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	<title>Comments on: REVIEW Velvet Assassin</title>
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	<link>http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/</link>
	<description>By Canadian Gamers</description>
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		<title>By: Martin L.</title>
		<link>http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3500</link>
		<dc:creator>Martin L.</dc:creator>
		<pubDate>Tue, 19 May 2009 10:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3500</guid>
		<description>I think this game will be another Bulletwitch....A great hard game pin down by haters.....Shame on you peoples!....videogames are suppose to be fun and this game IS.Sorry guys,have a couples of Nazi to kill...in silence of course.</description>
		<content:encoded><![CDATA[<p>I think this game will be another Bulletwitch&#8230;.A great hard game pin down by haters&#8230;..Shame on you peoples!&#8230;.videogames are suppose to be fun and this game IS.Sorry guys,have a couples of Nazi to kill&#8230;in silence of course.</p>
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		<title>By: Tony B.</title>
		<link>http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3490</link>
		<dc:creator>Tony B.</dc:creator>
		<pubDate>Mon, 18 May 2009 09:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3490</guid>
		<description>Great review, it sums up my thoughts as well.  I haven&#039;t read any other reviews because they rarely align with my opinion and I often have a good time this way.  Found the link here on a thread at GameFaqs.  I&#039;m a big fan of the Splinter Cell games made by Ubi Montreal, and this game had similar elements but was more simplified and easier to get into without gadgets and pipe crawling or shimmying etc..  The focus was on my favorite part of the pre-X360 Splinter Cells -- hiding in the darkness.  I&#039;m also a fan of WW2 stories and I am one of the few who still isn&#039;t burned out even on WW2 FPS games. It also gave me a glimpse into potential by the people who made it.</description>
		<content:encoded><![CDATA[<p>Great review, it sums up my thoughts as well.  I haven&#8217;t read any other reviews because they rarely align with my opinion and I often have a good time this way.  Found the link here on a thread at GameFaqs.  I&#8217;m a big fan of the Splinter Cell games made by Ubi Montreal, and this game had similar elements but was more simplified and easier to get into without gadgets and pipe crawling or shimmying etc..  The focus was on my favorite part of the pre-X360 Splinter Cells &#8212; hiding in the darkness.  I&#8217;m also a fan of WW2 stories and I am one of the few who still isn&#8217;t burned out even on WW2 FPS games. It also gave me a glimpse into potential by the people who made it.</p>
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		<title>By: Jamie Love</title>
		<link>http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3484</link>
		<dc:creator>Jamie Love</dc:creator>
		<pubDate>Sat, 16 May 2009 12:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3484</guid>
		<description>@TezChi - Thank-you very much indeed! 

I know on my part, there&#039;s always this incredible weight with reviews, I feel really obligated to figure out what the game is about and how well it&#039;s going about being itself. I don&#039;t have a bias with studios, but I feel responsible for giving their product a certain level of attention, and in fact never feel wholly satisfied with the results. The industry, and the people within it, get treated largely like crap. Does that mean we love everything that comes in? Of course not. But we owe a real explanation of why we feel certain elements or the overall concept fell short. 

People wonder why studio PR aren&#039;t always cheerful. Imagine dealing with the gimme gimme attitude of the &quot;press&quot; all day, and then having people turn in reviews that are undeniably based on a few short hours of interaction. Then imagine working years on a title only to encounter this growing trend.

When the game offers a lot of themes and ideas to work with it&#039;s worth the time regardless of whether we&#039;re giving the thumbs up or down. 

The feedback on Velvet doesn&#039;t irritate me for being negative, but just for a complete lack of engagement. If everyone is tired of reviews they should go find different work. We have exhausting days here, but this industry is so continually compelling and fascinating on a daily basis that I simply don&#039;t know how that couldn&#039;t invigorate people over and over again.</description>
		<content:encoded><![CDATA[<p>@TezChi &#8211; Thank-you very much indeed! </p>
<p>I know on my part, there&#8217;s always this incredible weight with reviews, I feel really obligated to figure out what the game is about and how well it&#8217;s going about being itself. I don&#8217;t have a bias with studios, but I feel responsible for giving their product a certain level of attention, and in fact never feel wholly satisfied with the results. The industry, and the people within it, get treated largely like crap. Does that mean we love everything that comes in? Of course not. But we owe a real explanation of why we feel certain elements or the overall concept fell short. </p>
<p>People wonder why studio PR aren&#8217;t always cheerful. Imagine dealing with the gimme gimme attitude of the &#8220;press&#8221; all day, and then having people turn in reviews that are undeniably based on a few short hours of interaction. Then imagine working years on a title only to encounter this growing trend.</p>
<p>When the game offers a lot of themes and ideas to work with it&#8217;s worth the time regardless of whether we&#8217;re giving the thumbs up or down. </p>
<p>The feedback on Velvet doesn&#8217;t irritate me for being negative, but just for a complete lack of engagement. If everyone is tired of reviews they should go find different work. We have exhausting days here, but this industry is so continually compelling and fascinating on a daily basis that I simply don&#8217;t know how that couldn&#8217;t invigorate people over and over again.</p>
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		<title>By: TezChi</title>
		<link>http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3483</link>
		<dc:creator>TezChi</dc:creator>
		<pubDate>Sat, 16 May 2009 08:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3483</guid>
		<description>Can I just say that this is a fantastic review, one of the best game reviews Ive read in years in fact. 

The main reviews for this game have been nothing short of insulting, that is, insulting bad, insulting badly written, and insulting to anyone who loves the gaming industry. 

Velvet Assassin a refreshing and fantastic experience, and more than that, when talking about reviews, it demonstrates how corrupt and childish the &quot;IGNs&quot; and others of the world are becoming.

