Reviews


Reviews
SanctuaryRPG: Black Edition

By Rituro - March 18th, 2015

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Is it fair to say we live in a golden age of roguelike games? Considering the success of games like FTL: Faster Than Light, The Binding of Isaac and even the technically-still-in-early-access Darkest Dungeon, it’s very tempting to agree. The thing is, those games are a little too…well…modern to really capture the aesthetic of the true Rogue experience1. If we really want to go back to the days of the genre’s progenitors and stake a claim to the golden age of procedural dungeon generation and the potential for cruel insta-death encounters, we need to embrace its text-based roots. Enter SanctuaryRPG: Black Edition.

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Reviews
Harold

By Evan Bergstra - March 16th, 2015

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I’ve never been much of an athlete. I don’t mind a bit of regular fitness at home or cycling around town to keep myself healthy, but more structured sports and recreation never sucked me in because I had neither the drive nor the competitive mindset to commit an adequate level of focus or discipline. The idea of hitting or throwing a ball over and over and over with the intent of minor incremental skill gain didn’t appeal to me the way something like drawing did – or gaming. As a youngster I had no objections against flying the same mission, grinding the same dungeon or running the same map over and over and over with the intent of a higher score or a better time. You could argue that between gaming and sports I made the poorer choice, and you’d be right, but I can’t change the past and here we are. This is all somewhat of an unnecessary preamble to introduce this notion: if you find difficult and repetitive gaming nothing but infuriating then you might want to pass on Moon Spider’s Harold; but if you can relate to my childhood attitude then you will probably find Harold an engaging and satisfying title.

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Impressions
’71

By Evan Bergstra - March 15th, 2015

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I know next to nothing about the IRA and the conflict between loyalists and Irish separatists dating back to the 1960s. Wikipedia tells me that the conflict did not see resolution until the Belfast Agreement of 1998, meaning the struggle lasted a full thirty years. Over that span, 3,542 people were killed and countless more injured. I’ll admit to feeling a little embarrassed for not being more familiar with the details, but somehow its story never made it into local public school curricula, nor our general cultural narrative. It was with helpful ignorance, then, that I went to a screening of ’71, the debut film from French director Yann Demange that toured film festivals in 2014. Knowing nothing gave the film an opportunity to tell its story to me with optimal impact, and it accomplished exactly that.

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Reviews
The Order: 1886

By Jorge Figueiredo - March 14th, 2015

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‎There seems to be a lot of grumbling about Ready at Dawn’s fantasy-laced, historically-set adventure, The Order: 1886 for the Playstation 4. I suspect that to many “hardcore” players, it’s not quite “gamey” enough; I, on the other hand, see it differently. To me, The Order: 1886 is a great blend of passive and active, mixing gorgeous sequences of storytelling with challenging game-play (that is scalable) to give players of all stripes a worthwhile experience, provided that expectations are set properly at the outset – and no, this is not about lowering one’s standards so much as it is about having an open mind as to what a game can be.

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Reviews
Monster Hunter 4 Ultimate

By Dana Russo - March 11th, 2015

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Five times. Five times, I have tried to get invested in the world of Monster Hunter – and five times, I have failed. It wasn’t that the game was bad. The franchise has an explosive community of fans that will line up around the block for days just to get the newest iteration. It was more like…the game just wasn’t my cup of tea. Enter Capcom’s Monster Hunter 4 Ultimate for the Nintendo 3DS, where I was given my sixth chance of redemption with the series.

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Reviews
Asus Republic of Gamers
Gladius Gaming Mouse

By Jorge Figueiredo - March 6th, 2015

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‎It has been a while since we reviewed a mouse – but there are always new offerings to help gamers refine their gaming experience. ASUS has been pushing their Republic of Gamers (ROG) line over the last year (see our review of the G20), with their optical Gladius Gaming Mouse being a promising entry in the interface space. Aside from the testosterone-laden reference to warriors from ancient Rome, the Gladius is a solid contender with great performance and some neat features that enable a fair amount of customization.

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Reviews
Ace Combat: Assault Horizon Legacy+
Fight and Flight

By Seán O'Sullivan - March 4th, 2015

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All images are 2D representations of the 3D images.

Fighter jets are cool. This is pretty much the thesis statement of Access Games’ Ace Combat: Assault Horizon Legacy+, a Nintendo 3DS game that conspires to get you into cool looking jets and doing bad-ass stuff as quickly as possible. This is a portable distillation of the stalwart aerial dogfighting franchise, but how much of the arcade thrills can one have on a five inch screen?

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