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REPORT:
Mad Catz Fightstick and Fightpad Effectiveness

By Toronto Thumbs Staff - March 19th, 2009

Mad Catz SFIV FightPad

Although they are hard to come by, particularly in Canada where they are an EB Games/GameStop exclusive, Mad Catz has released new controllers that were design with Street Fighter IV in mind. They come in three flavours: The Mad Catz FightPad is more like a traditional handheld controller but with a six-button layout on its face (Like the Sega Saturn controller). It also has no analogue sticks – all movement is controlled with the D-pad. The Mad Catz Arcade FightStick is a Japanese-style arcade controller featuring a curved eight-button layout. Lastly, we have the Tournament Edition FightStick, which offers up a bigger surface area than the Arcade FightStick and has legit arcade-grade buttons and joystick manufactured by the renowned Sanwa-Denshi (who are known for their superb quality arcade parts). All these controllers are adorned with great Street Fighter IV artwork, with the FightPads coming in various varieties, each showcasing the art of a different fighter.

We were able to get our hands on both the FightPad and the FightStick for the purposes of this review, but were unfortunately unable to track down the elusive Tournament Edition FightStick. We can only assume for the purposes of our following experiment that the TE FightStick would be all of our wildest dreams come true. In the meantime, however, we already had our hands full of controllers. When deciding how to best compare these Mad Catz products to what we’d imagine the majority of Xbox 360 owners to use to play videogames (the standard 360 controller), we ultimately came to the conclusion that the only fair method to gauge the quality of them all was through modern science and controlled (no pun intended) laboratory testing.

Therefore, we dug out our high school Physics notes and looked up how to write Lab Reports. Our apologies in advance if you are in fact one of these so-called “real” scientists. But be assured that we, too, are doing this for the good of mankind. What follows is our complete Lab Report.



Analysis: Competitive Advantage using
Mat Catz Controllers for Street Fighter IV

By Shaun Hatton and Adam Russell

INTRODUCTION

Discerning whether competitive advantage exists when using Mad Catz controllers to play Street Fighter IV rather than the standard Microsoft Xbox 360 controller. Two controllers will be assessed in this experiment: The Mad Catz FightPad controller and the Mad Catz FightStick arcade-style controller. It is our hypothesis that there will be significant tactical advantage when using the FightStick controller, and that the FightPad controller will prove to allow some advantage over the standard Xbox 360 controller manufactured by Microsoft.

MATERIALS

  • One television with component video input
  • One stereo receiver
  • One Xbox 360 console with 20 GB hard drive
  • Power, video, and Ethernet cables for the Xbox 360
  • One copy of Street Fighter IV
  • One Xbox LIVE membership
  • One DSL modem/router
  • One standard Xbox 360 controller
  • One Mad Catz FightPad controller (see Figure 1c.)
  • One Mad Catz FightStick controller (see Figures 1a. & 1c.)

METHOD

We will ensure the Xbox 360 console is connected to both the television and the Internet.

PART I:

Upon powering up the console, we will load Street Fighter IV from its disc. Once the game has loaded, we will enter the training option. It is here that we will attempt to execute special moves with each of the controllers, recording our progress in a table. Each move will be attempted ten (10) consecutive times. We will log the percentage of success for each move as performed by each controller. For control purposes, we have chosen to perform the moves of a character whose move set we are most familiar with: Ken. We will be using his standard red costume. All moves will be performed from the Player 1 (facing right) position.

PART II:

After recording our progress in the training environment, we will either enter the game’s Player Match mode or Versus Mode and play 10 battles as Ken per controller. This amounts to 30 total battles. For each controller, we will log our success ratio in terms of battles won versus battles lost, but we will also note observations regarding the controllers, including (but not limited to) the following: Controller comfort, grip; response time of controller actions; general observations regarding moves attempted versus moves successfully executed; any vocal response from the opposing player; which character the opposing player chose to do battle as.

