Byte-Sized Reviews
Cities XXL

By Jorge Figueiredo - March 19th, 2015


Focus Home Interactive’s ‎Cities XL has always been my favourite go-to city-building series. The sheer size of the cities that can be built makes for long-term fun, and with the ability to build multiple cities around a virtual world (that interact with each other), players who enjoy this genre should never get bored.

Cities XXL takes the same easy-to-use interface and‎…well…doesn’t really change it, which is both good and bad – good for both those who are familiar with the game (no learning curve) and newbies (great tutorials); bad for those expecting something different. Sadly, there are some minor frame-rate issues and some processing lags that have latched themselves onto this iteration as well (usually when your cities get very large) – but like the previous versions, they are not game-breaking. That being said, the new engine is pretty spiffy and will impress the hell out of you1.


‎For those who have never played any of the games in the series, rest assured that Cities XXL will not punish you at all, making it more of a positive experience. Sure, your city will have issues, but for the most part they are easily fixed thanks to a very cash-positive in-game market. It will be a fun diversion for you. For those who own the previous version, upgrading to this one is probably not necessary, given that it is mostly the same as your current XL experience (though some of the new landscapes, the beefed-up engine, and support for multi-core CPUs are both welcome additions)2. You can check it out here on Steam.

1 – For the record, the system that I played this on is composed of: an i5-2500K CPU clocked at 3.3 GHz, with 16 Gigs of RAM, and a Radeon 6970 with 2 Gigs of DDR5 RAM.
2 – However, since you own a previous copy, this version will only cost you half of the retail price.

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