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	<title>Comments on: BEING SAMUS And Other Metroid Musings</title>
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	<link>http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/</link>
	<description>By Canadian Gamers</description>
	<lastBuildDate>Wed, 08 Feb 2012 23:02:48 +0000</lastBuildDate>
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		<title>By: Jorge Figueiredo</title>
		<link>http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-8653</link>
		<dc:creator>Jorge Figueiredo</dc:creator>
		<pubDate>Sun, 01 Aug 2010 00:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-8653</guid>
		<description>@Samus&#039; Husband - If you&#039;re Samus&#039; husband, why would you need to wish her to be real?  Why would you want to meet a cosplayer of your own wife to have sex?

WHY?</description>
		<content:encoded><![CDATA[<p>@Samus&#8217; Husband &#8211; If you&#8217;re Samus&#8217; husband, why would you need to wish her to be real?  Why would you want to meet a cosplayer of your own wife to have sex?</p>
<p>WHY?</p>
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		<title>By: im Samus husbund</title>
		<link>http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-8652</link>
		<dc:creator>im Samus husbund</dc:creator>
		<pubDate>Sat, 31 Jul 2010 18:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-8652</guid>
		<description>samus aran zero suit samus is the most sexy and beauty blonde of all games. i love her. i wish her as a real person. i want meet her cosplayer and have sex. I LOVE YOU SAMUS.</description>
		<content:encoded><![CDATA[<p>samus aran zero suit samus is the most sexy and beauty blonde of all games. i love her. i wish her as a real person. i want meet her cosplayer and have sex. I LOVE YOU SAMUS.</p>
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		<title>By: Trevor</title>
		<link>http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-8338</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Fri, 02 Jul 2010 19:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-8338</guid>
		<description>I&#039;v never understood why so many internet writers have had this need to use Metroid as a jumping point to launch their thesis on gender politics.  It&#039;s entirely irrelevant, especially as Samus&#039; gender has always been more-or-less incidental to her character.

The suit is an extension of Samus herself.  She is never entirely sealed away from anything.  It can be thought of as a part of her body.  When the suit runs out of energy, she dies.  Yet if she is separated from the suit, she is still a considerable threat.  The only difference is she can&#039;t kill space pirates as quickly.  The suit was a gift to her from the Chozo race who raised her to be their representative warrior.  Samus doesn&#039;t work because of the suit, the suit works because of Samus, and she is the only person it works for.  She isn&#039;t just some Master chief-style shell character.  All the misguided Freudian analysis in the world can&#039;t change that fundamental fact.

To quote a reviewer in the Toronto Star: &quot;Metroid Prime&#039;s heroine is not a woman for the benefit of the sweaty/excited crowd, and neither is she a standard-bearer nor a courageous leader in the struggle for video game civil rights. She is a supremely talented action figure, and in the closeups on her helmet you can kind of see that she wears mascara, but that is all.&quot;

Projecting themes of motherhood onto her character are similarly misplaced.  She only let the baby Metroid live because she wanted to donate it to science.</description>
		<content:encoded><![CDATA[<p>I&#8217;v never understood why so many internet writers have had this need to use Metroid as a jumping point to launch their thesis on gender politics.  It&#8217;s entirely irrelevant, especially as Samus&#8217; gender has always been more-or-less incidental to her character.</p>
<p>The suit is an extension of Samus herself.  She is never entirely sealed away from anything.  It can be thought of as a part of her body.  When the suit runs out of energy, she dies.  Yet if she is separated from the suit, she is still a considerable threat.  The only difference is she can&#8217;t kill space pirates as quickly.  The suit was a gift to her from the Chozo race who raised her to be their representative warrior.  Samus doesn&#8217;t work because of the suit, the suit works because of Samus, and she is the only person it works for.  She isn&#8217;t just some Master chief-style shell character.  All the misguided Freudian analysis in the world can&#8217;t change that fundamental fact.</p>
<p>To quote a reviewer in the Toronto Star: &#8220;Metroid Prime&#8217;s heroine is not a woman for the benefit of the sweaty/excited crowd, and neither is she a standard-bearer nor a courageous leader in the struggle for video game civil rights. She is a supremely talented action figure, and in the closeups on her helmet you can kind of see that she wears mascara, but that is all.&#8221;</p>
<p>Projecting themes of motherhood onto her character are similarly misplaced.  She only let the baby Metroid live because she wanted to donate it to science.</p>
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		<title>By: Shaquil R. Hansford</title>
		<link>http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-4338</link>
		<dc:creator>Shaquil R. Hansford</dc:creator>
		<pubDate>Tue, 11 Aug 2009 04:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-4338</guid>
		<description>I&#039;m not going to give a long, boring comment. I&#039;m not going to dole out the repetative and uninspired adulation you&#039;ve probably come to expect for this article. All I have to say is that this was an amazing read. Your words lose base fall into themselves, collapsing until they form the world where your mind is, and depict perfectly the Metroid universe.

