By Rituro - September 17th, 2011

The resume of Tobyn Manthorpe is impressive to say the least. A major part of the house that Bioware built, he had a hand in Baldur’s Gate (the famous opening cinematic), Star Wars: Knights of the Old Republic (the cinematics), Neverwinter Nights (the fabulous Aurora toolset that made NwN the darling of the mod community) and Dragon Age: Origins (Orzammar, home of the dwarves) as an animator and lead level artist. Solid credentials, to be sure, which meant Tobyn’s future was as full of possibility as anyone could ask for.
What followed, then, was perhaps not the most obvious outcome: in 2007, on the tenth anniversary of his employment with Bioware, Tobyn packed up and left the company on good terms for the greener pastures* of Vancouver Island, doing contract work for his former employer as a graphic designer until taking the plunge and founding his own game company, Cedar Hill Games.
Why leave a job at arguably one of the most respected game developers in the industry and start from scratch as an independent? Recently, I had the pleasure of sitting down with Tobyn and lead designer Mike Sansregret to talk about the transition from big-time to small-time, the challenges of trying to be successful as one of the little guys, game design and CHG’s two released games, Pistols at Dawn and Emissary of War.
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