Xbox 360

Naruto Shippuden: Ultimate Ninja Storm Revolution

By Jorge Figueiredo - August 4th, 2014


The Naruto: Ultimate Ninja Storm series is (in my humble opinion) one of the best fighting games that you can play. It’s a pretty lofty claim, especially in the face of such greats like the Street Fighter series and the Mortal Kombat franchise (to name a few) – but the fine folks at CyberConnect2 continue to push the boundaries in terms of depth and fun, making for a better experience with each game (which is amazing, considering that the first game in the series is still really enjoyable to play). The next title in the series, Naruto Shippuden: Ultimate Ninja Storm Revolution, promises to be the best chapter yet, and includes even more playable characters and cool features than any previous version.

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Valiant Hearts: The Great War

By Jorge Figueiredo - July 8th, 2014


There will always be videogames based on war. Whether real or fictional, war carries with it so many stories and resulting emotions that it is hard to deny the entertainment value. This may sound like a very horrible thing to say – but it is the truth. A good friend of mine is an enthusiast of wars – not in the sense that he condones them, but more because he thinks that honoring the sacrifice of the brave men and women who laid their lives on the line is important1. I feel that Ubisoft Montpellier’s Valiant Hearts: The Great War is a game that does the same thing that my friend does, albeit in a different way.

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Wolfenstein: The New Order

By Malcolm Inglis - July 2nd, 2014


Wolfenstein: The New Order is the latest reboot of what many would call “the grandfather of first person shooters”; of course we’re talking about the game that, for the most part, started it all. I remember playing the original Wolfenstein 3D on my friends’ 486 computer back in 1992 and being blown away by it. The 3D gameplay, the violence, the chain guns, the Mecha-Hitler (Spoiler alert? Really? it was out 22 years ago!) – to us kids back then, this game was unlike anything we had ever seen.

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Watch Dogs

By Jorge Figueiredo - June 26th, 2014


Your phone rings and you pick up, receiving your mission during the short conversation that ensues. Your job? Infiltrate an enemy-infested location and hack into their system. The catch? There are at least ten heavily-armed guards scattered about the inside of the building – and your only approach runs right through their midst, and there is very little cover. You approach the building, pulling your mask on and tugging down on the brim of your baseball cap. You maintain a low profile, keeping cover in between you and the guard pacing outside. You stop behind a dumpster, a stone’s throw from the closed garage door that is to be your access. You smile, chuckling silently as you pull out your phone and hack into the surveillance camera, using the line of site provided by the device to open the door. The guards swivel around, not sure what is going on – especially since you set off two different car alarms. As the guards mill about in confusion, you take out a few of them by overloading a nearby junction box (noticing a series of cameras that will each get you a step closer to the terminal that is your target). You grin, tapping your phone’s touchscreen, taking out guards as you go.

All in a day’s work for Aiden Pearce. Welcome to Ubisoft’s Watch Dogs. In short, a great game that falls a little short of high expectations – but one that should be played none the less.

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The Amazing Spider-Man 2

By Jorge Figueiredo - May 24th, 2014


When I play a superhero game, I want to be able to feel like I am that superhero. The Batman Arkham series, for instance, really makes the player feel like Batman (with all the gadgets, the stealth, and the awesome fights). There have been a number of different Spider-Man games over the years, but Activision’s The Amazing Spider-Man 2 (developed by Beenox) does a really great job of placing the player behind the mask of Spider-Man when you’re web-slinging and swinging through the city. Sadly, this awesome open-world mobility is at odds with most of the rest of the game. I took this game for a spin (tee hee) on the Playstation 4, and found myself both immensely satisfied and and desperately wanting more all at once.

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Missed Kinections

By Jorge Figueiredo - May 21st, 2014


Last week, Microsoft announced some changes. First of all, Xbox users will have access to a number of different apps (Netflix, Machinima, Twitch, and a few more) without having to have an Xbox Live subscription. Deals With Gold hits Xbox One in June, offering great discounts on Xbox One titles to Xbox Live Gold subscribers. However, the item that really seemed to have a number of people up in arms was the “dis-Kinect” strategy for the Xbox One. Basically, if you have not purchased an Xbox One yet, you can now do so at a reduced price ($399 instead of $499)1 – since the Kinect is now optional. I’m personally not surprised that this happened, as it has always my belief that this console should have been sold in this manner from the beginning. Why others are whining about this is something that I really can’t understand.

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Child of Light

By Jorge Figueiredo - May 20th, 2014


A good game is a pleasant diversion, helping you pass time in an entertaining way. A great game captures your imagination and ceases to feel like a game, feeling like a world unto itself and making time seem like nothing – leaving you wanting more. These days, role-playing games, the very games that should all fall into the “great” category, have gone astray; with “grindy” mechanics and semi-tolerable plots, most modern RPGs lack that “je ne sais quoi”, sending them straight into the merely “good” category. Ubisoft’s Child of Light, on the other hand, is nothing short of magical. Trust me, you have not seen a platforming RPG like this one.

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