Farewell to Toronto Thumbs
Cody Orme – The Last ‘Ormed and Dangerous’

By Cody Orme - March 21st, 2015


Cody joined us back at the end of 2012 with an article about his pick for the best Mario game in the series. When we started out, I liked to give people a fair shake (as I said at the beginning of that article) – but I have to say, more recent examples of writing have been abysmal, and make me fear for the future of humanity. Cody’s writing, on the other hand, has always been insightful. It started with passion and evolved to be something greater. Eventually he did a few reviews and I always appreciated his point of view. – ed.

Wow, it’s kind of hard to believe that this is my final Toronto Thumbs post. It seems like just yesterday I was a second year college student looking for a place to write, pitching an idea about Mario to a website I admired quite a bit. Now, two years later here we are.

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Pokémon Omega Ruby

By Cody Orme - December 16th, 2014

All images are 2D representations of 3D.

Oh, Pokémon – Gamefreak’s little franchise that just keeps chugging along. For a while, there were some issues. They didn’t really use the full power of the handheld systems; it was too much of a grind; and the games all felt way too similar. Fortunately, those working on the series have slowly changed the latter. The addition of a few things here and there makes it feel like Pokémon is finally moving forward; that’s Omega Ruby. While it’s a remake of the 2002 title, it holds within the summation of every small addition from the past, and it is accompanied by some good old-fashioned nostalgia.

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Football Manager 2015

By Rituro - December 10th, 2014


Well, here we are again. Another year, another chance to devote hundreds of hours of gaming time to the singular pursuit of football soccer1 excellence. How do they do it? How does Sports Interactive manage to create such an addictive product year after year? If modern game trends have taught me anything – and they haven’t – it’s that gamers want flash, sizzle, pulse-pounding action, in-your-face characters and the ability to assert your dominance in a 64-player madhouse. Standing in stark opposition to that line of thinking is Football Manager 2015, a game about managing a soccer team nearly anywhere in the world through spreadsheets, managerial decisions and hands-off tactical control. This isn’t FIFA 15; you won’t be waggling any thumbsticks or memorizing button timings to run up the score. Instead, you’ll be scouring the globe for the top talent, poring over match feedback and fending off greedy AI managers and nosy tabloid journalists – and you’ll love every minute of it.

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Video Interview
Sander de Visser
Convoy Games

By Rituro - November 27th, 2014

The interview. Click to enjoy!

Nanos gigantum humeris insidentes – loosely translated from latin, it means “standing on the shoulders of giants”, often in reference to something improving on (and being indebted to) its predecessor. It’s a concept that applies very well to game development, as old ideas become new again with a new audience to appreciate them. Without Doom, we don’t have Duke Nukem 3D; without Duke, we don’t have Quake; without Quake, we don’t have Half-Life – and on it goes. Over in the Netherlands, Sander de Visser is part of a three-person team aiming to stand on the shoulders of FTL and build the next big rogue-like success by adding a splash of Mad Max. I had a chance to chat with Sander and discuss the development of Convoy, their successful Kickstarter campaign and more. Check it out in the video above.

Behind the Curtain
Reclaiming Reclaim
Inspiration From a Review

By Toronto Thumbs Staff - September 20th, 2014


Toronto Thumbs has been around for a while now, and we have always tried to be a fun site to read. We strive for honestly, and our approach to reviews is to pretend that we are sitting down and talking to a friend about something that we played. If we liked it, we say why we liked it; if we don’t, we say what we feel is wrong and how we think it can be fixed. While, at times, our frustration may get the better of us, we do try to be as professional as humanly possible. Invariably, we often get feedback on reviews that we write, and we though it would be interesting (with permission from our contacts) to share what can be a positive experience.

This first entry in the Behind the Curtain column was inspired by an exchange between one of our writers (Dave McLean) and the person representing No-Pact’s iOS title, Reclaim. Dave wasn’t happy with the game, but I feel that the follow up discussion was constructive. The conversation has been converted to fit into a dialogue format.

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Tropico 5
The Big Cheese

By Rituro - September 7th, 2014


Let’s say you’re running your own country. Things are going well – massive palace, fat bank account, a populace not yet attempting a mass uprising over the lack of health care – and you’ve started wondering if anything is missing in your life. You’ve got the economy, the industry, the agriculture, the fancy statue of yourself… could there be anything more? Oh my, yes! You see, there’s one thing you haven’t yet implemented – one hallmark of every ruler that would cement your legacy as the greatest despot ever to hoard cash, taunt the Russians and corner the basement rum market. Presidente, you still need cheese.

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First Impressions
Tropico 5

By Rituro - August 2nd, 2014

Click here to check out the interview.

Change has come to the lush islands of Tropico. No longer do you oppress the peasantry, court world leaders and fund space programs in solitude – now you can put your dictator credentials to the test against other Presidentes in a full multi-player mode. This is not the challenge creator/leaderboards of earlier incarnations; this is you and up to three friends/enemies duking it out for glory, honour and a bloated Swiss bank account. Check out the video for my first impressions of Tropico 5 multi-player!