Steam


Reviews
The Fall

By Jorge Figueiredo - July 26th, 2014

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At first glance, you might think that developer Over The Moon’s The Fall looks very similar to Playdead’s Limbo – but you would be wrong. Outside of the passing visual resemblance, the game is definitely different. This side-scrolling action-adventure-puzzle game for the PC (the first in a trilogy) succeeds in striking a balance between challenging game-play, interesting puzzles, and a compelling plot, and if you love great story-telling, this game is just what the doctor ordered.

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Interest
Capricious
Impressions and Interview

By Jorge Figueiredo - July 23rd, 2014

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Recently, I was sent what I can only describe as a very cool experience on my PC. It wasn’t quite a game, but it wasn’t quite a story, either. This interactive narrative horror, created by Eden Morrison, is a great vehicle to deliver a genuinely scary experience that I hope becomes a trend.

After the jump, you can read my impressions of Capricious. Also, in an effort to understand the story behind the story, I posed some questions to Eden Morrison.

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Reviews
The Last Tinker: City of Colors

By Jorge Figueiredo - July 18th, 2014

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If I was to describe Mimimi Productions’s The Last Tinker: City of Colors in as few words as possible, those words would probably be “texture”, “colour”, “storybook”, and (to be fair) “tepid” to some. This family-friendly platformer-on-rails (sort of) has the potential to be entertaining; by baiting the line with some interesting concepts, it hooks you at first – but it may not necessarily present enough to reel you in. In fact, some parts of the game can get in the way of others, allowing one’s attention to escape (at least, if you’re an adult). However, there is hope: if you are young, or even young-at-heart, this might be a fun diversion for you (and I fall into this category).

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First Impressions
Quest for Infamy (Demo)

By Jorge Figueiredo - June 20th, 2014

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Humour has always been a part of role-playing and adventure games; those of us who ever sat down to games in the King’s Quest series can attest to that. Quest for Infamy, developed by Infamous Quests for the PC, is a point-and-click adventure that employs the use of clever writing and yesteryear-styled graphics to deliver a very enjoyable experience – at least so far. The game is still not properly released as of yet, but a second demo is available for people to try out. Believe me, it is totally worth it.

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Fashionably Late Video Reviews
Banished

By Rituro - June 19th, 2014

Ever since Will Wright changed gaming with SimCity in 1989, generations of would-be urban planners have tested their mettle against an unruly populace, natural disasters, challenging transportation infrastructure and more. The appeal of making something from nothing on a grand scale has stood the test of time (see also: Minecraft), spawning no small number of imitators, spin-offs and homages, each with their own unique appeal. The Tropico series casts you as a Caribbean dictator; the Anno series covers resource management across multiple eras; and so forth. Lest you think fun can only be found at the top end of the scale, there’s also a subset of the city sim genre that has you making something from nothing in harsh conditions, challenging environments and a scale that can generously be described as “quaint”. It is in that genre that we find Shining Rock Software’s Banished, a village sim that pulls no punches with its basic goal: stay alive.


Reviews
Moebius: Empire Rising

By Jorge Figueiredo - June 17th, 2014

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Chances are if you had a PC or Mac in 1993 and loved adventure games, you probably played at least one of the games in the Gabriel Knight series. These point-and-click adventure titles, created by gaming goddess Jane Jensen, hit the shelves between 1993 and 1999. Since that time, Jane Jensen has launched a new studio named Pinkerton Road, which utilized Kickstarter to back a new game called Moebius: Empire Rising (which was addressed in an recent interview that we published). Given Jane’s involvement, and the successful Kickstarter campaign, I had high hopes for the game. Unfortunately, I was disappointed – which is a same as the game clearly has a lot of potential, but stumbles over some blatantly annoying issues.

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Reviews
Speed Kills

By Malcolm Inglis - June 12th, 2014

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Speed Kills (Holy Warp and Black Wing Foundation) is an isometric style combat racing game that hearkens back to the 16-bit-console glory days. It bears resemblance to a few games that I am familiar with, including F-Zero and Offroad Racing but I have heard that it is most similar (almost to the point of being an unofficial reboot) to a game called Rock ‘n Roll Racing. Unfortunately, I never had the opportunity to play that game on Genesis or SNES, so I go into this review without any rose-tinted glasses of nostalgia.

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