Wii U

Mario Kart 8

By Jorge Figueiredo - July 3rd, 2014


The Mario Kart series has always been one of Nintendo’s most fun and reliable franchises. These kart racing games place you in the roles of some of Nintendo’s most beloved heroes and villains (from the Mario series of games) in wild and wacky races across really cool tracks. Mario Kart 8 (co-developed with Namco Bandai Games) for the Wii U is no exception, and while it may not really rock the boat in terms of innovation, there are a couple of new features that will be sure to get your motor running!

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Watch Dogs

By Jorge Figueiredo - June 26th, 2014


Your phone rings and you pick up, receiving your mission during the short conversation that ensues. Your job? Infiltrate an enemy-infested location and hack into their system. The catch? There are at least ten heavily-armed guards scattered about the inside of the building – and your only approach runs right through their midst, and there is very little cover. You approach the building, pulling your mask on and tugging down on the brim of your baseball cap. You maintain a low profile, keeping cover in between you and the guard pacing outside. You stop behind a dumpster, a stone’s throw from the closed garage door that is to be your access. You smile, chuckling silently as you pull out your phone and hack into the surveillance camera, using the line of site provided by the device to open the door. The guards swivel around, not sure what is going on – especially since you set off two different car alarms. As the guards mill about in confusion, you take out a few of them by overloading a nearby junction box (noticing a series of cameras that will each get you a step closer to the terminal that is your target). You grin, tapping your phone’s touchscreen, taking out guards as you go.

All in a day’s work for Aiden Pearce. Welcome to Ubisoft’s Watch Dogs. In short, a great game that falls a little short of high expectations – but one that should be played none the less.

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The Amazing Spider-Man 2

By Jorge Figueiredo - May 24th, 2014


When I play a superhero game, I want to be able to feel like I am that superhero. The Batman Arkham series, for instance, really makes the player feel like Batman (with all the gadgets, the stealth, and the awesome fights). There have been a number of different Spider-Man games over the years, but Activision’s The Amazing Spider-Man 2 (developed by Beenox) does a really great job of placing the player behind the mask of Spider-Man when you’re web-slinging and swinging through the city. Sadly, this awesome open-world mobility is at odds with most of the rest of the game. I took this game for a spin (tee hee) on the Playstation 4, and found myself both immensely satisfied and and desperately wanting more all at once.

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Child of Light

By Jorge Figueiredo - May 20th, 2014


A good game is a pleasant diversion, helping you pass time in an entertaining way. A great game captures your imagination and ceases to feel like a game, feeling like a world unto itself and making time seem like nothing – leaving you wanting more. These days, role-playing games, the very games that should all fall into the “great” category, have gone astray; with “grindy” mechanics and semi-tolerable plots, most modern RPGs lack that “je ne sais quoi”, sending them straight into the merely “good” category. Ubisoft’s Child of Light, on the other hand, is nothing short of magical. Trust me, you have not seen a platforming RPG like this one.

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Coming Soon
Disney Infinity 2.0!

By Jorge Figueiredo - April 30th, 2014

Click this pic to watch the trailer.

Earlier this month, Disney teased us with a trailer (that we wrote about here). Well, earlier today they put on a little bit of a presentation to talk about Disney Infinity: Marvel Super Heroes (2.0 Edition). The presentation, hosted by Clark Gregg (Agent Coulson from Marvel’s Agents of S.H.I.E.L.D. and various Marvel film properties), and had various representatives from Disney Interactive, Avalanche Software and Marvel Entertainment. The hour-long presentation detailed what Avalanche had been up to since the launch of Disney Infinity and demonstrated that many of the changes and improvements to the Infinity franchise are fan-driven.

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LEGO The Hobbit

By Jorge Figueiredo - April 25th, 2014


The latest Traveller’s Tales title, LEGO The Hobbit, covers films one and two of Peter Jackson’s movie trilogy. Like LEGO The Lord of the Rings, the game does a great job breaking the movies down into nice, compartmentalized chapters without losing the overall plot. The trend with the LEGO game franchise is that each successive game improves slightly; in the case of LEGO The Hobbit, I think that the improvement is quite noticeable. Whether or not this is because I’m playing it on a next generation platform (and am comparing it directly to the previous Tolkien-inspired title), I cannot say. However, you can judge whether or not you think this might be your jam based on my experience with the game.

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Tag-Team Review
Donkey Kong Country: Tropical Freeze

By Jorge Figueiredo - March 4th, 2014


Nintendo has a history of surprising its fan base (and non fans) with some pretty fantastic gaming goodness. Retro Studios’ Donkey Kong Country: Tropical Freeze is one such example of a Nintendo title hitting it out of the park. With a great solo campaign and an even better couch-co-op experience, Tropical Freeze is definitely a must-buy for those of you who love challenging platformers (and also for those of you who say that there is nothing good for the Wii U that you bought at launch).

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