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Reviews
Max: The Curse of Brotherhood

By Jorge Figueiredo - March 8th, 2014

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Max, like many kids, sometimes hates the fact that he has a younger sibling. One day, when he discovers that his younger brother Felix is in his room playing with his toys (quite roughly), he does what any other kid with internet access would do: he looks online for magical spells on how to get rid of one’s younger sibling. Of course, the spell that he finds actually works, and just as he finishes the incantation a portal opens up and an other-worldly creature snatches his brother, pulling the young lad into another world. With the portal about to close, Max decides to leap in after his kidnapped sibling, the portal closing behind him. Press Play’s Max: The Curse of Brotherhood for the Xbox One is a fun 2.5D platforming game with some mild puzzle elements. However, while it initially grabs you and holds you fast – its grip eventually tires and it lets the experience slide.

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Reviews
Xbox Fitness
10 Minute Solution

By Jorge Figueiredo - February 20th, 2014

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For me, the Kinect interface is a hit-and-miss peripheral. When it works, it works well; when it doesn’t, it’s annoying. It is easy to forgive the transgressions, though, when you take all of the variables into account that the camera needs to process. Even the new Kinect interface for the Xbox One is not without its challenges – but it’s fair to say that it is a vast improvement over the old camera, paving the way to a more interesting future. Above all else, the Xbox One and its vaunted interface work extremely well in two types of games in particular: dance games and fitness games.

In fact, when it comes to practical applications for Microsoft’s Kinect, fitness applications immediately spring to mind. Nike+ Kinect, Ubisoft’s YourShape series, and many other similar games made the Xbox 360 the platform of choice for working out in a more practical way than had been possible before the magical camera hit the market. With the emergence of the Xbox One, Microsoft has upped the ante with Xbox Fitness, offering some incredible innovations along with a variety of program, Xbox Fitness is ready to help keep you in shape, provided that you hold up your end of the bargain.

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Run DLC
Assassin’s Creed IV: Black Flag
Freedom Cry

By Jorge Figueiredo - February 16th, 2014

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Very mild spoilers for Assassin’s Creed IV: Black Flag contained within this article. Probably nothing you couldn’t have figured out anyway.

Assassin’s Creed IV: Black Flag is one of my all-time favourites. The game follows part of the life of Edward Kenway and his adventures around the Caribbean in his ship (the Jackdaw), as well has his journey to find himself. It is a powerful self-contained story that is both entertaining and moving thanks to fantastic writing and a host of awesome characters. One of those characters that plays a big role is the Jackdaw’s quartermaster (and Edward’s friend), Adéwalé. To me, Adéwalé was Edward’s moral compass, and he guided his friend to become a great Assassin (one who turned the tide against the Templars in that nook of the world) – he also happens to be one of my favourite characters in the whole Assassin’s Creed series, having escaped the chains of slavery to live a better life. Thankfully, Ubisoft has seen fit to give this awesome character his own adventures in the downloadable single-player adventure known as Freedom Cry.

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Reviews
Charlie Murder

By Jorge Figueiredo - October 10th, 2013

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Sometimes, at the end of a frustrating day, nothing can take the place of settling down with a good brawler to get rid of the negativity – and the crazier the brawling action, the better. Ska Studios’ Charlie Murder is full of crazy tunes and wacky brawling action (and mild RPG goodness). In many ways, it can be the perfect form of stress relief. Of course, it can also, at times, induce angry feelings. In the end, it balances out to be a fun romp in small doses.

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Interviews
Otis Perrick
Disruptive Publishers

By Jorge Figueiredo - August 31st, 2013

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Have you ever wondered who’s responsible for the work done on your Xbox Live Avatar? Or perhaps you have noticed that there are a fair number of high-quality themes on your PS3? Chances are that Disruptive Publishers from Vancouver, British Columbia (Canada) are the ones who had a big hand in whatever you are looking at. From creative designs to licensed virtual content, these highly-creative individuals (who are in the business of allowing users to express themselves) have grown their company into a highly profitable enterprise – and they’re not stopping anytime soon.

We were fortunate enough to be able to chat with Otis Perrick, President of DMP, about his shop.

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Reviews
Call of Juarez: Gunslinger
Life is like a Box of Bullets

By Seán O'Sullivan - June 4th, 2013

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Just about the only wild west cliche missing from Call of Juarez: Gunslinger is the ability to spit out a slurry of saliva and tobacco to intimidate your opponents. This standalone first-person-shooter has embraced the most outlandish myths and absurd Hollywood misrepresentations of cowboy life to deliver the purest hit of six-shooter action ever presented to gamers.

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Reviews
Double Dragon II: Wander of the Dragons
Derple Dragon

By Seán O'Sullivan - May 8th, 2013

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There’s a magic in the best videogames that’s easy to overlook. Modern games are crafted by dozens, possibly hundreds of artists, slaving away on myriad components that are then woven together into the rich tapestry of interactive entertainment that we take for granted. The best games have such harmony between the graphics and sound and music and game-play mechanics that the player cares little about the individual elements, but rather that holistic, transcendent experience.

A hallmark of games that are merely good is that players will happily overlook the rough elements to focus on on the overall feeling, carried through rough spots by the goodwill built up through earlier proficiency. Games are more than the sum of their parts, and when gamers reflect on the time they invested, are unlikely to fixate on the elements that could have been better. So that’s what makes Gravity’s Double Dragon II: Wander of the Dragons such a daunting prospect to review. I’m not being hyperbolic when I say that there’s not a single element that this game gets right, and I would submit that it ought to become the new watermark for what constitutes a “bad” game.

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