To me, Geometry Wars has always been the embodiment of old-timey gaming values. Back in the olden days of gaming there were no checkpoints, nor were there difficulty levels – there was just…the game. Anyone who ever poured quarters into PAC-MAN ot Galaxian knows what I’m talking about – games in which the first few waves seem almost too simple, and are later replaced by insanity. Your reflexes have to be able to keep up – or its back to square one. Those were the halcyon days where timing and wits were your only resources – and Lucid Games returns once again to these values in Geometry Wars 3: Dimensions for next-gen (and last-gen) consoles. While there are a few more twists, the essence of the game is still the same – and it is still hella fun.
The latest survival horror game to hit current generation consoles is directed by none other than the original creator of the Resident Evil series, Shinji Mikami, considered by many to be the father of the survival horror game genre. With his name attached there is a lot of hype and high expectations around this game since the last title in this genre he was involved with was the critically acclaimed and fan favourite, Resident Evil 4, which was released just under a decade ago. With a new studio and team, Tango Gameworks, can Shinji create another horror masterpiece in The Evil Within? We were sent a PS4 copy to determine the answer to this question.
Magic is such a large part of so many cultures and our imaginations that sometimes it’s hard to deny that it might actually exist. When we were kids and first saw Mickey Mouse “borrow” Yen Sid’s hat to perform sorcery, it was a truly magical moment. I mean, who wouldn’t want to be a sorcerer? I know that I’d love to be able to command the magical elements of the universe by waving my hands about, causing nature to bend to my will. While I can’t do real magic, Harmonix and Disney Interactive have managed to create something that certainly makes me feel like I do, thanks to the Kinect for the Xbox One or the Xbox 360 consoles. Their recent release, Fantasia: Music Evolved (which they sent us to review) is definitely a magical game that will not only have you waving your hands around and enjoying yourself immensely – it will also have you tapping your toes to they rhythm!
Tinkerbell, the fairy, has been around for as long as Disney has existed. Indeed, she has been a part of the Disney title sequences for quite a spell, and she has been enjoying something of a revival very recently thanks to her starring role in a number of new films. Now, this feisty fairy joins the ranks of the other characters in Disney Infinity 2.0; and let me tell you, this Disney Original character is nothing to sneeze at.
For many, downloadable content is the bee’s knees. Whether adding weapons, expanding environments, fleshing out a new story, or introducing new characters, DLC is a great way to squeeze a little more value out of a franchise – for both developers and players. Over the last few years, Ubisoft has been releasing some great DLC to accompany their flagship titles. These additional adventures extend the life of the core games in very entertaining ways. DLC like Freedom Cry (Assassin’s Creed IV) and The Tyranny of King Washington (Assassin’s Creed III) are each very compelling and entertaining (I highly recommend both of them) – and Bad Blood, the most recent story DLC for Watch_Dogs, is right up there.
Scottish princess Merida is equally as comfortable addressing a crowd at a royal function as she is riding her horse Angus through the countryside at breakneck speed (usually hitting a bullseye with every target that’s within range of her powerful bow). Mastering these skills took time, of course, not to mention a witch, a bear, and an evil spirit – but master them she did. The fifth princess in Infinity (Anna, Elsa, Rapunzel and Vanllope Von Schweetz being her forerunners), Merida brings her fiery personality and indomitable will to the franchise.