DATA AND RESULTS

Moves
Xbox 360 Controller
Mad Catz Fightpad
Mad Catz Fightstick
Fireball
90%
80%
100%
Uppercut
70%
90%
100%
Hurricane Kick
40%
80%
80%
Mid-Air Hurricane Kick
10%
90%
80%
Super Combo
60%
80%
70%
Ultra Combo
50%
60%
90%

Table 1a. - Percentage of successfully performed moves as Ken character under “Training Mode” per controller type

Versus Character
Xbox 360 Controller
Mad Catz Fightpad
Mad Catz Fightstick
Abel
n/a
60%
n/a
Akuma
n/a
n/a
100%
Balrog
n/a
50%
n/a
Blanka
0%
n/a
66%
C. Viper
n/a
n/a
n/a
Cammy
0%
66%
n/a
Chun-Li
n/a
75%
n/a
Dan
n/a
n/a
n/a
Dhalsim
n/a
n/a
n/a
E. Honda
n/a
n/a
75%
El Fuerte
n/a
n/a
n/a
Fei Long
n/a
n/a
n/a
Gen
n/a
0%
n/a
Gouken
n/a
33%
n/a
Guile
0%
33%
50%
Ken
100%
66%
75%
M. Bison
n/a
n/a
n/a
Rose
n/a
n/a
n/a
Rufus
n/a
n/a
n/a
Ryu
33%
n/a
66%
Sagat
66%
n/a
n/a
Sakura
n/a
n/a
n/a
Seth
n/a
n/a
n/a
Vega
40
n/a
n/a
Zangeif
n/a
n/a
40%

Table 1b. - Percentage of wins as Ken character versus other characters in VS mode

Tester
Xbox 360 Controller
Mad Catz Fightpad
Mad Catz Fightstick
Shaun
50%
40%
33%
Adam
50%
70%
5%

Table 1c. - Win percentage by tester

Tester
Xbox 360 Controller
Mad Catz Fightpad
Mad Catz Fightstick
Shaun
THUMBS DOWN
ALL RIGHT
THUMBS UP
Adam
THUMBS DOWN
THUMBS UP
THUMBS DOWN

Table 1d. - Controller preference by tester

Additional Observations: The FightPad’s shoulder buttons were not easy for Adam to hit, as he is used to hitting the corners of shoulder buttons and these require more direct pressure on the middle. Additionally, he felt it necessary to change the button mapping despite the FightPad being set up with optimal button mapping by the game as a default. Shaun said it’s because Adam hates freedom.

DISCUSSION

PART I:

Under the training conditions, we found that the Mad Catz FightStick performed best, but we were still unable to pull off some moves with any sort of certainty. The Mad Catz FightPad proved to be an acceptable medium between the FightStick and Standard Xbox 360 controller in terms of special move success rate. The Standard Xbox 360 controller, however, proved to be abysmal at times. Though we hadn’t originally decided on charting this, we also tried out a combo attack (Jumping Fierce Kick, standing Medium Punch, standing Heavy Punch, Heavy Shoryuken) and found the FightPad to be the most efficient for those, with the FightStick as a close second.

PART II:

In general, and outside of our graphed data, we found the Mad Catz FightStick to be of superior quality in terms of durability and of precision. Any error in the execution of special moves was the cause of player inability/fault. Contrast this to the effectiveness of the standard Xbox 360 controller and the difference is vast, although not necessarily surprising. The FightStick’s joystick had a good swing radius, clicking upon each directional change. Initially this stick feels a little loose, but it ended up being beneficial in pulling off special moves with efficiency. The buttons triggered with little effort and made satisfying “clack” sounds, particularly when hit hard. This, we’ve established, will be a drawback when playing at late hours while other members of the household are trying to sleep.

At one point, it was decided we would use some excessive force on the FightStick, treating it more like one in an arcade would be treated. There was no noticeable difference in controller response while playing in this fashion, but it was more psychologically fulfilling.

