Blah Blah Blog

Missed Kinections

By Jorge Figueiredo - May 21st, 2014


Last week, Microsoft announced some changes. First of all, Xbox users will have access to a number of different apps (Netflix, Machinima, Twitch, and a few more) without having to have an Xbox Live subscription. Deals With Gold hits Xbox One in June, offering great discounts on Xbox One titles to Xbox Live Gold subscribers. However, the item that really seemed to have a number of people up in arms was the “dis-Kinect” strategy for the Xbox One. Basically, if you have not purchased an Xbox One yet, you can now do so at a reduced price ($399 instead of $499)1 – since the Kinect is now optional. I’m personally not surprised that this happened, as it has always my belief that this console should have been sold in this manner from the beginning. Why others are whining about this is something that I really can’t understand.

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Christmas Every Time

By Jorge Figueiredo - July 25th, 2010


Growing up with technology gains one a reputation; labeled as ‘nerds’ and ‘geeks’, we trudge on, keeping up with technology with almost mythic levels of dogged determination. We shrug the name-calling aside; orn as is more often the case these days, we accept these labels, opting to wear them as badges of honour.

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What’s In a Name?
The Challenge of Nomenclature

By Dave McLean - April 6th, 2010


I used to take character names so seriously when I was a kid. Generally, I cribbed them from my favourite movies and books—Raistlin, Gimli, Madmartigan, Khan, Roland—but there were a few made-up names that found their way into heavy rotation. Like Thon Malus; that was my go-to name for close to a decade. I’m not sure how it came to me exactly, I only know that I used it so often and so consistently that twenty or so years later, when one of my childhood friends met my son for the first time, he said, “So, I guess this must be little Thon…”

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New Management

By Jorge Figueiredo - March 6th, 2010

Ninja Attack

The halls around the office don’t echo with the light-hearted banter that it once did.  When Shaun was picked up by The Electric Playground, a good deal of the wind behind the sails of this site changed; our momentum started to diminish.  Truthfully, Shaun is a dynamic and incredible person with enough work ethic, enthusiasm, and creativity to power a small country.  Perhaps that may not make a lot of sense to some of our newer readers, but to those who know Shaun, it is probably an understatement.

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There’s Love in the Air
But I’m on the Ground

By Shaun Hatton - February 13th, 2010

Metanet Valentine Card 2010
Metanet’s amazing Valentine card (source).

Tomorrow is Valentine’s Day, meaning thousands of fighting couples around the world may be putting aside their petty arguments and trying to get along. The greeting card industry has deemed it so, and so it shall be. Shouldn’t we be more open with our feelings for our loved ones year-’round?

But there are perks to the non-holiday. For instance, the day after, you can buy a lot of chocolate and cinnamon hearts on the cheap! I’m down with that. Secondly, there’s that time-honoured tradition of sending Valentines to everyone in your life. From an early age we distribute awful pun-ridden cards to everyone in our classrooms, desperately wanting one back even from the people who steal our lunch money daily.

Still to this day, it puts a smile on my face to receive them, especially from those who take the time to hand make them. That said, I also enjoy the saccharine puns found in gaming-related Valentines created by the community. For instance, Capcom’s Super Street Fighter IV and Mega Man 10 Valentines are sappy enough to evoke smiles despite the groans.

Toronto’s Metanet Software, on the other hand, went the more subtle and way less cheesy route with their pixel art Valentine (shown above), making it my favourite V-Day card design of the year.

Dante’s Inferno Super Bowl Ad

By Shaun Hatton - February 1st, 2010

CBS rejected this Super Bowl ad for the upcoming game, Dante’s Inferno. Telling one of the largest television audiences ever to go to hell is not cool with the broadcaster. Go figure! An edited version of this spot will run, replacing “Go to Hell” with “Hell Awaits.” See? Much more family-friendly.

It’s almost as if Electronic Arts is trying to mess up every promotional attempt for this game – and they’re doing a great job of it so far. Still, the game looks like it can speak for itself. EA may as well strap firecrackers to babies and let the good times roll*.

Source: via @J_Lab

*Seriously, EA, do not freaking do this.

The Weekend’s Over Already?
No More Heroes 2: Desperate Struggle

By Shaun Hatton - January 31st, 2010

No More Heroes 2: Desperate Struggle

I spent most my weekend playing No More Heroes 2: Desperate Struggle. Having played the first game, I wasn’t sure I’d even enjoy the sequel. The original had some pretty cool ideas, both stylistically and in terms of actual play mechanics. But for some reason a lot of the side jobs were very grating – probably because they weren’t any good.

Thankfully, Desperate Struggle is way more enjoyable than the first. If you’re looking for some absurd, humorous, and hyper violent gaming action, check it out. I’ll be playing it a bunch more before writing my review, so watch for that sometime soon-ish.