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	<title>Comments on: FASHIONABLY LATE REVIEW MadWorld</title>
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	<link>http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/</link>
	<description>By Canadian Gamers</description>
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		<title>By: Jamie Love</title>
		<link>http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/#comment-3754</link>
		<dc:creator>Jamie Love</dc:creator>
		<pubDate>Mon, 15 Jun 2009 12:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/#comment-3754</guid>
		<description>@E

Damn, I kinda love that summary you give there :)</description>
		<content:encoded><![CDATA[<p>@E</p>
<p>Damn, I kinda love that summary you give there <img src='http://www.torontothumbs.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: E</title>
		<link>http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/#comment-3753</link>
		<dc:creator>E</dc:creator>
		<pubDate>Mon, 15 Jun 2009 08:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/#comment-3753</guid>
		<description>@Jamie

I appreciate the comment back.

Maybe a better thought I can convey here is: I don&#039;t think I want to hear people complain about how this game (albeit amazing) failed on the market. 

Trust me -- I want more studios to push out quality and fresh games like these. I&#039;d love nothing more in the world considering the &#039;meh&#039; reactions I got from playing Infamous and Prototype (which, on an unrelated note, we think are similar not because of the timeframes, but because of the environment and main characters, which are both &#039;bleh&#039;).

I think a lot of praise for this game should not be reneged, but I also think a lot more attention should be brought to the game&#039;s shortness and those lame &quot;3rd acts&quot;. I feel like games that run for $60 should have a more rigorous scale to be tested upon. Zelda deserves $60. Viewtiful Joe: $60. But like I said before, I felt &quot;fuller&quot; playing Castle Crashers than I did MadWorld.

It&#039;s a great testiment to gaming. It&#039;s a wonderfully sinful killfest, and I loved it to death. But when I see other posters saying that it ranks up with Majora&#039;s Mask? It&#039;s nowhere in it&#039;s league. It&#039;s like a lapdance with Megan Fox. It&#039;s the best boner you&#039;ll get in your life, but it still only lasts 10 minutes.</description>
		<content:encoded><![CDATA[<p>@Jamie</p>
<p>I appreciate the comment back.</p>
<p>Maybe a better thought I can convey here is: I don&#8217;t think I want to hear people complain about how this game (albeit amazing) failed on the market. </p>
<p>Trust me &#8212; I want more studios to push out quality and fresh games like these. I&#8217;d love nothing more in the world considering the &#8216;meh&#8217; reactions I got from playing Infamous and Prototype (which, on an unrelated note, we think are similar not because of the timeframes, but because of the environment and main characters, which are both &#8216;bleh&#8217;).</p>
<p>I think a lot of praise for this game should not be reneged, but I also think a lot more attention should be brought to the game&#8217;s shortness and those lame &#8220;3rd acts&#8221;. I feel like games that run for $60 should have a more rigorous scale to be tested upon. Zelda deserves $60. Viewtiful Joe: $60. But like I said before, I felt &#8220;fuller&#8221; playing Castle Crashers than I did MadWorld.</p>
<p>It&#8217;s a great testiment to gaming. It&#8217;s a wonderfully sinful killfest, and I loved it to death. But when I see other posters saying that it ranks up with Majora&#8217;s Mask? It&#8217;s nowhere in it&#8217;s league. It&#8217;s like a lapdance with Megan Fox. It&#8217;s the best boner you&#8217;ll get in your life, but it still only lasts 10 minutes.</p>
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		<title>By: TheMaverickk</title>
		<link>http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/#comment-3747</link>
		<dc:creator>TheMaverickk</dc:creator>
		<pubDate>Sun, 14 Jun 2009 20:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/#comment-3747</guid>
		<description>Writers will always play an important role in the selling/advertising of games. Since lets face it without someone putting a solid piece together no one will ever know of such gems. 

