By Rituro - March 12th, 2013

Well, fictional offspring, it’s time you and I had a little talk. You might call it “the” little talk. Wow. I didn’t honestly think this day would come so fast, but… well….here we are. Might as well get right down to it. So, you see, fictional offspring, sometimes when one game really, really loves another game, they create another game together. Er. Well, I mean, the games don’t create the new game…not really, anyway. I mean, there are very talented people who make the new game. In fact, they might not have even worked on both of the games that really, really love each other. Maybe they were just helping on one and were inspired by the other… and they… um.
Is this making sense? Nod if this is making sense. No? Oh.
All right, let’s try this way: do you like city management sims? How about tactical turn-based combat games? Now, what if those two games came together in, let’s say, Prohibition-era Atlantic City? Would you like that? What’s that? You want to know more? Y’know, you’re not exactly helping me out here, fictional offspring. In fact, forget this whole double-entendre euphemism nonsense. And while we’re at it, this whole “fictional offspring” thing is getting a bit bizarre. Let’s get back to why we’re here today: Omerta – City of Gangsters.
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