So there you go. Keep writing.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not going to give a long, boring comment. I&#8217;m not going to dole out the repetative and uninspired adulation you&#8217;ve probably come to expect for this article. All I have to say is that this was an amazing read. Your words lose base fall into themselves, collapsing until they form the world where your mind is, and depict perfectly the Metroid universe.</p>
<p>So there you go. Keep writing.</p>
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		<title>By: The Wolfkin</title>
		<link>http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-3862</link>
		<dc:creator>The Wolfkin</dc:creator>
		<pubDate>Thu, 25 Jun 2009 00:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-3862</guid>
		<description>@Commando - &quot;why Miyamoto is quoted as saying ‘the less story, the better.’&quot;

whoa. whoa. whoa. Miyamoto was talking specifically about Mario not about games as a whole.

&quot;I’ve always felt that the Mario games themselves aren’t particularly suited to having a very heavy story, whereas the Zelda series is something that lends itself more naturally to that idea.&quot; - http://www.wired.com/gamelife/2009/06/shigeru-miyamoto-interview/

This is why it&#039;s dangerous to put words in mouths of others. next thing you know Miyamoto is branded a &quot;games aren&#039;t art&quot; freak and there are few crimes worse than that in the gaming press.</description>
		<content:encoded><![CDATA[<p>@Commando &#8211; &#8220;why Miyamoto is quoted as saying ‘the less story, the better.’&#8221;</p>
<p>whoa. whoa. whoa. Miyamoto was talking specifically about Mario not about games as a whole.</p>
<p>&#8220;I’ve always felt that the Mario games themselves aren’t particularly suited to having a very heavy story, whereas the Zelda series is something that lends itself more naturally to that idea.&#8221; &#8211; <a href="http://www.wired.com/gamelife/2009/06/shigeru-miyamoto-interview/" rel="nofollow">http://www.wired.com/gamelife/2009/06/shigeru-miyamoto-interview/</a></p>
<p>This is why it&#8217;s dangerous to put words in mouths of others. next thing you know Miyamoto is branded a &#8220;games aren&#8217;t art&#8221; freak and there are few crimes worse than that in the gaming press.</p>
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		<title>By: Captain Commando</title>
		<link>http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-3825</link>
		<dc:creator>Captain Commando</dc:creator>
		<pubDate>Sun, 21 Jun 2009 14:26:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-3825</guid>
		<description>Great article, Jamie. These themes are certainly present in the series, though I agree with some of the comments above (esp M_Tucker) that they mostly aren&#039;t specifically designed into the game but are more an unintended result of design decisions. That&#039;s not to say some of these concepts weren&#039;t considered and designed as themes, but the majority are probably emergent rather than constructed.

Games are a completely new medium for storytelling and meaning-making, and one that is poorly understood. This is why Hideo Kojima, despite his kudos for experimenting with and developing the stealth genre, continues to tell his stories through cutscenes (while ironically wondering if there&#039;s another way of doing so). The work of ludic media artists like Jason Rohrer and Daniel Benmergui and persuasive game development from people like Ian Bogost are exploring how we can take those implied themes that emerge almost by accident from design and readily build a game specifically about expressing these. 

Unfortunately, until we figure that out, story will always be secondary to gameplay. Nobody is going to read the story if the game stinks, which is why Miyamoto is quoted as saying &#039;the less story, the better.&#039; Trying to smoothly integrate cutscenes with play is therefore a valid experiment, though one whose results and extent of ludic storytelling simply cannot be discerned from a 2 minute trailer.</description>
		<content:encoded><![CDATA[<p>Great article, Jamie. These themes are certainly present in the series, though I agree with some of the comments above (esp M_Tucker) that they mostly aren&#8217;t specifically designed into the game but are more an unintended result of design decisions. That&#8217;s not to say some of these concepts weren&#8217;t considered and designed as themes, but the majority are probably emergent rather than constructed.</p>
<p>Games are a completely new medium for storytelling and meaning-making, and one that is poorly understood. This is why Hideo Kojima, despite his kudos for experimenting with and developing the stealth genre, continues to tell his stories through cutscenes (while ironically wondering if there&#8217;s another way of doing so). The work of ludic media artists like Jason Rohrer and Daniel Benmergui and persuasive game development from people like Ian Bogost are exploring how we can take those implied themes that emerge almost by accident from design and readily build a game specifically about expressing these. </p>
<p>Unfortunately, until we figure that out, story will always be secondary to gameplay. Nobody is going to read the story if the game stinks, which is why Miyamoto is quoted as saying &#8216;the less story, the better.&#8217; Trying to smoothly integrate cutscenes with play is therefore a valid experiment, though one whose results and extent of ludic storytelling simply cannot be discerned from a 2 minute trailer.</p>
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		<title>By: Infinity's End</title>
		<link>http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-3823</link>
		<dc:creator>Infinity's End</dc:creator>
		<pubDate>Sun, 21 Jun 2009 04:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-3823</guid>
		<description>Greetings, from the MDb.
I enjoyed the article, it was very well written.  Have you read my Woman Behind the Visor article?  I may have to add more to it once Other M comes out.

