Build a Better Mousetrap
WarioWare D.I.Y.

By Jorge Figueiredo - April 16th, 2010

Wario and Friend

It’s probably fair to say that every gamer – at some point – has uttered the phrase: “I could have done a better job on that game than the programmers did”. Most of the time they are wrong, but this game allows you to become a game maker without any of the prerequisite skills or academic training. WarioWare D.I.Y. is a tribute to the gaming construction sets of yesteryear (and even todayear).

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Super Effective
Pokémon HeartGold

By Jorge Figueiredo - April 4th, 2010


Snubbed by some grown-ups; fervently lauded by others; a religion to children the world over: this is Pokémon. After years of skillfully avoiding anything to do with this franchise, I have failed to escape the clutches of these little creatures. That’s right folks; with their latest installment, Pokémon HeartGold, the Pokémon have caught me!

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By Jesse Ship - March 20th, 2010


[Please note that there are some mild spoilers for the 3 of you that have yet to see this movie. – ed.]

While the movie may be an Oscar winner, Avater: The Game won’t be taking home any awards any time soon, but that doesn’t mean it’s a total failure. Reviews for the movie – while mixed – are mostly positive.  On the other hand, the game was met with relatively poor ratings from the gaming community; my theory is that the initial underwhelming scores robbed the game of a fair shake, before the movie could provide any inspiration and incentive to play it through.

I’d like to believe that my hypothesis is true. I really would. Ubisoft is known for publishing engaging titles (Assassin’s Creed, Prince of Persia, Splinter Cell, etc.), so one would think that perhaps all that is needed is a second glance with eyes that have seen the film.

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Prince of Persia: The Forgotten Sands

By Rituro - March 9th, 2010


Let’s say you love Prince of Persia but just can’t stomach any more soft-focused publicity images of Chesty Jake. Good news! Ubisoft has your PoP fix sans Gyllenhaal.

Check out this gameplay trailer (complete with developer commentary) and prepare to be enthralled by the Prince yet again. What’s not to love about parkour mixed with elemental control and lots of baddies?

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LEGO Star Wars III: The Clone Wars Announced

By Shaun Hatton - February 8th, 2010

LEGO Star Wars III: The Clone Wars Announced

Good news for Star Wars fans: Today LucasArts and TT Games announced that LEGO Star Wars III: The Clone Wars is in development and scheduled to hit all platforms this fall. Awesome.

I’ve been a fan of the console LEGO games since picking up the prequel-based LEGO Star Wars for the GameCube years ago. The human characters actually had yellow faces back then, much like real minifigs! I wonder what happened.

While I’ve only played the LEGO Star Wars games and LEGO Batman, I have the utmost confidence that they’re well-designed console platformers. I can’t speak well for the DS counterparts since LEGO Star Wars II was by far the worst DS game I’ve ever tried to play.

That negativity aside, I’m especially stoked about seeing what TT does with The Clone Wars franchise. I still can’t figure out when this new animated series is supposed to take place, considering the fact that the original 2D highly-stylized Clone Wars cartoon spanned from the end of the film Attack of the Clones right up to the beginning of Revenge of the Sith. Does Lucasfilm wish to ignore the first series as it wishes to ignore the amazing Droids and Ewoks cartoons?

TT Games is promising that this will be the most action-packed LEGO game to date. It’ll feature all the characters from the show’s first two seasons (it’s currently in season two) as well as other characters from elsewhere in the saga. The game’s also said to contain new modes of play, including a battle mode allowing for head-to-head fighting, a level builder, and an interesting-sounding feature called “Lightsabre slicing.”

If you can’t wait till the fall to get some LEGO Clone Wars action, check out this cute Unity-based online game where you play as Anakin on a rescue mission to find R2-D2.

Coming This Month:
KORG DS-10 Plus

By Shaun Hatton - February 3rd, 2010

KORG DS-10 Plus

XSEED Games recently announced that it will be launching the KORG DS-10 Plus in North America on February 16, 2010. I’m not sure how I missed the initial announcement, given my love for all things KORG, but I’ll be sure to make up for it by making lots of songs with the program as I have been with its predecessor.

For those wondering about some of the benefits the KORG DS-10 Plus will have over the KORG DS-10, here’s a big one: When used on a DSi, the KORG DS-10 Plus has a “Dual DS-10” mode it which it doubles its synth capacity. Its simultaneous sound reproduction total is 12, up from six; there are four analog synth simulators, up from two, and two drum machines instead of one. Additionally, those into jamming can sync up to eight units together. I can only imagine how awesome that must be.

Pokémon SoulSilver and HeartGold
Meet the PokéWalker

By Shaun Hatton - February 1st, 2010

Meet the PokéWalker

Last month we caught wind that the upcoming Pokémon HeartGold Version and Pokémon SoulSilver Version games will include an interesting accessory: The Pokéwalker. Today we received a few more details, slim as they may be, about the peripheral.

Used in conjunction with either SoulSilver or HeartGold, players will be able to transfer a Pokémon to the Pokéwalker and take them along virtual routes while walking in real life. Through regular walking, players will earn Watts, which are then used to encounter and catch wild Pokémon or find additional hidden items. On top of this, any Pokémon in the Pokéwalker will gain experience points as the player walks and can even level-up this way. Two Pokéwalkers can also communicate with one another to get special gifts.

This kind of play mechanic seems to be concept birthed from the inclusion of two pedometers with Personal Trainer: Walking, though obviously expanded upon considerably. What a great concept!