Worth iTrying
Siege Hero

By Jorge Figueiredo - February 7th, 2013

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Recently, Armor Games’ Siege Hero was free on iTunes, so I picked it up and checked it out. Siege Hero is a physics puzzler that will knock your socks off. You don’t have to hold a degree in advanced calculus to enjoy launching projectiles and destroying structures.

Basically, the goal of Siege Hero is to wreck almost everything that you see in front of you. Bring down the house on your enemies, taking them all out in the process and sparing the innocents. All you have to do is aim and shoot using the touchpad. That’s it. Different materials break differently given the different projectiles you hurl at them.

With an engine that is realistic enough to accurately capture the various moving (and falling and shattering) parts, yet game-play that is fairly casual, Siege Hero can be as challenging as you make it. Clever stage design will allow you to bang out a few levels on the go – but if you want a better score, you’re going to have to take your time in planning your attack. Given that there are over 300 levels, the perfectionists out there might have their hands full.

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Don’t kill the innocent! Ghost Rider might hunt you down.

Visually the game is cartoonish and generally appealing. There are four different game chapters (called “Ages”), each with their own distinctive style. Sound is also well-implemented; reminiscent of Saturday morning animated shows – definitely fun. An in-app purchasing mechanism exists to help you get an edge – but as usual with games that have this ability, exercising patience will save you some money.

Easy to pick up and play, Siege Hero is a fun diversion for the iPod Touch/iPhone for around a buck. The iPad version is two bucks.

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