I mean if it wasn&#039;t for gaming journalists I bet Majora&#039;s Mask would still be considered the long forgotten little brother to Ocarina of Time, yet in the last 8 years it has slowly garnered it&#039;s own following and acknowledgment as not only a game as well put together as Ocarina of Time, but perhaps is in fact deeper and even supperior in design and detail.  

Something I don&#039;t believe would&#039;ve happened had people not take the time to really break down the game and replay it extensively catching all the small things that make the game awesome. 

This also much like Okami even, and I think MadWorld will soon become a title like this. Over time you will have people who realize it&#039;s greatness and appreciate it for what it is... simply a well made game.</description>
		<content:encoded><![CDATA[<p>Writers will always play an important role in the selling/advertising of games. Since lets face it without someone putting a solid piece together no one will ever know of such gems. </p>
<p>I mean if it wasn&#8217;t for gaming journalists I bet Majora&#8217;s Mask would still be considered the long forgotten little brother to Ocarina of Time, yet in the last 8 years it has slowly garnered it&#8217;s own following and acknowledgment as not only a game as well put together as Ocarina of Time, but perhaps is in fact deeper and even supperior in design and detail.  </p>
<p>Something I don&#8217;t believe would&#8217;ve happened had people not take the time to really break down the game and replay it extensively catching all the small things that make the game awesome. </p>
<p>This also much like Okami even, and I think MadWorld will soon become a title like this. Over time you will have people who realize it&#8217;s greatness and appreciate it for what it is&#8230; simply a well made game.</p>
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		<title>By: Jamie Love</title>
		<link>http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/#comment-3742</link>
		<dc:creator>Jamie Love</dc:creator>
		<pubDate>Sat, 13 Jun 2009 13:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/#comment-3742</guid>
		<description>@E

I appreciate your point. And you&#039;re absolutely right, I am probably not a good source for people looking for consumer report guides to game buying. There&#039;s a few sites around that will break things down into nice straightforward bullet / purchase points thank goodness.

Fashionably late usually begs for a fresher angle since, so many other sites have reviewed the material. However I don&#039;t think I forgot to review half the game - so much instead that I am hesitant to use length as a judgment on quality. Of course with the most recent Terminator I did, specifically because the linear nature of the missions was intolerably short to the point where no sensible person could ignore it. But MadWorld&#039;s open make your pain circus show is quite a bit different in terms of the &quot;what&quot; and the &quot;why&quot;.

&quot;Why&quot; is a funny word. It has the emphasis right within it... WH-&gt;[Y]

Another good one is &quot;because&quot; (or) be[the]cause

ANYWAY-

I&#039;m a gamer, and I know games are expensive. But affixing reviews with a meter based on splitting the material into price guide minded categories is better left to others. For me MadWorld is well worth the price of admission, especially at this point, over other epic games that offer hundreds of gameplay hours that I&#039;ll never bother taking advantage of.

Here&#039;s my review criteria for future reference - I prefer to separate myself from those that know the price of everything, and the value of nothing. It&#039;s a cool place to have coffee and never very crowded.</description>
		<content:encoded><![CDATA[<p>@E</p>
<p>I appreciate your point. And you&#8217;re absolutely right, I am probably not a good source for people looking for consumer report guides to game buying. There&#8217;s a few sites around that will break things down into nice straightforward bullet / purchase points thank goodness.</p>
<p>Fashionably late usually begs for a fresher angle since, so many other sites have reviewed the material. However I don&#8217;t think I forgot to review half the game &#8211; so much instead that I am hesitant to use length as a judgment on quality. Of course with the most recent Terminator I did, specifically because the linear nature of the missions was intolerably short to the point where no sensible person could ignore it. But MadWorld&#8217;s open make your pain circus show is quite a bit different in terms of the &#8220;what&#8221; and the &#8220;why&#8221;.</p>
<p>&#8220;Why&#8221; is a funny word. It has the emphasis right within it&#8230; WH->[Y]</p>
<p>Another good one is &#8220;because&#8221; (or) be[the]cause</p>
<p>ANYWAY-</p>
<p>I&#8217;m a gamer, and I know games are expensive. But affixing reviews with a meter based on splitting the material into price guide minded categories is better left to others. For me MadWorld is well worth the price of admission, especially at this point, over other epic games that offer hundreds of gameplay hours that I&#8217;ll never bother taking advantage of.</p>
<p>Here&#8217;s my review criteria for future reference &#8211; I prefer to separate myself from those that know the price of everything, and the value of nothing. It&#8217;s a cool place to have coffee and never very crowded.</p>
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	<item>
		<title>By: E</title>
		<link>http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/#comment-3738</link>
		<dc:creator>E</dc:creator>
		<pubDate>Fri, 12 Jun 2009 22:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/#comment-3738</guid>
		<description>I like the in-depth analysis of the review, but you forgot to review a large portion of the game (overall). It&#039;s a 5-6 hour campaign and it seems to wuss-out by having megabosses within the 5 city territories that have no level associated with them (aside from the one with the bike). 

