Farewell to Toronto Thumbs
Cody Orme – The Last ‘Ormed and Dangerous’

By Cody Orme - March 21st, 2015


Cody joined us back at the end of 2012 with an article about his pick for the best Mario game in the series. When we started out, I liked to give people a fair shake (as I said at the beginning of that article) – but I have to say, more recent examples of writing have been abysmal, and make me fear for the future of humanity. Cody’s writing, on the other hand, has always been insightful. It started with passion and evolved to be something greater. Eventually he did a few reviews and I always appreciated his point of view. – ed.

Wow, it’s kind of hard to believe that this is my final Toronto Thumbs post. It seems like just yesterday I was a second year college student looking for a place to write, pitching an idea about Mario to a website I admired quite a bit. Now, two years later here we are.

When I first started writing here, I was pretty uncertain of my career trajectory. I just finished an internship that really didn’t go the way I planned, and I thought I blew my chance of working in the industry. I was ready to just find something else, but for whatever reason I sent an email to Toronto Thumbs. Jorge Figueiredo responded – he gave me a chance and I ran with it.

This was a passion project for me. A lot of times it wasn’t easy. When I wasn’t writing here, I was studying journalism at Durham College. For those who don’t really know what that life style is like, it means a lot of interviews after school, accommodating interviewee’s schedules, random after school projects to help boost my portfolio, all while working for minimum wage. When I had a spare minute, I’d pitch ideas to Jorge. As the time went on, I got chances to write reviews and continue my irregular schedule with the site.

A young Cody starts up with Toronto Thumbs.

But my time with Toronto Thumbs goes farther than just hard work. It was a lot of fun. I won’t forget this place. Twice Jorge helped set up interviews with people in the industry for homework. I interviewed the vice president of Kalypso Media around the time they launched Omerta: City of Gangsters. I also talked to Ricky Lima about the process of making music in video games. Those are experiences that I wouldn’t have had without this site. But the story that sticks out to me still is when I picked up Bravely Default to review. I was beyond stoked to play it, but we had a physical copy not a download code. Now I actually don’t live in Toronto; at the time I lived in a small suburb about 45 minutes outside of the city. We had to organize a way to pick it up somewhere in the middle. I ended up at someone’s house. I never asked Jorge who this man was, or how he knew him. But he waited out front of his house after I got off work. I walked up to his doorstep and he asked, “Are you Cody?”. I replied “Yeah.” He handed me the game and said, “Have fun.” It felt like a drug deal, but instead of anything illegal, it was a videogame.

That was probably the most fun I had writing here; but there were some other experiences that stood out as well. My time in the Virtusphere was fantastic, but the idea for that story didn’t come until after I visited the machine. My review for Sepia Tears was also something different. Instead of reviewing a game, I reviewed a story where my choices affected my progression. It was pretty interesting, and I haven’t experienced anything like that since.

The Virtusphere.

My goal was to make a living writing about the gaming industry, and my time here definitely got me to that point. I’m not the inexperienced college student that I was when I started. A big reason for that was the feedback. Jorge and I exchanged emails on what worked, what didn’t, what I needed to improve on and things like that. I was told I’m too mushy in my reviews. I need to take a harder stance. Which is something I have tried to do ever since – but it was all done in a positive way that encouraged me to get better.

I cannot thank everyone enough for the opportunity to work here, from our amazing head Thumb to all the readers. I wouldn’t be where I am right now without the support. I would also like to apologize for the infrequency of my posts. It’s been hard to balance life and my career. I’ve done a pretty poor job of that recently; but I have always found time to read some of the stellar work that goes up every day. You guys are awesome.

To the writers here, thanks for the entertaining, informative pieces. I’m going to miss them. To the readers, thank you for actually reading our work and showing support for what we do.

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