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Art


Made of Win
The Videogame History Timeline

By Shaun Hatton - February 3rd, 2010

The Videogame History Timeline

Designer and programmer Mauricio Giraldo Arteaga has created an awesome interactive timeline detailing the history of this medium we love so much: Videogames. The history goes back to December 27, 1791 when Charles Babbage, English mathematician, philosopher, inventor, and mechanical engineer came up with the concept of a programmable computer. I totally did not know that before.

Of course, things really pick up in the 70s and carry onward to present day. What’s really cool about this is its fluid design that allows would-be time travelers to effortlessly hop from date to date. Is this how Marty McFly must have felt like, minus the constant anxiety?

Source: The L Magazine


Epic Teaser Site For
Metroid Other M

By Shaun Hatton - January 29th, 2010

Epic Teaser Site For Metroid Other M

Earlier today Nick Rumas at 4 Color Rebellion posted about this new teaser site for Metroid Other M. There’s not a lot there at the moment save for the above picture accompanied by a haunting piano theme that Rumas likens to soap opera music. It sounds a little bit like a ballet piece as well.

One thing is certain: The site’s playing heavily on emotion and drama. Just look at the screen they chose! What feeling does it evoke for you? Longing, sadness, the urge to play this game right now, or something else entirely?


Mega Man 10
Wallpaper

By Toronto Thumbs Staff - January 27th, 2010

Mega Man Wallpaper

Earlier today we posted the full box art for Mega Man 10. Now, we bring you some Mega Man 10 wallpaper. These feature the close-up of Mega Man’s profile from the box art. For your enjoyment, these desktop backgrounds are available in the following popular screen resolutions: 1024×768, 1280×1024, and 1920×1024.


Box Art
Mega Man 10

By Shaun Hatton - January 27th, 2010

Mega Man 10

Mega Man 10 will be a digital download title for Xbox 360, PlayStation 3, and Wii. But in the tradition of its predecessor, Capcom has released some retro-styled box art for the game. We’ve seen a take on this a while back when the game’s announcement was in Nintendo Power, but here’s the full thing. Pretty cool!

Want a super high resolution version? Here you go.


Super Street Fighter IV
Box Art and Release Date

By Shaun Hatton - January 26th, 2010

Super Street Fighter IV Box Art

Is it too early to start lining up outside my favourite game store? Super Street Fighter IV will be released on April 27, 2010 for both Xbox 360 and PS3. The updated game includes new characters, new costumes, new stages, new ultra combos, and new ways to be defeated in mere seconds online. I think I’ll stick with Blanka and Ken, but I’m still looking forward to getting my hands on the game.


ART
Goodnight Master Chief

By Shaun Hatton - January 22nd, 2010

Goodnight Master Chief

Steven Murray’s Extremely Bad Advice column in the National Post is exactly what it sounds like. The cartoonist/columnist dishes some of the best bad advice I’ve ever read, and heeded, and his most recent column addresses a parent concerned about video games. The father writes:

Dear Steve: We have two teenaged kids who are always late for school in the morning. The problem is they stay up after my wife and I go to bed, watching TV and playing video games in their rooms. I have tried flipping circuit breakers in the basement to cut off electricity to their rooms at midnight, but a) they just move to other rooms, b) the breakers also control the lights in the nearest bathroom, and c) they seem to have battery-operated gizmos to play with as well. What should we do?

Murray’s excellent response is true to form for the column also includes some choice illustrations. He’s even offered a wallpaper background based on one of the illustrations over at his alter ego’s Tumblr page.


REVIEW
VVVVVV

By Filipe Salgado - January 19th, 2010

VVVVVV

VVVVVV is a game that made me angry. I mean, really angry. Ten minutes would barely go by when I would see a challenge game maker Terry Cavanagh set up and hate his goddamn guts. But I also couldn’t keep from giddily laughing to myself. The clever bastard always had another twist, another devious bit up his sleeve. It is one thing to be beaten up, but quite another to respect the person for doing it.

VVVVVV has you playing Viridian, the captain of a ship that gets caught up in some weird space anomaly; it’s the way these things often seem to happen in space. His crew is spread out all over this little dimension and it’s up to you to rescue them. The most basic of platformer abilities, jumping, is off limits. Instead, you reverse gravity. Every level can be, and will need to be, viewed two ways to solve it.

Cavanagh doesn’t play with too many other elements apart from the gravity reversal. There are some genre staples (conveyor belts and disappearing platforms; dumb pacing enemies; the ever menacing spike, rarely seen in the singular) but the game is lean, eschewing the Metroidvania’s habit of relying on new abilities to keep the gameplay fresh. Instead, Cavanagh uses clever level design to inject a surprising amount of variety into the game. The gravity flipping is used to its fullest, and no opportunity is wasted or missed. Occasionally, Cavanagh plays with ideas, like a vertically scrolling bit ominously titled “The Tower,” but these stages are built on the solid foundation that up can be down at the press of a button. They serve as temporary pleasant distractions, not game changers.

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