Interviews


Interviews
Sarah Schachner

By Jorge Figueiredo - January 25th, 2015

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These photos have been used with permission from the owner.

A few weeks ago, I posted a review for the 2nd Volume of the Assassin’s Creed: Unity soundtrack, which was composed and performed by Sarah Schachner, musical genius and all-around cool person. Sarah also did some work on Assassin’s Creed IV: Black Flag. I was lucky enough to be able to have a chat with Sarah about the challenges behind composing music for videogames, her inspirations, Assassin’s Creed, and a few other choice tidbits. Read on!

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Break Time!
An Interview with a Master Model Builder
LEGOLAND Discovery Centre Toronto

By Jorge Figueiredo - December 21st, 2014

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Some of you parents may have some time off in the next few weeks in order to hang out with your kids (for those whose child care facilities are on break over the holidays). A fun place that you can go (and you should visit it at least once) is the LEGOLAND Discovery Centre Toronto located up in Vaughan.

Last month a new Master Model Builder was appointed. Noel Straatsma seems like a pretty cool guy with great ideas – so even if you have gone to this attraction before before, having Noel around will add some new flavour to the Discovery Centre – so it might be worth going back to check it out, especially if you’re looking for something to do during the holiday break!

We were lucky enough to catch up with Noel and ask a few questions…

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Interviews
Ludia
Dragons: Rise of Berk

By Jorge Figueiredo - December 19th, 2014

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One of the nominees at this year’s Canadian Videogame Awards was Ludia, a Montreal-based developer. Their handheld title, Dragons: Rise of Berk (iOS and Android), went on to win the Fans’ Choice Award for 2014 – and deservedly so.

We are still working on our review of the game (the battle mode was just recently released); in the mean time, we posed some questions to some of the staff at Ludia and they provided us with some answers! Big thanks to Coralie Munier (Producer), Fred Bibet (VP of Production), Mike Kitt (Game Designer), Terry Maranda (Lead 2D Artist), and Matthew Macaskill (Community).

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Events
2014 Canadian Video Game Awards
Dorkshelf’s Interview with Victor Lucas

By Jorge Figueiredo - December 5th, 2014

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During the 2014 Canadian Videogame Awards, we teamed up with Dorkshelf to increase the amount of coverage that we could attain. So, while I was interviewing some of the voice actors and Evan was photo-documenting the event, Jonathan Ore (Dorkshelf) was chatting it up with the main man himself, Victor Lucas. You can check out the text version of that interview here.

And for the audio version, you can go here (although, you’ll have to dig through the file to find the interview).

All available CVA 2014 articles can be found by clicking this link.


Interviews
Robert Marks
Garwulf’s Corner

By Jorge Figueiredo - December 4th, 2014

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A while back, I reviewed a book called Garwulf’s Corner: An Odyssey into Diablo and the World Beyond the Video Game. While it was not necessarily my favourite book, it was interesting. I sent a few questions to the author, Robert Marks, and here are his replies.

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TORONTO THUMBS PODCAST
Season 2, Episode 19
The 2014 Canadian Videogame Awards

By Toronto Thumbs Staff - November 29th, 2014

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The 2014 Canadian Videogame Awards. Click the pic to see the interview gallery.

This year’s Canadian Videogame Awards was held on November 21st in Toronto, Ontario. Rather than the typical red carpet procedure, we got to freely mingle and chat with folks in the VIP area. Needless to say, there were a lot of interesting people to talk to – but there was not enough time to chat with everyone. Thankfully, we did manage to find some old friends (and new ones) to chat with. To extend our reach and make the most of our experience, we teamed up with Jonathan Ore from Dork Shelf.

So sit back and listen to our podcast, in which we chat with the likes of: Kate Drummond, Shaun Hatton, Cristina Rosato, Victor Lucas, Jim Watson, Roger Craig Smith, and Mark Meer. For the sake of visual reference, click on the image above to see a gallery containing each of our interview subjects. Most of them are selfies (because that’s what the kids are doing these days), and were evidence of a great time had by all.

Subscribe to our podcast feed to know about new podcasts as soon as they’re published. You can also find us in the iTunes store. Just search for “Toronto Thumbs”, grab your favourite snack and beverage, and give us a listen!

You can check out the full video footage from the Canadian Video Game Awards via EP’s Twitch page here.

All available CVA 2014 articles can be found by clicking this link.

Listen now »
Direct download »


Video Interview
Sander de Visser
Convoy Games

By Rituro - November 27th, 2014


The interview. Click to enjoy!

Nanos gigantum humeris insidentes – loosely translated from latin, it means “standing on the shoulders of giants”, often in reference to something improving on (and being indebted to) its predecessor. It’s a concept that applies very well to game development, as old ideas become new again with a new audience to appreciate them. Without Doom, we don’t have Duke Nukem 3D; without Duke, we don’t have Quake; without Quake, we don’t have Half-Life – and on it goes. Over in the Netherlands, Sander de Visser is part of a three-person team aiming to stand on the shoulders of FTL and build the next big rogue-like success by adding a splash of Mad Max. I had a chance to chat with Sander and discuss the development of Convoy, their successful Kickstarter campaign and more. Check it out in the video above.