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	<title>Comments on: E3 Impressions - Forza Motorsport 3</title>
	<link>http://www.torontothumbs.com/2009/06/06/e3-impressions-forza-motorsport-3/</link>
	<description>By Canadian Gamers</description>
	<pubDate>Mon, 15 Mar 2010 14:23:36 +0000</pubDate>
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		<title>By: Tony</title>
		<link>http://www.torontothumbs.com/2009/06/06/e3-impressions-forza-motorsport-3/#comment-3688</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Mon, 08 Jun 2009 14:08:15 +0000</pubDate>
		<guid>http://www.torontothumbs.com/2009/06/06/e3-impressions-forza-motorsport-3/#comment-3688</guid>
		<description>Forza 2 is easily my favorite 360 game. I already pre-ordered the SE of 3 :D</description>
		<content:encoded><![CDATA[<p>Forza 2 is easily my favorite 360 game. I already pre-ordered the SE of 3 :D</p>
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		<title>By: Turn 10 on Forza 3: 'No game competes with us' - The Prophecy Forums</title>
		<link>http://www.torontothumbs.com/2009/06/06/e3-impressions-forza-motorsport-3/#comment-3675</link>
		<dc:creator>Turn 10 on Forza 3: 'No game competes with us' - The Prophecy Forums</dc:creator>
		<pubDate>Sun, 07 Jun 2009 18:58:36 +0000</pubDate>
		<guid>http://www.torontothumbs.com/2009/06/06/e3-impressions-forza-motorsport-3/#comment-3675</guid>
		<description>[...] Director Dan Greenawalt made when I was fortunate enough to listen to him discuss the project.   Read the rest over at Toronto Thumbs   __________________   Prophecy blog post: Larch</description>
		<content:encoded><![CDATA[<p>[&#8230;] Director Dan Greenawalt made when I was fortunate enough to listen to him discuss the project.   Read the rest over at Toronto Thumbs   __________________   Prophecy blog post: Larch</p>
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		<title>By: Shaun Hatton</title>
		<link>http://www.torontothumbs.com/2009/06/06/e3-impressions-forza-motorsport-3/#comment-3674</link>
		<dc:creator>Shaun Hatton</dc:creator>
		<pubDate>Sun, 07 Jun 2009 17:12:19 +0000</pubDate>
		<guid>http://www.torontothumbs.com/2009/06/06/e3-impressions-forza-motorsport-3/#comment-3674</guid>
		<description>After reading this I popped in Forza Motorsport 2 - a game which came with my Xbox but that I largely ignored - and fell in love with it. I spend most of my time checking out the cars, and then decided that when it's time for me to buy a "new" car, it will be a 1971 Dodge Charger. It's not only cool, but I believe Brock Samson drives one. Sure, it tries to kill him, but it's still freaking awesome.</description>
		<content:encoded><![CDATA[<p>After reading this I popped in Forza Motorsport 2 - a game which came with my Xbox but that I largely ignored - and fell in love with it. I spend most of my time checking out the cars, and then decided that when it&#8217;s time for me to buy a &#8220;new&#8221; car, it will be a 1971 Dodge Charger. It&#8217;s not only cool, but I believe Brock Samson drives one. Sure, it tries to kill him, but it&#8217;s still freaking awesome.</p>
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		<title>By: Adam Russell</title>
		<link>http://www.torontothumbs.com/2009/06/06/e3-impressions-forza-motorsport-3/#comment-3673</link>
		<dc:creator>Adam Russell</dc:creator>
		<pubDate>Sun, 07 Jun 2009 15:48:23 +0000</pubDate>
		<guid>http://www.torontothumbs.com/2009/06/06/e3-impressions-forza-motorsport-3/#comment-3673</guid>
		<description>It's interesting how a passionate developer can really "sell" you on a game you might not otherwise be interested in.  (I think Peter Molyneux is the ultimate example).  But I wonder if it's more a case of being sold on the "sizzle", rather then the "steak", so to speak.

Either way Forza is a cool series. The rewind feature is something I am especially interested in.  I enjoy racing sims (the thrill of fast cars handling like they would in real life) but as it turns out I'm not a professionally trained race driver. (So I suck ;) Essentially a race is me doing well until I eventually take a turn too aggressive and lose it /crash . Which in games like this is enough to fail the race. The alternative up until this point is to restart the race (and do it all again, only to possibly lose even more time by wiping out on another turn) or *cringes*: race more conservatively and accept the fact that I will probably only be able to finish fourth.

Being able to rewind until before the turn, to "ease back a little", seems like a very attractive compromise.  Traditionally Forza 2 had many assists to make driving easier (including a "driving lines" feature which essentially drew a line around the track telling you where to drive and when to brake) but the always felt self defeating. If you are playing a sim, it's for the challenge, knowing that these are real cars. Dumbing it down, means you might as well be playing another game then.

My personal tastes end up being slightly less "Sim-y" then the Forza's and GTR's, going into more the TOCA category. Need for speed's upcomming "Shift" entry into the series supposedly seems to be slotted in around that balance of challenge/punishment. It'll be interesting to compare the two and see which one can deliver the more accessible, yet still rewarding racing experience.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting how a passionate developer can really &#8220;sell&#8221; you on a game you might not otherwise be interested in.  (I think Peter Molyneux is the ultimate example).  But I wonder if it&#8217;s more a case of being sold on the &#8220;sizzle&#8221;, rather then the &#8220;steak&#8221;, so to speak.</p>
<p>Either way Forza is a cool series. The rewind feature is something I am especially interested in.  I enjoy racing sims (the thrill of fast cars handling like they would in real life) but as it turns out I&#8217;m not a professionally trained race driver. (So I suck ;) Essentially a race is me doing well until I eventually take a turn too aggressive and lose it /crash . Which in games like this is enough to fail the race. The alternative up until this point is to restart the race (and do it all again, only to possibly lose even more time by wiping out on another turn) or *cringes*: race more conservatively and accept the fact that I will probably only be able to finish fourth.</p>
<p>Being able to rewind until before the turn, to &#8220;ease back a little&#8221;, seems like a very attractive compromise.  Traditionally Forza 2 had many assists to make driving easier (including a &#8220;driving lines&#8221; feature which essentially drew a line around the track telling you where to drive and when to brake) but the always felt self defeating. If you are playing a sim, it&#8217;s for the challenge, knowing that these are real cars. Dumbing it down, means you might as well be playing another game then.</p>
<p>My personal tastes end up being slightly less &#8220;Sim-y&#8221; then the Forza&#8217;s and GTR&#8217;s, going into more the TOCA category. Need for speed&#8217;s upcomming &#8220;Shift&#8221; entry into the series supposedly seems to be slotted in around that balance of challenge/punishment. It&#8217;ll be interesting to compare the two and see which one can deliver the more accessible, yet still rewarding racing experience.</p>
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