Xbox 360

South Park: The Stick of Truth

By Jorge Figueiredo - April 1st, 2014


Full disclosure: I wasn’t going to review this game at all, as I figured that one of the other staffers would jump at the chance, it being South Park, and all. Interestingly enough, nobody on staff had a PC that was capable of running the copy that was sent to us (and the one person that did have a decent PC was a bit too busy to take on the assignment), so the job fell to me (the guy who hasn’t watched South Park in forever). You know what? I’m glad that fate dictated that the game should be mine to play and discuss, because it is a masterpiece! If you are a fan of South Park, or you want to be, Obsidian’s South Park: The Stick of Truth (published by Ubisoft) should be an essential part of your PC game collection (and it’s also on consoles).

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Takedown: Red Sabre
Picking a Scab

By Seán O'Sullivan - March 2nd, 2014


Takedown: Red Sabre has been designed to scratch a very particular itch. The late nineties saw the emergence of the squad-based tactical shooter, a genre well served with games in the Rainbow Six franchise, and Irrational’s sublime Swat 4. The hallmarks of the genre were an emphasis on careful planning, steady execution, and a sadistic lack of leniency. If your player character was lucky enough to survive a single bullet wound, his effectiveness would be so impaired that progress would be severely impacted.

By the time the HD console generation came around, there wasn’t much happening in the tactical shooter space. Sexed-up spinoffs like Rainbow Six Vegas made the genre more approachable, but the core loop of intense tension and planning punctuated with bursts of exactingly performed violence was a casualty in the “consolification”. Takedown developers Serellan LLC clearly shared my dismay at this wonderful genre falling by the wayside, and in their (successful) Kickstarter pitch, they dropped the right names, and espoused the right values, so I was keen to see what they delivered, almost two years later.

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Tag-Team Review
The LEGO Movie Videogame
Almost Everything is Awesome!

By Jorge Figueiredo - February 27th, 2014


The LEGO Movie Videogame (developed by TT Games) almost feels like a self-fulfilling prophecy. It’s sheer genius when you think about it. First, LEGO makes games based on some of our favourite movies. These games get better and better with each new title in the franchise, giving even more personality to the interesting interlocking toys and allowing us to enjoy the films that they are based on in a whole new light. Is anyone truly surprised that after all this build-up (ha!), that the LEGO movie was made? And is anyone surprised that there would be a videogame based on the movie that is based on the toys? The icing on the cake is that the game is also a lot of fun for the whole family – making it a pretty awesome addition to your library.

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Assassin’s Creed IV: Black Flag
Freedom Cry

By Jorge Figueiredo - February 16th, 2014


Very mild spoilers for Assassin’s Creed IV: Black Flag contained within this article. Probably nothing you couldn’t have figured out anyway.

Assassin’s Creed IV: Black Flag is one of my all-time favourites. The game follows part of the life of Edward Kenway and his adventures around the Caribbean in his ship (the Jackdaw), as well has his journey to find himself. It is a powerful self-contained story that is both entertaining and moving thanks to fantastic writing and a host of awesome characters. One of those characters that plays a big role is the Jackdaw’s quartermaster (and Edward’s friend), Adéwalé. To me, Adéwalé was Edward’s moral compass, and he guided his friend to become a great Assassin (one who turned the tide against the Templars in that nook of the world) – he also happens to be one of my favourite characters in the whole Assassin’s Creed series, having escaped the chains of slavery to live a better life. Thankfully, Ubisoft has seen fit to give this awesome character his own adventures in the downloadable single-player adventure known as Freedom Cry.

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World of Tanks: Xbox 360 Edition

By Evan Bergstra - February 13th, 2014

wotanks-1’s World of Tanks: Xbox 360 Edition distills to a bad first-person shooter. Let contributor Evan Bergstra tell you why.

My introduction to first-person combat gaming came with my older brother’s purchase of Doom in the early ’90s – and I immediately became a fan. Then came Quake, Goldeneye, Half-Life and subsequent Counter-Strike and Call of Duty mods. The years since have brought franchise hits from many publishers on many platforms and, like rom-coms and pop music, the masses are generally content with slight -but creative- variations on the same basic principals because their familiarity makes them easy to consume. The last big change to shooters was the advent of online multi-player gaming, and as impressive as it is to have your Spartan haul himself into a Scorpion before diving into battle, the experience of it all is really just “de_dust” with more bells and whistles. And that’s how we like it. Still, it is exciting when a developer tries to give us something a little different, and here is where I get into World of Tanks: Xbox 360 Edition.

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BandFuse: Rock Legends

By Jorge Figueiredo - December 20th, 2013


I have a lot of friends that love to play music games. It’s not uncommon for me to receive invitations to rock out with Rock Band, which is sort of like skillful karaoke. Rocksmith helped music games cross a threshold with its ability to allow players to use real instruments in a similar capacity to Rock Band, with the promise of teaching the player to be better at playing a real instrument (be it guitar or bass). Then there’s Realta Entertainment’s BandFuse; a game that is probably the closest thing to a cohesive guitar tutorial so far. Think of it like this: Rocksmith is like learning how to play the guitar through a local GroupOn opportunity at a professional music studio downtown; BandFuse is like learning guitar with your friends who happen to play in a kickass band and practice next door to your house in your neighbour’s garage.

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LEGO Marvel Super Heroes

By Jorge Figueiredo - December 8th, 2013


Galactus, the eater of worlds, hungers once more for sustenance; and so he sends his herald, the Silver Surfer, to find him something to snack on. Joy of joys, the Surfer makes his way to Earth, only to have his cosmic surfboard destroyed – blown into a bunch of pieces. Earth’s heroes and villains each understand the importance of these cosmic bricks, and race to snag as many as they can. The good guys, of course, are trying to get them and hold them primarily to prevent the bad guys from using them for evil, while the villains are collecting them to build a new death ray. Don’t fall to pieces over this plot, though – it’s just another day for LEGO Marvel Super Heroes.

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