This game is short and sweet. I can&#039;t praise it enough, but I&#039;m glad I signed up for a free GameFly trial to try this game out (can&#039;t find a Blockbuster that carries it). Even at $30 that&#039;s too expensive. I beat this game in 2 days, in about 2 3 hour sessions. 

I guess you can argue that too much of the game would get repetitive -- I felt myself playing more for the ending than for the pleasure towards the last few levels.

My main gripe is that I&#039;ve played XBLA games longer than this. I think I spent more time with Castle Crashers than with MadWorld and I didn&#039;t get quite as bored towards the end.

MadWorld is a good game, don&#039;t get me wrong, but don&#039;t take this review as a reason to buy the game. It&#039;s a solid rental and I hope they make another one. Just one that&#039;s longer and a bit more varied to keep interest.</description>
		<content:encoded><![CDATA[<p>I like the in-depth analysis of the review, but you forgot to review a large portion of the game (overall). It&#8217;s a 5-6 hour campaign and it seems to wuss-out by having megabosses within the 5 city territories that have no level associated with them (aside from the one with the bike). </p>
<p>This game is short and sweet. I can&#8217;t praise it enough, but I&#8217;m glad I signed up for a free GameFly trial to try this game out (can&#8217;t find a Blockbuster that carries it). Even at $30 that&#8217;s too expensive. I beat this game in 2 days, in about 2 3 hour sessions. </p>
<p>I guess you can argue that too much of the game would get repetitive &#8212; I felt myself playing more for the ending than for the pleasure towards the last few levels.</p>
<p>My main gripe is that I&#8217;ve played XBLA games longer than this. I think I spent more time with Castle Crashers than with MadWorld and I didn&#8217;t get quite as bored towards the end.</p>
<p>MadWorld is a good game, don&#8217;t get me wrong, but don&#8217;t take this review as a reason to buy the game. It&#8217;s a solid rental and I hope they make another one. Just one that&#8217;s longer and a bit more varied to keep interest.</p>
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		<title>By: Jorge Figueiredo</title>
		<link>http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/#comment-3499</link>
		<dc:creator>Jorge Figueiredo</dc:creator>
		<pubDate>Tue, 19 May 2009 03:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/05/13/fashionably-late-review-madworld/#comment-3499</guid>
		<description>&lt;i&gt;&quot;MadWorld isn’t always an easy game to label, layered as it is. If it were a person, it would certainly strut around the house naked.&quot;&lt;/i&gt;

...Carrying a pair of hedge clippers in one hand and a large, full, lidless pot of coffee in the other.</description>
		<content:encoded><![CDATA[<p><i>&#8220;MadWorld isn’t always an easy game to label, layered as it is. If it were a person, it would certainly strut around the house naked.&#8221;</i></p>
<p>&#8230;Carrying a pair of hedge clippers in one hand and a large, full, lidless pot of coffee in the other.</p>
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