Preview
Killzone 2

By Michael Pugliese - February 9th, 2009

killzone.jpg

The hype machine for Killzone 2 has been rolling smoothly for a long time now, and as always with hype comes high expectation. I had the chance to sit down with the recently released single-player demo, an exclusive to anyone pre-ordering the game from a EB Games/GameStop location, and have to admit that based on what it offers Killzone 2 might actually live up to the hype.

Upon loading up the demo, players are immediately thrown into the action as whatever flying craft is being used for transportation lands hard onto the battlefield. In a fairly linear and intuitive fashion, the controls are explained and Helghast begin to fall. One of the first tasks presented to the player is to destroy an enemy-infested bridge using some heavy firepower, which is every bit as cool as it sounds. Peppered throughout the gunplay are other objectives which are used as a guide through the demo, ultimately taking the player to a complex where he/she must hold ground and provide cover for a computer-controlled accomplice as it hacks into a computer system. Unfortunately, success means the short demo ends. In my case, it left me wanting much more (which I suppose is the point).

Through my time with the demo a few items stuck out for me. Firstly, the game is pure eye-candy and features some extremely impressive visuals and effects. The game’s artificial intelligence is also strong, and I was impressed with how the enemy forces acted as I attempted to eliminate them. Game-play, though solid, can seem linear — perhaps a little too much, but this could be due to this being the opening level and an introduction to the game-play elements Killzone 2 offers up. Hype or no hype, I’m excited to finding out everything that Killzone 2 has to offer on February 27.

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    5 responses so far:
  2. By c-drive
    Posted on Feb 9, 2009

    I’m going to have to get used to the controls since it differs from COD 4 and 5. The cover system is a great addition to FPS. Seems like aiming with the sight will be relegated to careful sniping and perhaps shooting from the hip with bursts will be better when enemies start to take up flank positions. I didn’t notice a compass which I think would help to locate objectives. The limitations of the 2D FPS requires compasses when the game play is linear but the map isn’t.

  3. By Richard
    Posted on Feb 9, 2009

    C-drive,

    If you hit up on the dpad it will show you where your next objective is. Sort of like a compass.

  4. By c-drive
    Posted on Feb 10, 2009

    Cool. Thanks I’ll try it.

  5. Posted on Feb 10, 2009

    Couldn’t be more pumped about this game, and the demo only serves to whet my appetite and validate my pre-order.

    Anyone interested in viewing the video shown at the completion of the demo, head over to GameTrailers.com. They uploaded this same video (sans pull-quotes) last month during CES 2009…it’s appropriately called “Ballet of Death”.

    http://www.gametrailers.com/player/44317.html

  6. By Richard
    Posted on Feb 11, 2009

    Yeah, I’ve played through the demo literally countless times and I’m having a blast with it. I cannot wait until the full version ships with multiplayer and clan support! Oh yeah!

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