Game Boy

Street Fighter Alpha 3 for GBA, Showing Love For

By Tetris Maximus - November 1st, 2008


Shaun had a quick post the other day about the TMNT game for Game Boy Advance, and this reminded me of two things. The first is that I haven’t written anything for Toronto Thumbs in a good long while. The second is that I have a particular favourite game for the Game Boy Advance. It’s a giant-size arcade game in a diminutive cartridge: Street Fighter Alpha 3.

I play this game every week, in short bursts. It’s great for its pick-up-and-play factor and if you can get past the fact that the GBA is short a set of buttons (you need to push both punches or both kicks at the same time for the third punch or kick strength, depending on your configuration) it’s an outstanding port. And M. Bison is still a jerkface jerk!

If you can find a used copy of this game anywhere, and if you have ever liked a Street Fighter game, I strongly recommend picking it up. It’s incredible how much detail and fun has been crammed into this little gem.

TMNT for Game Boy Advance

By Shaun Hatton - October 28th, 2008


I’ve been carrying around my Game Boy Micro lately, thanks to many of my fellow 4 Color Rebellion staff members getting back into the system. I picked mine up for about $50 from Zellers when they were clearing them out a few years back. The Micro was originally retailing in Canada for over the $100 mark, which I feel was a huge marketing mistake on Nintendo’s behalf and likely is what doomed it to sell so poorly compared to the SP (another factor being the relative old age of the Game Boy Advance).

This week I started playing TMNT for the GBA. Yes, it’s a movie tie-in title – but it’s really good! I love beat-’em-up titles and this game is a huge homage to them. The only downside is that it doesn’t have a multiplayer option. But considering I take a train in to work by myself, and only play the Micro while in transit, I’m okay with that.

UNDERRATED: Game Boy Micro

By Shaun Hatton - March 22nd, 2008


With the Game Boy now ending its reign as the portable system champion, I find myself looking back on its career with a great fondness as a parent would recall a child’s academic success. The Game Boy has been a part of my life for just about 19 years now and to be honest it freaks me out a little that it has already been that long.

My first Game Boy was the original grey brick with the yellow-green screen and I loved that thing like it was part of my family. I took it with me on family trips, to friend’s houses, and on days when I was feeling more adventurous, to school.

The monochromatic graphics never bothered me. How else could I play Tetris? I didn’t have an NES and even if I did, taking it to play in the car wouldn’t have been realistic. I also had the Nuby Game Boy light so I could game in the dark, which made the Game Boy trump my then-loved Sega Master System as my favourite gaming device.

Today my original Game Boy sits housed in a Rubbermaid container underneath my living room sofa with all its games and its sleeker cousin, the Game Boy Color (which I bought in 1999 when my obsession with Pokémon caused me to go through AA batteries too quickly for my budget). It still works.

I skipped over the Game Boy Advance entirely and instead picked up its successor, the Game Boy Advance SP and enjoyed many hours with it. The first game I bought for it was the excellent Phantasy Star Collection and I was immediately blown away by the idea that a system as tiny as the SP could basically take the power of the Sega Genesis and Super Nintendo and put it into my hands.

But little did I know it would get even smaller.

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