I really do think this review is brilliant, its mature, well written not afraid to have a real opinion, and for this I can only say THANK YOU.</description>
		<content:encoded><![CDATA[<p>Can I just say that this is a fantastic review, one of the best game reviews Ive read in years in fact. </p>
<p>The main reviews for this game have been nothing short of insulting, that is, insulting bad, insulting badly written, and insulting to anyone who loves the gaming industry. </p>
<p>Velvet Assassin a refreshing and fantastic experience, and more than that, when talking about reviews, it demonstrates how corrupt and childish the &#8220;IGNs&#8221; and others of the world are becoming.</p>
<p>I really do think this review is brilliant, its mature, well written not afraid to have a real opinion, and for this I can only say THANK YOU.</p>
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		<title>By: Aliosghof</title>
		<link>http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3357</link>
		<dc:creator>Aliosghof</dc:creator>
		<pubDate>Mon, 11 May 2009 05:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3357</guid>
		<description>I had finished this game with %100 achievement on Xbox 360. recommended to everybody specially if you are fan of Thief series.</description>
		<content:encoded><![CDATA[<p>I had finished this game with %100 achievement on Xbox 360. recommended to everybody specially if you are fan of Thief series.</p>
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		<title>By: Jamie Love</title>
		<link>http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3306</link>
		<dc:creator>Jamie Love</dc:creator>
		<pubDate>Wed, 06 May 2009 13:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3306</guid>
		<description>@Alex 

I&#039;m so glad you brought that score up, because their complaint was that the game was broken - which it is not - as I demonstrated to many people over the weekend by seamlessly slaying and endless slew of enemies from the shadows. I don&#039;t know which instance I want to refer to more, the time they gave Godhand a 3, or the fact that they give a truly broken game, Force Unleashed - some parts of that game are nearly unplayable - a passing grade.</description>
		<content:encoded><![CDATA[<p>@Alex </p>
<p>I&#8217;m so glad you brought that score up, because their complaint was that the game was broken &#8211; which it is not &#8211; as I demonstrated to many people over the weekend by seamlessly slaying and endless slew of enemies from the shadows. I don&#8217;t know which instance I want to refer to more, the time they gave Godhand a 3, or the fact that they give a truly broken game, Force Unleashed &#8211; some parts of that game are nearly unplayable &#8211; a passing grade.</p>
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		<title>By: Alex</title>
		<link>http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3302</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 06 May 2009 03:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3302</guid>
		<description>You&#039;ve definitely got me interested in the game Jamie!... IGN gave it a 5 out of 10... then again IGN doesn&#039;t have heart, and aren&#039;t canadian :D</description>
		<content:encoded><![CDATA[<p>You&#8217;ve definitely got me interested in the game Jamie!&#8230; IGN gave it a 5 out of 10&#8230; then again IGN doesn&#8217;t have heart, and aren&#8217;t canadian <img src='http://www.torontothumbs.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Jamie Love</title>
		<link>http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3299</link>
		<dc:creator>Jamie Love</dc:creator>
		<pubDate>Wed, 06 May 2009 01:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3299</guid>
		<description>Thank-you everyone, I&#039;m glad to hear I&#039;m not alone on this game.

@Mike - We had a big conversation about features, and the Hitman series while playing Velvet. I agree about smoother transitions, some of the few cinematics can feel a little jumpy at times as well. If you&#039;ve finished the game I wouldn&#039;t mind hearing an opinion on the credit sequence, the mix of video and music really grabbed me there and I haven&#039;t quite put my finger on it yet.</description>
		<content:encoded><![CDATA[<p>Thank-you everyone, I&#8217;m glad to hear I&#8217;m not alone on this game.</p>
<p>@Mike &#8211; We had a big conversation about features, and the Hitman series while playing Velvet. I agree about smoother transitions, some of the few cinematics can feel a little jumpy at times as well. If you&#8217;ve finished the game I wouldn&#8217;t mind hearing an opinion on the credit sequence, the mix of video and music really grabbed me there and I haven&#8217;t quite put my finger on it yet.</p>
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		<title>By: FuzzyRocket</title>
		<link>http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3296</link>
		<dc:creator>FuzzyRocket</dc:creator>
		<pubDate>Tue, 05 May 2009 17:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3296</guid>
		<description>Nice job on the review!</description>
		<content:encoded><![CDATA[<p>Nice job on the review!</p>
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		<title>By: Mike Mann</title>
		<link>http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3295</link>
		<dc:creator>Mike Mann</dc:creator>
		<pubDate>Tue, 05 May 2009 12:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/04/review-velvet-assassin/#comment-3295</guid>
		<description>This is perhaps the fairest review I have found of Velvet Assassin so far. It may not be feature-rich, but it establishes its own set of rules and plays very well by them, giving the gameplay an almost &#039;old school&#039; feel. The only place I feel the game is seriously lacking is polish in the presentation; the drab &#039;arial&#039; font of the menus, and the lack of fluid transitions between character animations (IE: jumping into first person when crawling feels too abrubt, fading out when climbing ladders, etc.)</description>
		<content:encoded><![CDATA[<p>This is perhaps the fairest review I have found of Velvet Assassin so far. It may not be feature-rich, but it establishes its own set of rules and plays very well by them, giving the gameplay an almost &#8216;old school&#8217; feel. The only place I feel the game is seriously lacking is polish in the presentation; the drab &#8216;arial&#8217; font of the menus, and the lack of fluid transitions between character animations (IE: jumping into first person when crawling feels too abrubt, fading out when climbing ladders, etc.)</p>
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