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Fashionably Late Reviews
LEGO Batman 3: Beyond Gotham

By Jorge Figueiredo - February 16th, 2015

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LEGO Batman is back in his biggest adventure yet in LEGO Batman 3: Beyond Gotham. In Traveller’s Tales’ most ambitious to date, Batman (and the Justice League along with the Lantern Corps) have to take on Brainiac, attempting to foil his attack on the planet Earth. Familiar controls and characters combine with some new mechanics, suits and schtick to create a great experience. If you don’t care for the LEGO game formula, you probably won’t care for this one, either. However, fans of the series won’t be, and should enjoy this game, even if the focus isn’t entirely on Batman.

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Fashionably Late Reviews
Skylanders: Trap Team

By Jorge Figueiredo - February 14th, 2015

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Skylanders has been a fan favourite for a number of years. This latest iteration, co-developed by Beenox (Québec City) and California-based Toys For Bob (PS4, Xbox One and Wii U versions; Beenox developed the 3DS version on their own), is a bit of a departure as it seems to be far more interactive than previous versions that I have had the chance to observe. This differentiation is present in more than just the software (the NFC-enabled “Traptanium Portal” is part of the fun as well), and creates an interesting dynamic with the audience – especially the younger crowd. Overall, the game is actually fun and features many hours of entertainment. Of course, to harvest the full potential of this title you may need to reach for your wallet.

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Fashionably Late Reviews
Gabriel Knight: Sins of the Fathers
20th Anniversary Edition

By Jorge Figueiredo - February 9th, 2015

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I never played the original Gabriel Knight: Sins of the Fathers, so to be able to review the 20th Anniversary Edition (Phoenix Online Studios, Pinkerton Road Studio) was like opening up a time capsule. It is quite clear that this title was created for the fans, since the story and characters are somewhat dated – but with updated puzzles and improvements in the aesthetics, this point-and-click game is enjoyable, if one has an open mind (and some patience).

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Fashionably Late Reviews
Captain Toad: Treasure Tracker

By Jorge Figueiredo - January 4th, 2015

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‎Just when you thought that was it for great puzzle games in 2014, Captain Toad: Treasure Tracker made it into the mix just in time for the holidays. With great level design, cute characters, and lots of hidden goodies all wrapped up in a good-looking package, this charming title is some of the most fun you can have without jumping – either on your own or with the family!

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Fashionably Late Reviews
Assassin’s Creed: Unity

By Jorge Figueiredo - December 17th, 2014

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As a fan of the Ubisoft’s Assassin’s Creed series, I look forward to the annual release of the next chapter in the franchise every year. Some may say that this gives me a bias towards the series – and they would be right. However, I would argue that biases are formed for a reason, and while my love of the series makes me somewhat forgiving when something goes awry, it also makes me very sensitive when odd design choices are made and issues exist within the games that I play. Assassin’s Creed: Unity is an ambitious project; incredibly detailed and absolutely beautiful – the first true next-generation Assassin’s Creed. At times, though, it feels as if Ubisoft places more importance on the tech than the story, so the game spends a little time wandering aimlessly (in a sense), leaving the player to truly guide the experience. I have not finished the game yet, and while I do have some negatives to speak of in my review, I am enjoying the game a lot (thus, I wish to take my time). It is a title that demands some patience and understanding, and as a player, you will have to work for your fun; but the game will constantly reward you for your loyalty and persistence, slowly feeding you the story and bolstering the big picture.

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Fashionably Late Reviews
Halo: The Master Chief Collection

By Evan Bergstra - December 15th, 2014

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I didn’t grow with the Halo series because I didn’t grow up using consoles. My cousins had a SNES that was always a treat to boot up, but my introduction to gaming came through MS-DOS and an Intel 286. It was my brother’s machine, but it set a trend that I never felt interested in changing. I played a spectrum of this and that, but I tended to play shooters before anything else and the standouts were naturally the extended Half-Life and Quake clusters, with some dabbling in Unreal Tournament and others (I think I played through Soldier of Fortune twice.) It wasn’t until well into my university years that I had a gaming console of my own and tried my hand at twin-stick shooters. The learning curve was shallow and irritating, I was too impatient to push through, and I was entering a gaming lull so it all sort of fell by the wayside. In short, this meant that I missed out on Halo along with any other milestone of console evolution.

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Fashionably Late Reviews
The Evil Within

By Malcolm Inglis - December 7th, 2014

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The latest survival horror game to hit current generation consoles is directed by none other than the original creator of the Resident Evil series, Shinji Mikami, considered by many to be the father of the survival horror game genre. With his name attached there is a lot of hype and high expectations around this game since the last title in this genre he was involved with was the critically acclaimed and fan favourite, Resident Evil 4, which was released just under a decade ago. With a new studio and team, Tango Gameworks, can Shinji create another horror masterpiece in The Evil Within? We were sent a PS4 copy to determine the answer to this question.

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