Reviews


Reviews
Minecraft
Playstation Vita Version

By Malcolm Inglis - March 27th, 2015

mcv-1

By now everyone (including your Mom) has probably heard of Minecraft, a game that has transcended beyond what would appear at first glance to be a simple open-world sandbox game to become an international phenomenon. Millions have played it on PC, then on console and now on tablets and handhelds, with the latest delivery platform being the PlayStation Vita.

Despite being playable on almost all gaming devices and millions of YouTube channels full of Minecraft “Let’s Play” videos, I myself have had very limited experience with this title. I had originally played the demo on PC and after a short play-through I kind of found myself at a loss, wondering what the point was. I just didn’t get it; what was the appeal to this low poly-count game with no set objectives? Now, several years later, I’m going to give it another go with 4J Studios’ Minecraft: Playstation Vita Edition to see if I can find the magic behind this game.

Read the rest »


Reviews
Kirby and the Rainbow Curse
Under the spell

By Seán O'Sullivan - March 26th, 2015

kirbyrainbow-1

For ten years now I have been hearing DS fans drone on about how great Kirby: Canvas Curse was – a game designed to show off the capabilities of Nintendo’s first stylus interface. Navigating Kirby through a treacherous world by drawing paths for him to follow wasn’t a pitch that got me enthusiastic enough to try the game for myself, but now that Nintendo has revisited the concept for the Wii U’s Kirby and the Rainbow Curse, I just had to give it a look.

Read the rest »


Reviews
World 1-1
Documentary

By Dana Russo - March 26th, 2015

world1-1-1

Like many people, I had always thought that Pong was the first video game. With its simplistic beeps and boops and green bars, it was known as THE gaming experience of the 70s. There is much debate over which game wins the title of “very first video game ever”, but according to the documentary World 1-1, it was Spacewar!

Read the rest »


Reviews
Screamride

By Jorge Figueiredo - March 25th, 2015

sr-1

‎Screamride, by Frontier Developments, must be some sort of preschool for evil geniuses and supervillains. In this construction puzzler for the Xbox One, you are tasked with the creation of mind-bending rides for the purpose of thrilling the riders and destroying property (you have to push the heart rates of the riders to the limit). For many fans of the Roller Coaster Tycoon series, this might be a nice way to change up the formula while maintaining that thrilling feeling of riding a coaster. Unlike its spiritual predecessor, though, there are a number of twists that add a lot of value and fun to the game.

Read the rest »


Byte-Sized Reviews
Dungeon Defenders II

By Jorge Figueiredo - March 23rd, 2015

dd2e-1

A few years ago, I reviewed Trendy Entertainment’s interesting take on tower defense called Dungeon Defenders. The game was a great mix of tower defense, action and RPG, and Ricky and I had a lot of fun trying it out. Now, Trendy is working on a sequel Dungeon Defenders II, which is in early access on Steam. I played with it for a while and am pretty impressed with what I have seen so far.

Read the rest »


Byte-Sized Reviews
Dokuro
PC Version

By Jorge Figueiredo - March 22nd, 2015

dokuro-1

‎Dokuro is a fun title developed by Game Arts that came out for the Playstation Vita a few years ago. This puzzle-platforming game is fun, and its chalk-drawing world looks great on the intended platform. ‎The publisher, Gungho, saw fit to port it over to the PC, and while it looks fine, I think that it makes a much better Vita title.

Read the rest »


Reviews
Avernum 2: Crystal Souls

By Dave McLean - March 21st, 2015

avernum2-1

To me, playing Spiderweb Software’s Avernum 2: Crystal Souls for the PC feels just like playing Dungeons & Dragons. Now, I haven’t played legitimate, tabletop D&D in almost thirty years, and I didn’t really think I missed it since computer RPGs seemed to fill that gap pretty effectively – especially nowadays. When I look at a game like Skyrim, which is huge and beautiful and dynamic, with a first-person view that figuratively puts you right in the boots of your character – when you’ve got all that, who needs a bag of dice and some shoddily painted figurines? But ten minutes into playing Avernum 2, I felt a really powerful nostalgia for those old D&D days. I don’t know if that effect was achieved by design or by accident, and I don’t think I want to know, but I know why it feels so much like old school D&D: it’s all in the exposition.

Read the rest »