Features


Rituro-Active
Video Interview with Nick Yonge
from krangGAMES

By Rituro - July 28th, 2014


Click here to check out the interview.

Game developers, like the games they make, come in all shapes and sizes. Some developers are hundred-strong teams cranking out AAA titles every year, some are a handful of close-knit friends continuing a beloved series, and some are just a single person working on a labour of love. Regardless of size, all of these teams have something in common: a passion for making good games. That’s certainly the case with krangGAMES, a one-man operation run by Vancouver-based developer Nick Yonge. Nick is perhaps best-known for his Canadian Videogame Award-nominated i saw her standing there, a charming platformer about zombies and love. Recently, I saw down with Nick to talk about the life of an indie developer and his upcoming Kickstarter-funded game, Emerald.


Rituro-Active
Preview
Tiny Realms

By Rituro - June 29th, 2014

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Not long after my interview with TinyMob Games’ Jamie Toghill, I was contacted by the team with an offer to come down to the studio and get my hands on an alpha build of TinyMob’s debut game, Tiny Realms. As someone who has been a fanatical devourer of video games since my first crack at Zaxxon for the ColecoVision1, the chance to get a sneak peek at a game from inside a developer’s walls is something of a giddy thrill for me. So it was that, nerdy glee barely contained, I hunkered down in TinyMob’s downtown Victoria studio with an iPad and a hot chocolate2 for a test drive of Tiny Realms.

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Review
Strike Suit Zero: Director’s Cut

By Cody Orme - April 24th, 2014

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When I installed Strike Suit Zero: Director’s Cut on my PlayStation 4, I didn’t know much about it. I knew that it was an arcade-style space flight combat game, developed and published by Born Ready; and the title suggested that this is some kind of enhancement over a previous game by the same name that I never played. However, by the time I got past the third mission, I understood what it’s all about: it is a love letter to everything sci-fi – and that’s what makes it so much fun.

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Reviews
Sepia Tears

By Cody Orme - January 28th, 2014

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Cody tackles an eBook of sorts in this article. Be warned, there is a spoiler-ish paragraph that the Thumb-o-Graph has coloured blue so that you know where it is if you wish to avoid it.

When I was emailed a link for Sepia Tears, I didn’t know what to expect. It’s an anime-inspired eBook made by people with fake names. It’s a fun, imaginative, and self-aware story that integrates strong visuals and a solid soundtrack to make a very good read. By the conclusion, I felt satisfied, relieved and way too emotionally invested in every character involved. If you have a few hours to kill, Sepia Tears could be the remedy that you’re looking for. Even better? It’s free!

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The Kongregation
Volume 4

By Rituro - January 15th, 2014

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Admit it: sometimes, after weeks of investing your life into some of the best AAA-calibre games that money can buy, you just want to fire up your browser and play something mindless for an hour or two. Guess what? So do we! Here are some of the games we’ve been trying out at Flash game playground: Kongregate. Agree? Disagree? Friend our Kongregate account, “TorontoThumbs” and leave your own review.

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Ormed and Dangerous
Bravely Default
First Impressions

By Cody Orme - January 10th, 2014

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The Bravely Default: Flying Fairy demo is finally available on the Nintendo eShop, and while this “first impressions” piece is trailing the release of the demo, it seems like there hasn’t been as much buzz around the Square Enix RPG for the 3DS. This is kind of disheartening because it features a unique battle system, gorgeous art style and a Quest that is exclusive to the demo.

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Ormed and Dangerous
2013 Thumbies

By Cody Orme - January 1st, 2014

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Cody, one of our faithful ninjas, sent in his take on videogaming 2013 with the creation of his award program: The Thumbies. After reading it, I figured that it was a nice way to start off 2014, and gives it us a good way to hit the ground running as we compile a few fashionably late reviews. So without further ado…

2013 was a big year for gaming. With two console launches, and a handful of truly fantastic releases, there is no doubt that last year was special for the industry. So, instead of doing a forced “Top 10 of 2013″ article, or waiting until April for the Canadian Videogame Awards, I have created the first Annual Thumbies! I created a few different categories, so you can get a wider variety of games here. This is where you can find some of the best games that were released this year.

Please note that this is really my list; and as one man on a limited budget, there is no way that I could have played everything that came out. So if something you loved wasn’t listed, leave a civil comment telling me which award it should have been nominated for and why. Now, let us begin!

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