Video Interview
Sander de Visser
Convoy Games

By Rituro - November 27th, 2014

The interview. Click to enjoy!

Nanos gigantum humeris insidentes – loosely translated from latin, it means “standing on the shoulders of giants”, often in reference to something improving on (and being indebted to) its predecessor. It’s a concept that applies very well to game development, as old ideas become new again with a new audience to appreciate them. Without Doom, we don’t have Duke Nukem 3D; without Duke, we don’t have Quake; without Quake, we don’t have Half-Life – and on it goes. Over in the Netherlands, Sander de Visser is part of a three-person team aiming to stand on the shoulders of FTL and build the next big rogue-like success by adding a splash of Mad Max. I had a chance to chat with Sander and discuss the development of Convoy, their successful Kickstarter campaign and more. Check it out in the video above.

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