4 Color Rebellion
Phantom Leap
Tiny Cartridge
Toronto Thumbs

DS


Fashionably Late Review
Assassin’s Creed 2: Discovery

By Jorge Figueiredo - July 16th, 2010

AC2DS1

After Altair’s Chronicles, I was a little hesitant to dive right into Assassin’s Creed 2: Discovery. On one hand, the original game had over-reached; the graphics were less-than-impressive, and the gameplay was stunted. On the other hand, some time had passed between the creation of these games, so improvement was inevitable.

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Late to the Party
Assassin’s Creed: Altair’s Chronicles

By Jorge Figueiredo - July 4th, 2010

ACDS1

After playing the Assassin’s Creed series on a next gen console, I was curious to try it out on a hand-held. So I ran out and grabbed Assassin’s Creed: Altair’s Chronicles for the Nintendo DS. I had just purchased a DSi XL, so I was interested in putting it through its paces. While I love the ideas behind it, and admire the ambition of the creators, I did not like this title as much as I wanted to; and now I’m going to tell you why.

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JAMMIN’
With the KORG DS-10 Plus

By Shaun Hatton - June 11th, 2010

KORG DS-10 Plus

Former Editor-in-Chief Shaun Hatton shares his thoughts on a game that’s been occupying much of his time…[ed]

I received a review copy of XSEED’s Korg DS-10 Plus application near its release and have been tooling around with it since. Due to both the depth of the title and the fact that I was transitioning over to my new job at The Electric Playground, I haven’t been able to share my thoughts on it. Now that I’ve spent a lot of time with it, and am completely happy with how great a program it is, I feel I can at least give a testimonial regarding how I use it and why I like it.

For those not familiar with the Korg DS-10 Plus, it’s the successor to the Korg DS-10 title, which was essentially an emulation of Korg’s classic synth, the MS-10. As synthesizers go, it’s an impressive if not ambitious feat to take such a tactile instrument and digitize it. The touchscreen serves as the primary interface option, with the buttons duplicating functions such as starting and stopping the song loop or navigating through the synth’s various interface screens.

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To Infinity and Beyond!
Toy Story 3 Preview

By Kirk Jacklin & Jorge Figueiredo - April 23rd, 2010

Buzz

Last week we were invited to check out some of Disney Interactive’s new offerings, namely Guilty Party and Toy Story 3. Disney is always fun to check out because they usually have the added challenge of accommodating a larger demographic than other companies (Street Fighter IV is not officially for kids, is it?); they always do a great job when it comes to games that involve the whole family. We settled onto some comfy couches in an office in downtown Toronto – amidst a pile of plush friends and some stand-up cardboard likenesses of well-known characters – and watched Wideload Games and Avalanche Software show off their shiny new games. In this second segment we take a look at Avalanche’s offering…

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Build a Better Mousetrap
WarioWare D.I.Y.

By Jorge Figueiredo - April 16th, 2010

Wario and Friend

It’s probably fair to say that every gamer – at some point – has uttered the phrase: “I could have done a better job on that game than the programmers did”. Most of the time they are wrong, but this game allows you to become a game maker without any of the prerequisite skills or academic training. WarioWare D.I.Y. is a tribute to the gaming construction sets of yesteryear (and even todayear).

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Super Effective
Pokémon HeartGold

By Jorge Figueiredo - April 4th, 2010

HeartGold

Snubbed by some grown-ups; fervently lauded by others; a religion to children the world over: this is Pokémon. After years of skillfully avoiding anything to do with this franchise, I have failed to escape the clutches of these little creatures. That’s right folks; with their latest installment, Pokémon HeartGold, the Pokémon have caught me!

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Review
Avatar

By Jesse Ship - March 20th, 2010

Avatar

[Please note that there are some mild spoilers for the 3 of you that have yet to see this movie. - ed.]

While the movie may be an Oscar winner, Avater: The Game won’t be taking home any awards any time soon, but that doesn’t mean it’s a total failure. Reviews for the movie – while mixed – are mostly positive.  On the other hand, the game was met with relatively poor ratings from the gaming community; my theory is that the initial underwhelming scores robbed the game of a fair shake, before the movie could provide any inspiration and incentive to play it through.

I’d like to believe that my hypothesis is true. I really would. Ubisoft is known for publishing engaging titles (Assassin’s Creed, Prince of Persia, Splinter Cell, etc.), so one would think that perhaps all that is needed is a second glance with eyes that have seen the film.

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