PC


Reviews
The Crew

By Jorge Figueiredo - January 28th, 2015

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With the release of both Forza Horizon 2 and Driveclub at the end of last year, one would think that everyone’s racing needs were met – but this is not the case. While both of those proved themselves to be great videogames, one would be remiss if they did not try out Ubisoft’s The Crew. While perhaps not as pretty as Forza or as technical as Driveclub, The Crew brings new meaning to the term “open world”. Sure, it’s not perfect; the game occasionally suffers from repetition and a silly story – but if you love arcade driving games it is probably one of the most fun titles out there in the genre – and the social aspect makes for some really great experiences.

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Reviews
SteelSeries Siberia V3 Prism

By Jorge Figueiredo - January 27th, 2015

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The folks at SteelSeries are no strangers ‎to the creation of great audio products. I have reviewed a few of them before, as has Shaun Hatton when he wrote about a pair of Siberias. While I have never experienced the Siberia line in the past, I have heard lots of great things about them. A few weeks ago, SteelSeries sent Toronto Thumbs a Siberia V3 Prism to review. The V3s are not marketed as the highest tier in the line (that honour falls to the V3 Prism Elite), but they perform well and give PC gamers a nice enough option if they don’t already have a pair of good headphones, though they have a few shortcomings for the price.

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First Impressions
Prismata

By Jorge Figueiredo - January 20th, 2015

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If you like competitive strategy games but don’t like to take hours to play them, then you might want to keep your eyes on Prismata from Lunarch Studios. Pitched as a deckless turn-based strategy game that distills real-time strategy down to a turn-based format, Prismata is all about strategic resource assignment and forward-thinking. Matches in Prismata don’t last very long, and there is a very thin margin for error, making it very challenging. Even though the game is in its early development phases and doesn’t look as great as it could, it is still compelling based on game-play alone and deserves some attention from the card-dueling set.

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Reviews
Space Hulk: Ascension

By Rituro - January 18th, 2015

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Space Hulk: Ascension is attempt number two by Danish developer Full Control to translate the Space Hulk board game to the digital world. The first one, which I reviewed back in October of 2013 for Toronto Thumbs, can be summarized thusly: slow, inflexible, and did not take advantage of its medium. Fast forward a year later and we have Space Hulk: Ascension, a sorta-sequel that does what the first one didn’t – take the source material less literally.

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Reviews
Darkness Within: In Pursuit of Loath Nolder

By Dana Russo - January 17th, 2015

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Zoetrope Interactive’s point-and-click PC title Darkness Within: In Pursuit of Loath Nolder sounds promising enough, what with the H.P. Lovecraft mythos surrounding the plot and the ominous nightmare sequence we’re quickly introduced to. You play the role of a detective named Howard Loeid in the fictional town of Wellsmoth (which is supposed to remind us of Innsmouth, I’m assuming) who has recently woken up from a terrifying nightmare and can’t seem to make heads or tails of it. Worse yet, he thinks he’s only slept for a mere few hours when really he’s been asleep for days. Intriguing to be sure – but sadly, it doesn’t stay that way for long.

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Reviews
ASUS Republic of Gamers
G20 Desktop Gaming PC

By Jorge Figueiredo - January 15th, 2015

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‎Building a decent gaming PC isn’t a big deal to us nerds; it’s just a matter of pulling together a set of parts, after all. However, not everyone is savvy in the ways of desktop construction, and even us nerds have to invest a fair amount of time shopping around for the best deals‎ on parts, so as to maximize the value of our money. Enter ASUS’ Republic of Gamers G20, a small form-factor PC that has been put together to simplify the process of acquiring a decent gaming PC. ASUS sent one to us to try out, and I found that it performed very well, though there are a few small items that need to be addressed.

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Reviews
Geometry Wars 3: Dimensions

By Jorge Figueiredo - January 8th, 2015

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‎To me, Geometry Wars has always been the embodiment of old-timey gaming values. Back in the olden days of gaming there were no checkpoints, nor were there difficulty levels – there was just…the game. Anyone who ever poured quarters into PAC-MAN ot Galaxian knows what I’m talking about – games in which the first few waves seem almost too simple, and are later replaced by insanity. Your reflexes have to be able to keep up – or its back to square one. Those were the halcyon days where timing and wits were your only resources – and Lucid Games returns once again to these values in Geometry Wars 3: Dimensions for next-gen (and last-gen) consoles. While there are a few more twists, the essence of the game is still the same – and it is still hella fun.

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