist other than your incessant need to consume every pellet on screen while avoiding the ghosts in their aggressive state? I would say that’s an immersing game. With the exception of the humourous cut-scenes between certain stages (which also serve to give the player a quick rest), there is nothing that would take the player out of the game.

Why, then, all the need to immerse the player? We see that word a lot in the video game world these days but it can be defined in different ways depending on who is doing the talking. According to Merriam-Webster, one such definition is: “to plunge into something that surrounds or covers; especially: to plunge or dip into a fluid.” Therefore it’s acceptable to use the word to describe a game that is so compelling that the player will lose him/herself while playing the game. With this in mind, it’s true that many games can fall under this category. In fact, many games should. What’s the use of a game that doesn’t capture or demand a player’s attention?

With all this taken into consideration, one has to wonder why the word “immersive” is not in the dictionary considering its ubiquity within the world of game journalism. Perhaps it’s because bloggers are fond of creating words. This could be because sometimes real words aren’t enough, but it’s more likely because people don’t know what they’re talking about. Regardless, the term is over-used and I’m doing my part to keep it that way.

But getting back to narrative in games; it’s hard to argue that it isn’t used as a tool to immerse players. Yet I have to wonder: if classic games were already so good at capturing the attention of players, what the hell happened to gaming that made immersion such an important thing for developers to strive for? Did gaming lose its potency? At their core, games need to be fun and they need to present some sort of challenge to the player as well as a reward for completing the challenge. Adding extra frilly features to games over the years at the expense of game-play might have resulted in the death of the industry were it not for the few companies that continued to create truly great games.

And with that long-winded introduction, I’d like to talk about a little game called N+, which this year made its debut on Nintendo DS and PSP after hitting Xbox Live Arcade earlier. N+ is based on the free Flash-based downloadable game N, which was developed in Toronto by the two people who make up Metanet Software. N+ shows that the game is best played on a handheld. It’s a title that’s perfect for quick play sessions despite being incredibly difficult to put down. In N+, you are a ninja hell-bent on accumulating gold while avoiding death traps that are cleverly placed throughout levels. And that’s about as much as you’ll get in terms of a plot.

The levels are, for the most part, of increasing difficulty. They’re separated into episodes and maps, with each episode having five maps each. With 40 episodes available on the selection screen, there are 200 maps to master/survive. But with the ability to create and share maps with others, the game becomes infinitely replayable.

The game’s graphics are simple, even in the enhanced “Plus” mode. The ninja moves with grace, fluidity, and speed. The ninja can leap farther after building up momentum for a long jump, and can also bounce from wall to wall to reach higher ledges. N+ has many puzzling stages in which momentum must be used to activate switches, avoid enemies, and collect gold. The later stages are more difficult and include some of the most tenacious enemies and obstacles I’ve ever encountered in a video game. Each death trap is placed in the best (or worst) possible place. Each map is designed to kill you. Some are near impossible. But in the end, every preset map can be completed. It’s a matter of patience in figuring out the best plan of attack – no, scratch that. The ninja HAS NO ATTACKS. This is a game of pure evasion and environment mastery. While it is a 2D side-scrolling adventure, it is as much a puzzler.

But perhaps the most puzzling aspect of N+ is why this game isn’t available in the game section of every store. I can only hope it’s because people are buying it up as soon as they see it, but that’s probably not the case. I found my copy at HMV and have seen it at both Future Shop and Best Buy. If you’re a fan of painfully difficult classic games that require perfect timing to master, I cannot recommend N+ enough. At $20 for 200 maps, it’s a steal. The game is, for lack of a better word, immersive.

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    13 responses so far:
  2. Posted on Dec 30, 2008

    Sadly, the reason it’s hard to find is that for some reason Atari only made about 30k of them :(

  3. Posted on Dec 30, 2008

    That’s rather unfortunate. Is that 30K DS + PSP together or 30K per system? I can’t see how they can turn a profit with so few produced.

  4. Posted on Dec 30, 2008

    I think it’s per system; forget a profit, they can’t even come close to breaking even! We don’t really know what the deal is, it doesn’t make a lot of sense..

  5. Posted on Dec 30, 2008

    Weird! I hope they know what they’re doing, but it doesn’t seem likely.

  6. By Reay
    Posted on Dec 31, 2008

    > With games having branched out to seemingly compete with other forms of entertainment…

    This is absolutely the case. I read a couple of months back that videogames have become the #1 form of entertainment in the U.K. That’s HUGE. There’s no doubt the videogame production companies are trying to get a bigger slice of the entertainment pie/bucks by including more (music and movie) elements in their games.

    Meanwhile, I’ll likely be picking up N+ when I’m out of work today. :)

  7. By Alex
    Posted on Dec 31, 2008

    I’m thinking I will when I get the chance to, I use to play the flash version (I still have it on the computer somewhere) but yea it was loads of fun. alittle off topic but it’s somewhat similar to N+, has anyone played Exit DS?

  8. Posted on Dec 31, 2008

    I haven’t played Exit DS but did pick up Taito’s Space Invaders Extreme and that has a cameo of the Exit DS character in it.

  9. By Reay
    Posted on Jan 2, 2009

    Haven’t played Exit DS but it seems to be everywhere I’ve been looking for games. Haven’t heard much about it beyond looking at the back of the case to read the blurb.

  10. By Reay
    Posted on Jan 4, 2009

    As an update, I’ve been playing N+ since yesterday, and am totally digging on it. Played it enough today that my thumb (aka “my jumping thumb”) is hurting a bit, and yet in mere moments, will be going back for more.
    Gotta say, it reminds me of nothing so much as Lode Runner, one of my all-time favourites, but while being even more minimalistic, remains engaging.
    Cool stuff.

  11. Posted on Jan 6, 2009

    Glad you’re enjoying N+, Reay. I figured it would be something you’d be into, given that it’s got a bad-ass ninja in it.

  12. By Reay
    Posted on Jan 6, 2009

    Incidentally, N+ CRASHED on me yesterday. I kid you not. I was playing away, and between the 3rd and 4th map of one episode (11, I think), the screens just went black. No button hitting or loudly questioning/cursing did the trick. I had to shut it off and turn it back on, but even then it didn’t recognize the cartridge was inserted.
    Shut it off and turned it on again, and it finally started the game up again. I picked up where it had last saved: the end of episode 10. Re-did the first two maps on 11 and had no trouble after that, but knowing that it might be a bit touchy makes me nervous. Some of those maps are hellish to eventually finish the first time, let alone having to re-do them.

  13. Posted on Jan 7, 2009

    Figures you’d break your new toy already.

  14. I received mine late last week and have been playing fairly regularly ever since. It’s nice to play it through again on the DS this time (I’ve played the PC version).

    The control scheme is much nicer and feels better.

    Other than a few colour glitches, the game runs well (I’m running the non-classic mode). I’m looking forward to unlocking all kinds of stuff and hopefully playing multiplayer with you, Shaun.

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