Like many people, I had always thought that Pong was the first video game. With its simplistic beeps and boops and green bars, it was known as THE gaming experience of the 70s. There is much debate over which game wins the title of “very first video game ever”, but according to the documentary World 1-1, it was Spacewar!
Screamride, by Frontier Developments, must be some sort of preschool for evil geniuses and supervillains. In this construction puzzler for the Xbox One, you are tasked with the creation of mind-bending rides for the purpose of thrilling the riders and destroying property (you have to push the heart rates of the riders to the limit). For many fans of the Roller Coaster Tycoon series, this might be a nice way to change up the formula while maintaining that thrilling feeling of riding a coaster. Unlike its spiritual predecessor, though, there are a number of twists that add a lot of value and fun to the game.
Dana has been a part of the site for quite some time. I have always enjoyed reading her writing, and fighting over my excessive; use; of; semi-colons. Though you might not always see her work regularly published, she is exceedingly helpful behind the scenes, working on angles for social media and helping brainstorm ideas for directions for various articles and the site. – ed.
I met Jorge in the winter of 2010 at the Sony Holiday Party in Toronto, Ontario. I was still somewhat new to Canada, having arrived only in the summer of 2008, and was pretty lonely. I sought other writer friends to connect with by showing up to various events, one of which was Fan Expo, a regular convention held in Toronto every summer that just seems to get bigger and bigger each time it happens.
It’s a blast – if you’re ever in the area while it’s going on, I highly recommend purchasing a ticket. There are cosplayers, chiptunes artists, and other fine geekery to indulge in. If you’re reading this site, I’m assuming that’s your thing, so go! Anyway, I spied some name badges at Fan Expo, one of which belonged to some writers for the late Game North. It was through Game North that I received the invitation to the Sony Holiday Party and I jumped at the chance to go.
If you have been a subscriber for a while (or if you are some kind of crazy marathon reader or have been searching specifically for this), you’ll know that I am a big fan of the Muse brain sensing headband. This great device offers the ability to train your brain to be calmer (check this article for more details). Well, the fine folks at InteraXon have been kind enough to provide a Muse brain sensing headband for our final contest! Check out the details after the jump.
A few years ago, I reviewed Trendy Entertainment’s interesting take on tower defense called Dungeon Defenders. The game was a great mix of tower defense, action and RPG, and Ricky and I had a lot of fun trying it out. Now, Trendy is working on a sequel Dungeon Defenders II, which is in early access on Steam. I played with it for a while and am pretty impressed with what I have seen so far.
Dokuro is a fun title developed by Game Arts that came out for the Playstation Vita a few years ago. This puzzle-platforming game is fun, and its chalk-drawing world looks great on the intended platform. The publisher, Gungho, saw fit to port it over to the PC, and while it looks fine, I think that it makes a much better Vita title.
To me, playing Spiderweb Software’s Avernum 2: Crystal Souls for the PC feels just like playing Dungeons & Dragons. Now, I haven’t played legitimate, tabletop D&D in almost thirty years, and I didn’t really think I missed it since computer RPGs seemed to fill that gap pretty effectively – especially nowadays. When I look at a game like Skyrim, which is huge and beautiful and dynamic, with a first-person view that figuratively puts you right in the boots of your character – when you’ve got all that, who needs a bag of dice and some shoddily painted figurines? But ten minutes into playing Avernum 2, I felt a really powerful nostalgia for those old D&D days. I don’t know if that effect was achieved by design or by accident, and I don’t think I want to know, but I know why it feels so much like old school D&D: it’s all in the exposition.