I personally think no one has any right to complain or &quot;be fearful&quot; about Other M.  Metroid is one of Nintendo&#039;s &quot;lower-selling&quot; (aka &lt;2M) franchises anyway; it&#039;s just a matter of popularity.  What I mean to say is that those who call themselves &quot;fans&quot; usually don&#039;t even deserve to say they are because they have none or very little knowledge of the series.  It&#039;s a repeat of history: the game will be amazing, just like Prime was.  And all the naysayers will promptly shut up and love it.  Nintendo will continue to make the games and we&#039;ll continue to buy them.

Also -- there&#039;s absolutely NOTHING wrong with writing a critical essay about games or even a particular one.  They are art, no matter what anyone else says, and art is meant to be enjoyed, reflected upon and thought about, even if that wasn&#039;t its original intention.  So don&#039;t let anyone tell you otherwise. ;)

--Infinity&#039;s End

P.S. - I personally met Mr. Flores at an Anime Con a while back.  I have a signed copy of the Samus drawing you used for your headliner image hanging on my wall.  :)</description>
		<content:encoded><![CDATA[<p>Greetings, from the MDb.<br />
I enjoyed the article, it was very well written.  Have you read my Woman Behind the Visor article?  I may have to add more to it once Other M comes out.</p>
<p>I personally think no one has any right to complain or &#8220;be fearful&#8221; about Other M.  Metroid is one of Nintendo&#8217;s &#8220;lower-selling&#8221; (aka &lt;2M) franchises anyway; it&#8217;s just a matter of popularity.  What I mean to say is that those who call themselves &#8220;fans&#8221; usually don&#8217;t even deserve to say they are because they have none or very little knowledge of the series.  It&#8217;s a repeat of history: the game will be amazing, just like Prime was.  And all the naysayers will promptly shut up and love it.  Nintendo will continue to make the games and we&#8217;ll continue to buy them.</p>
<p>Also &#8212; there&#8217;s absolutely NOTHING wrong with writing a critical essay about games or even a particular one.  They are art, no matter what anyone else says, and art is meant to be enjoyed, reflected upon and thought about, even if that wasn&#8217;t its original intention.  So don&#8217;t let anyone tell you otherwise. <img src='http://www.torontothumbs.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>&#8211;Infinity&#8217;s End</p>
<p>P.S. &#8211; I personally met Mr. Flores at an Anime Con a while back.  I have a signed copy of the Samus drawing you used for your headliner image hanging on my wall.  <img src='http://www.torontothumbs.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Shaun Hatton</title>
		<link>http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-3758</link>
		<dc:creator>Shaun Hatton</dc:creator>
		<pubDate>Tue, 16 Jun 2009 03:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-3758</guid>
		<description>@Ben Barry - some of us think about the games we play. Some of us think about them a little *too* much, but this can&#039;t be a bad thing.</description>
		<content:encoded><![CDATA[<p>@Ben Barry &#8211; some of us think about the games we play. Some of us think about them a little *too* much, but this can&#8217;t be a bad thing.</p>
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		<title>By: Jamie Love</title>
		<link>http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-3755</link>
		<dc:creator>Jamie Love</dc:creator>
		<pubDate>Mon, 15 Jun 2009 12:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-3755</guid>
		<description>Thanks to all for commenting. I&#039;m a little surprised at the reactions I got from some people, more over because I never write anything with the intention of saying &quot;this is the one definitive reading because I say so.&quot; 

Ideally, we talk about works like Metroid from multiple perspectives, take chances, build arguments. There is no right answer however. This isn&#039;t math class after all. And in these types of readings, its important to remember that what I or someone else might argue is present, doesn&#039;t mean it was intentional but quite the opposite. The ability to discover meanings that weren&#039;t meaningfully put there are incredibly vital, because everyday we commit subconscious acts that say quite a bit about us and our relationship with the world around us.</description>
		<content:encoded><![CDATA[<p>Thanks to all for commenting. I&#8217;m a little surprised at the reactions I got from some people, more over because I never write anything with the intention of saying &#8220;this is the one definitive reading because I say so.&#8221; </p>
<p>Ideally, we talk about works like Metroid from multiple perspectives, take chances, build arguments. There is no right answer however. This isn&#8217;t math class after all. And in these types of readings, its important to remember that what I or someone else might argue is present, doesn&#8217;t mean it was intentional but quite the opposite. The ability to discover meanings that weren&#8217;t meaningfully put there are incredibly vital, because everyday we commit subconscious acts that say quite a bit about us and our relationship with the world around us.</p>
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		<title>By: Ben Barry</title>
		<link>http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-3752</link>
		<dc:creator>Ben Barry</dc:creator>
		<pubDate>Mon, 15 Jun 2009 06:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.torontothumbs.com/2009/06/14/being-samus-and-other-metroid-musings/#comment-3752</guid>
		<description>You really over thought this. All those metaphors about femininity and identity are a in your head. Its just a game. Go outside.</description>
		<content:encoded><![CDATA[<p>You really over thought this. All those metaphors about femininity and identity are a in your head. Its just a game. Go outside.</p>
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