Thoughts
Leveraging Kinect to Capture New Gamers
By Seán O'Sullivan - January 3rd, 2012
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Today’s post is a guest piece by a new video gaming friend that I met at a “gamer’s night out”. He’s a cool dude with interesting ideas! Check it out!
Halo is a prime example of a multi-million-selling games property with vast casual appeal and a backbone of vocal hardcore players who petition for the stewardship of future installments. They love Halo the most, and their only wish is to see that it doesn’t lose what makes it great. Sometimes this means that they are hostile to new developments, such as the Kinect integration in Halo: Combat Evolved Anniversary. When it was announced that players with the right hardware would have the choice of yelling ‘grenade’ or ‘reload’ to perform these actions, comment-sections and forums overflowed with chagrin from gamers eagerly awaiting ‘real’ news on the updated edition.
The knee-jerk reaction to casual gimmickry encroaching on hardcore turf is understandable, but gamers need to take a step back and consider their personal journeys that lead to their first Killtacular before such vocal dismissal.