The FightPad controller’s rubberized back grip was helpful in the heat of battle, when we would have been more inclined to drop it due to our hands getting sweaty. Its D-pad proved to have a lot more swing than the one on the standard Xbox 360 controller, which at first caused some disorientation, which would have somewhat distorted the results. The six face buttons proved to be easier to access to pull off special moves and combos than the trigger buttons on the standard controller, too. We found we still made use of the shoulder buttons to trigger all three punches and all three kicks for moves we felt needed them.

In regard to preference of one controller over another, we could not come to a mutual agreement. Hatton’s preference was for the FightStick while Russell’s was for the FightPad. Potential reasoning behind this is that Russell feels more comfortable controlling characters with a D-pad as opposed to a joystick. Additionally, he found the spherical Japanese-style joystick topper uncomfortable as he has only played on North American arcade machines, which tend to have smaller, teardrop-shaped joystick knobs.

(POTENTIAL) SOURCES OF ERROR

  • Human error
  • Uncertainty regarding control input devices used by online competitors
  • Inability to arrange 30 matches against the same player, which would have ensured opponents were of similar skill and/or intelligence
  • Though player skill difference between Hatton and Russell is negligible, both testers do have drastically different fighting styles in Street Fighter IV, and this must be taken into account when reading the overall results
  • Though we set out with the best of intentions to follow procedure, we found we soon strayed from the intended purpose by playing more battles with the FightPad and FightStick than with the standard Xbox 360 Controller - in our defense, it had become unbearable to use

CONCLUSION

Despite our inability to come to a mutually agreeable decision on which controller was better, we were able to agree that the standard Xbox 360 controller is close to useless for playing Street Fighter IV. Both the Mad Catz FightPad and FightStick offer better means of control for the game. Through our vigorous testing (which included a few controller-throwing episodes concerning the FightPad) we did not encounter any measurable drop or flaw in performance while using the Mad Catz controllers. In fact, player performance is enhanced dramatically through the use of the FightStick and FightPad. With the OEM Xbox 360 controller, we would frequently miss moves and jump when not wanting to.

At the time of this study, these controllers were unfortunately fetching very high prices in online listings. With Mad Catz themselves stating more are in production, it’s advisable to wait till they are once again on store shelves before shelling out the cash for them. At full retail price, the controllers are well worth it and are arguably one of the better ways to play Street Fighter IV. In fact, we hear it can be used to play other games, too.

FightStickFigure 1a. - The Mad Catz Arcade FightStick for Street Fighter IV

FightStickFigure 1b. - The Mad Catz Arcade FightStick for Street Fighter IV, press shot

Ryu FightPadFigure 1c. - The Mad Catz Ryu FightPad for Street Fighter IV, press shot

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    7 responses so far:
  2. Posted on Mar 20, 2009

    A++++ Great report. Now where can I get one of these in Toronto? I’ve looked everywhere. These are impossible to find right now :)

  3. Posted on Mar 20, 2009

    They will be available at EB Games and GameStop, but many of the stores I’ve asked at have said they either haven’t received their shipments yet or that the controllers are going to those who pre-ordered them first.

  4. By Peter Rebelo
    Posted on Mar 23, 2009

    Where I can sign up to be a tester? =(

  5. Posted on Mar 30, 2009

    Peter - you helped test after the fact! Good stuff with the training session this Saturday.

  6. WHY ARE YOU GUYS TRAINING?
    WHY DO YOU NEED TO BE EVEN BETTER THAN YOU ARE NOW, DAMMIT?

  7. Posted on Apr 13, 2009

    We’re always getting better. You’ve got some catching up to do.

  8. By yevhen
    Posted on May 31, 2010

    this SE stick may come with sub par components
    but it is very easily modded.

    there is ample room in the case for dual modding, custom pcbs, leds…

    check out some mods here
    http://www.youtube.com/watch?v=nQl8xksBK5o

    this one is pretty intense custom mod
    http://www.flickr.com/photos/32teeth/sets/72157623791174181/

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