Virtual Console

Street Fighter Alpha 2
SNES Version Now On Virtual Console

By Shaun Hatton - December 7th, 2009

Street Fighter Alpha 2 SNES Version Now On Virtual Console

Having been released in North America for the Super Nintendo Entertainment System just after the Nintendo 64 debuted, Street Fighter Alpha 2 didn’t get a lot of attention. But also because of this, it remains one of the rarer SNES games to this day. Now that it’s available on the Wii Virtual Console to a much wider audience, more gamers will get a chance to enjoy it in all its toned-down and somewhat choppy glory.

I’ll be sitting this one out, however, as I patiently await the eventual Virutal Console release of the arcade version Street Fighter Alpha 3.

Phantasy Star is on the Virtual Console

By Shaun Hatton - September 6th, 2009


Last Monday, my favourite game of all time was released on the Wii Virtual Console. That game is Phantasy Star. With those two bits of information, one doesn’t have to be Professor Layton to determine what I’ve been playing all week. But wait! I’ve actually been playing a few more games, too. Both Jorge and I have recently completed playing Professor Layton and the Diabolical Box, so expect a review of that in the coming week.

That’s all from me for now. Time to get back to Phantasy Star, which is quite possibly the best 8-bit game ever.

Potential Solutions for Wii Storage

By Shaun Hatton - May 13th, 2008


Wii storage is a big issue for me. As I posted yesterday, I now have no more room on my Wii’s system memory. But storage can mean something else: Where do we actually put all the accessories the Wii demands us to have?

Not to get sidetracked, but I do have a lot of gaming accessories. These include a full complement of controllers for every system I have that’s hooked up to my television (and that is nine systems) plus a bunch of extra game-specific peripherals (like guitar controllers, the Rock Band drum kit, Wii Wheels, and Scene-It buzzers). But physical storage is a topic for a future post.

Today I want to discuss the options I have to remedy my problem of not having any more room on my Wii for Virtual Console games, WiiWare titles, and Wii Channels.

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Club Nintendo Members Get Cool Stuff

By Tetris Maximus - April 17th, 2008


If you happen to live in Japan and are a member of Club Nintendo, you could get yourself one of these! It’s a Super Famicom controller that plugs into a Wii Remote so gamers can play Super Famicom games on the Virtual Console in style.

Oh how we wish this was coming to Canada. But fear not: will be selling them pretty soon. I happen to like the Classic Controller, so I probably won’t be getting this. On the other hand, Shaun will have probably bought four by the time you read this.

Fantasy Zone on Virtual Console

By Shaun Hatton - April 14th, 2008


Shooters do not get much stranger than Fantasy Zone. You pilot a craft that has flapping wings and that can use its feet to run along the ground of stages, all the while blasting brightly-coloured enemies that explode into showers of coins. You then use these coins to purchase upgrades to your… um… ship.

The game also allows you to control the speed of your ship and the direction in which you fly, making it someone unique among other titles in the genre (as if the off-putting neon greens and pinks didn’t already set it apart).

In any case, Fantasy Zone is a Sega Master System classic title, and one that is now available on the Wii Virtual Console for 500 Wii Points. It was a must-purchase for me despite my having the original cartridge somewhere in this maze of boxes that is now my living room. That’s right! I’m moving, which somewhat explains the recent posting lull here.

Virtual Console VS The Compilation

By Toronto Thumbs Staff - March 4th, 2008

The business model for the Virtual Console is more profitable than releasing titles via compilation discs.

With the last generation of games, if you had the hankering for some classic gaming action, you would either have to check out a used game store for the original game or you could likely pick up a compilation disc.

Now that we have services such as the Wii’s Virtual Console, getting our retro gaming fix has become much easier, but also much more expensive. The pricing for Virtual Console titles is something that has been argued about in the past in other publications, so we won’t focus on that too much. Eight dollars is still a damn fine deal for Super Metroid no matter how you look at it.

Instead, consider the fact that compilation discs of the last generation were usually had on the cheap and that more often than not they included a bunch of games we weren’t even interested in among the ones we were looking to play. So for some, downloadable games are better than the compilation disc. Downloads are a no-frills way to enjoy only the games you want to play. You don’t have to worry about storage (memory issues aside) and you don’t have to worry about losing disc cases or manuals.

But then there are those people who just like having a lot of games to choose from when it’s game time. And then there are the collectors who like having the original packaging for their games. For them, a disc featuring a bunch of titles is where it’s at, especially since they can be had for as little as $20, sometimes even less. In fact, the only issue that compilation discs sometimes have is less-than-exact emulation of the original games and some button mapping problems.

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REVIEW: The Legend of Zelda: Phantom Hourglass

By Jorge Figueiredo - February 18th, 2008

Developed and published by Nintendo for DS.


My introduction to The Legend of Zelda series was through The Legend Of Zelda: The Wind Waker for GameCube. I can’t tell you why I had never been interested in the series before. Given the number of hours I poured into Wind Waker, you’d think I was a devoted fan of the series since the beginning (you can ask Shaun how obsessed I was with finishing this game).

So you can imagine my glee when Legend of Zelda: The Phantom Hourglass debuted for the Nintendo DS. Go ahead. Imagine!

Are you done imagining? Good.

Phantom Hourglass picks up where Wind Waker left off. Link has just finished saving Hyrule (once again), when suddenly he comes into contact with the legendary Ghost Ship. His captain, Tetra, leaps aboard in search of booty, but is essentially kidnapped. In an attempt to save her, Link leaps aboard the Ghost Ship, only to be hurled overboard and lose consciousness.

When he is revived, he finds himself on an island he doesn’t recognize. From here, you’re in control of Link and you must help him find the Ghost Ship and rescue Tetra.

Gameplay essentially switches between transit mode and dungeon-crawling mode. You will either find yourself sailing one of the four seas (on the S.S. Linebeck steam-powered paddle boat), or running around on islands exploring dungeons, solving puzzles, and talking to people.

Like Wind Waker, the production quality of Phantom Hourglass is very high. It’s what we’ve all come to expect from this series. The cel-shaded graphics are tight, and due to the simplistic nature of the design, the animation quality is incredible. It’s a bright, cartoony game. But that doesn’t take anything away from it, in my opinion. In fact, I would say it is very effective at drawing players into the fairy-tale nature of the story. The dual screens are used very effectively, too, allowing a new visual twist to play that wasn’t present in Wind Waker. It’s nice to have access to maps on the top screen.

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