You know how action movies and comedies tend to be pretty formulaic, but consumers keep going to see the same recycled content anyway? People like to stick with what they know, and studios like placing safe bets. Generally speaking, games are often designed with the same approach. The aesthetic and story will try to be sufficiently distinguishable to have a hook, but the overall experience will mirror many games that preceded it. It’s especially nice, then, when a studio takes more of a risk and builds something that taps into several genres rather than one, and here is where we get to my subject. At this year’s Xbox Media Showcase I was treated to the first 40 minutes of Sunset Overdrive and then chatted a bit with Marcus Smith from Insomniac Games. Both experiences were quite pleasant.