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Editorial


First Person Shizzle
The Voice of the Future

By Dave McLean - August 3rd, 2010

Future

I was thinking about video games the other day (surprise!); specifically, how far we’ve come. I remember playing Flashback on the Sega Genesis for the first time, immediately thinking, “how much better looking can video games get?” Flashback was highly cinematic, the characters looked and moved like real people–I was sure that we had reached some kind of ceiling in video game progress. Well, obviously: wrong. Look at Uncharted 2, Heavy Rain, or Infamous; look at just about any driving game right now—we’re a quantum leap from where we were back in the day.

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OMG
Christmas Every Time

By Jorge Figueiredo - July 25th, 2010

OMG64

Growing up with technology gains one a reputation; labeled as ‘nerds’ and ‘geeks’, we trudge on, keeping up with technology with almost mythic levels of dogged determination. We shrug the name-calling aside; orn as is more often the case these days, we accept these labels, opting to wear them as badges of honour.

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Hopes and Fears
Musings Before the Engineer Update

By Rituro - May 28th, 2010

TF21

Hello, my name is Rituro and I’m an Engineer in Team Fortress 2.

It has been one hundred and forty hours since I started covering up my subpar FPS skills with sentries, dispensers, teleporters and critwrenches; I have been a credit to my team and affectionately called “Hard Hat” and “Trucky” more times than I care to count; I have been directly responsible for epic Dustbowl defenses and drawn the ire of many Spies who thought themselves clever enough to evade my wrench and shotgun.

Also, for some inexplicable reason, I also double as a magnetic pincushion for one particular Huntsman-toting Sniper on my favourite server, DuckSoup-Gaming. But I digress…

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Young At The Heart
Heavy Reign?

By Jayson Young - April 12th, 2010

Mall1

Thumbs newcomer Jayson Young writes about how a game like Heavy Rain might be more than just a simple ripple in a puddle. - ed.

For evangelists of the games-as-art movement, it’s no doubt been heartening to see the blockbuster sales figures and overwhelmingly positive critical response surrounding Quantic Dream’s Heavy Rain. Its development was a huge risk for Sony: they invested millions of dollars in a completely unproven, counterintuitive style of game. A marketplace that demands endless Gears of War clones and Modern Warfare knockoffs might foreseeably have ignored a piece of “interactive fiction” with a relentlessly depressing narrative. But Heavy Rain is a bona fide hit; arguably the most unlikely “Triple-A” title in recent memory.

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What’s In a Name?
The Challenge of Nomenclature

By Dave McLean - April 6th, 2010

Names

I used to take character names so seriously when I was a kid. Generally, I cribbed them from my favourite movies and books—Raistlin, Gimli, Madmartigan, Khan, Roland—but there were a few made-up names that found their way into heavy rotation. Like Thon Malus; that was my go-to name for close to a decade. I’m not sure how it came to me exactly, I only know that I used it so often and so consistently that twenty or so years later, when one of my childhood friends met my son for the first time, he said, “So, I guess this must be little Thon…”

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Check This Out!
Ur Library Haz Gamez? OMG!

By Rebecca Larocque - April 2nd, 2010

Library

It’s shaping up to be a perfect weekend for gaming. All your friends are out of town or working, there are no major concerts or sporting events you want to attend, and the weather is going to suck, so you don’t feel obligated to “get out and enjoy it.” You can start playing games from the moment you get home from work/school Friday until someone has to surgically remove the controller from your hands on Sunday night.

Except… you’ve played all the games you own at least three times. Since all your friends are out of town, you can’t go borrow, beg or steal any from them. And since you’re between paycheques and rent is due, you can’t go buy or rent any new games. What is a gamer to do in this situation?

Well, you can take yourself down to the library and borrow a couple.

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I Heart The Transformers But
No, I Don’t Like The Michael Bay Movies

By Shaun Hatton - December 22nd, 2009

I Heart The Transformers

When Michael Bay’s Transformers was released in 2007, I was initially quite excited about seeing my favourite cartoon being brought to life through the magic of modern technology. Big explosions, cool cars, and crazy fights were just about guaranteed to give me my giant robot fix of that summer. But I was immensely disappointed upon seeing it. I remember the experience quite vividly. As the movie started, I was incredibly thrilled. The opening scene was excellent and seemed to set what I was expecting to be the pace for the remainder of the film.

Unfortunately all the special effects in the world can’t compensate for poor acting, a convoluted plot, and stiff, unlikable characters. It couldn’t even justify the creative liberties taken with the characters of The Transformers’ universe. Having Bumblebee, the most humble and gentle of Transformers, urinate on a character was just about the low point of the movie. That, however, is arguable; there was far too much that was far too horrible in that movie for a longtime fan like me to possibly forgive. For instance, why such a huge unnecessary emphasis on the humans who have zero redeeming qualities whatsoever?

This year the world was gifted with Bay’s follow-up to the original crapfest and, in true fashion, the sequel just took everything about the first movie and cranked it all to 11. Sadly this meant out of place comedic sequences were even more out of place, racist jokes and characterizations were even more offensive, the story made even less sense, and the battles were even more confusing. Two years after the first blockbuster raked in millions of dollars, the sequel did the same despite not doing anything differently – or well, for that matter.

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Literary Droppings #144: Xbox LIVE

By Mark Gillespie - October 18th, 2009

Literary Droppings #144: Xbox LIVE

The other day, before work, I decided to play a quick game of NHL 09 over Xbox LIVE. So I picked my team (Habs), and a random dude logged in and picked his (Sharks). Cool.

Now I didn’t have my headset connected because I’m not that committed - I’m just playing a game of hockey, after all. But this guy was talking away: “Oh!” and “Shit!” at every missed chance. Then I scored. All I heard after that was “Gay!” and “You’re Gay!” So I was thinking, “Whatever, sore loser.”

But wait, there’s more. He then tried to start fights with my players, while I wanted nothing to do with it. So he continued to get penalties, and I was scoring on each power play - one goal after another. He started screaming, “FIGHT ME!” and also sent me messages to fight him. I didn’t because what’s the point? So you can beat up my player in a hockey video game. Is that really a victory? Then he quit out, like the loser he is.

So I pose this to you, faithful readers: Should I have fought this guy? Why?

Literary Droppings is a regular Facebook column by Mark Gillespie. Column 144 is reprinted here with kind permission of the author.

Looking Back On Luigi’s Mansion

By Shaun Hatton - September 16th, 2009

Luigi's Mansion

Luigi’s Mansion was a launch title for Nintendo’s previous home console, the GameCube. It was also one of the first GameCube games I owned. True to form, I had selected my next console based on which one had the coolest-looking Star Wars title. Back when the Nintendo 64 was released, I had purchased Star Wars: Shadows of the Empire weeks before actually being able to get a hold of the system (as an unemployed high school student with no reliable means of transportation, this was harder than you would think).

But of course with the Nintendo 64, there was also the promise of the arcade hits Killer Instinct and Cruisin’ USA making their home debut, and although these titles haven’t aged well, they were pretty freaking groundbreaking at the time. Nintendo 64 served me well through college, where I was much too busy to game. I only had five games for it, and for me it was my Star Wars system (SOTE and Star Wars: Rogue Squadron would take turns being the go-to game).

When the GameCube was released, I initially sought after it as a successor to my Star Wars-playing console. After all, Star Wars: Rogue Leader looked amazing. I actually bought that game before even owning a GameCube. I didn’t know it at the time of its release, but the GameCube would ultimately become the console that brought me back into gaming after a casual absence. To think: it was actually just part of my ever-growing Star Wars collection at the time.

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The Ups and Downs of FanExpo - Digest 1

By Shaun Hatton - September 1st, 2009

The Ups and Downs of FanExpo

In 1999, I attended my first-ever comic convention. I can’t remember what it was called at the time, but it would eventually evolve into what FanExpo is today. Back then the event was much smaller and while it did have a few science fiction guests and a retail booth devoted to Star Trek, its emphasis was on comics. Artist’s Alley took up a small portion of the showroom floor and it was here that I spent most of my first convention.

My friend Nuno had created his own independent comic book called Samurai Phil, about a white guy who thought he was a samurai (he even carried around a bokken and called other people “White Devil”). He wasn’t a stand-up comic book hero, and in fact he only picked on juvenile delinquents because those were the only kinds of people he could beat up. I should also note that Nuno’s book came a good two years before Samurai Jack hit the airwaves.

Artist’s Alley has been my favourite part of FanExpo throughout the years, and this year was no exception. There’s something incredible about being able to talk directly to comic creators who actually want to talk to you and aren’t jaded and full of themselves, and this is still a good place to do this. Sometimes, however, the creators can get a little crazy.

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