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Sega Reveals Sonic The Hedgehog 4
Thankfully it doesn’t have Genesis Graphics

By Toronto Thumbs Staff - February 4th, 2010

Sega Reveals Sonic The Hedgehog 4

Big news this morning: Sega’s formerly-mysterious Project Needlemouse is indeed Sonic the Hedgehog 4. The side-scrolling adventure will be available as a digital download and will be released as a series of episodes. The first episode will be available this summer via PlayStation Network, Xbox Live Arcade, and WiiWare.

The game is said to pick up the storyline from Sonic & Knuckles, with Sonic being capable of performing his classic move set. The Wii and PS3 versions of the game will also feature tilt controls.

Via 4 Color Rebellion


Phantasy Star is on the Virtual Console

By Shaun Hatton - September 6th, 2009

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Last Monday, my favourite game of all time was released on the Wii Virtual Console. That game is Phantasy Star. With those two bits of information, one doesn’t have to be Professor Layton to determine what I’ve been playing all week. But wait! I’ve actually been playing a few more games, too. Both Jorge and I have recently completed playing Professor Layton and the Diabolical Box, so expect a review of that in the coming week.

That’s all from me for now. Time to get back to Phantasy Star, which is quite possibly the best 8-bit game ever.


REVIEW
Black Belt

By Chris Hatzopoulos - August 30th, 2009

Black Belt

Black Belt for the Sega Master System is one of the best martial arts video games EVER made. If you enjoy low budget martial art films from the 70s and 80s, then you must play Black Belt. Featuring six levels of fast-paced action, smooth gameplay and innovative boss fights, this masterpiece is unlike anything ever developed circa 1986.

Enter RIKI, the black belt hero. He wears a white karate uniform and wants his beautiful woman KYOKO back. A seemingly wealthy prick named WANG kidnapped her and believes he has the right to do so with his Yakuza gang. Well it’s not actually the Yakuza but we can easily imagine since the setting is “post nuclear war” in Japan.

The genius of this game lies in its perfect amalgamation of clean game play mechanics, inspired graphic design, musical themes and challenge threshold. Starting with backgrounds, detailed imagery draws you into another world with almost surprisingly 3D ground visuals. See breathtaking pagodas, distant cityscapes on the waterfront, ominous countrysides and dangerous dojos all while bustin’ heads.

Read the rest »


Sega Genesis is 20 Years Old Today

By Shaun Hatton - August 14th, 2009

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Sega Genesis is 20 years old today. Sadly, I don’t feel like dressing up in my Cobra Commander outfit to commemorate this occasion because it is freaking hot today. Sorry kids!

The Genesis was my first realization that videogames got better. Before it was released, I thought the world was just going to have Sega Master System and Nintendo till the end of time. Boy, was I a stupid 10-year-old or what?

I remember when it first came out this group of cousins of mine got it right away and never let me play it. They said the controller was too big for my hands, so that I probably shouldn’t buy one either. I think they just wanted to be the only people will cool things. I believe this worked out well for them, because I was secretly planning on vomiting on the fucking thing. I took their advice and I never bought a Genesis, opting instead for a Super Nintendo. In fact, the Genesis I own now was a gift from a friend.

Anyhow, in celebration of this historic event, Sega is asking fans to vote on which Genesis game should appear next on XBLA. I have a suggestion: Michael Jackson’s Moonwalker. Too bad it’s not on the list. This probably just means they’re working on it, right?


Bayonetta Delayed, SEGA Aims for Jan 2010 Release

By Shaun Hatton - July 17th, 2009

Sometimes not all gaming news is hip and exciting. Today we learned that Bayonetta, a game that Jamie fell in love with ages ago and is looking forward to more than his next meal, has been delayed.

According to Planet Xbox 360, Mike Hayes, President and COO for SEGA West, says, “Bayonetta is an extremely important new IP for SEGA and adds a new level of depth to our growing portfolio. As a result of market analysis we have taken a Publishing decision that January 2010 is the optimum release time in the Western Markets to maximize this exciting new title’s potential.”

Here’s hoping Platinum Games takes the extra time to polish the title!


LOOKING BACK ON
Mystery Dungeon: Shiren the Wanderer

By Filipe Salgado - July 15th, 2009

Mystery Dungeon: Shiren the Wanderer

The situation is pretty sticky. I’m on the twentieth level, far enough to be worried about my progress, when I enter a room with a Popster Tank. Don’t let his silly name fool you: He’s one of the toughest enemies in this part of the game. His projectiles hurt you and anything within a one square radius. This is bad news by itself, but there’s a complication: There’s also an Inferno in the room. It’s kind of like a fire creature. If an Inferno gets hit with any sort of explosion, no matter the source, it multiplies. So what was once a tough situation can turn into a no-win situation quickly. I take a breather.

Mystery Dungeon: Shiren the Wanderer for the DS is filled with these situations. The game looks like a Japanese isometric action adventure, but plays Rogue-like. The levels are randomly generated, it’s turn based, and perma-death is everywhere. You’ll never encounter the same game twice, and you can’t master Shiren the Wanderer. This isn’t like a Metroid game, where you can speed run using nothing but dexterity and eidetic memory. Shiren requires thought. Real, honest thought.

Read the rest »


Resonance of Fate - Gameplay Glimpse

By Jamie Love - July 1st, 2009

Resonance of Fate

A new video for tri-ACE’s RPG Resonance of Fate offers glimpses of the battle system, which appears to show a great deal of freedom for party member movement - allowing for gravity defying acrobatics, unleashing waves of bullets, and apparent interaction with the environment. Good watching!

Watch Footage for Resonance of Fate »


REVIEW
Let’s Tap

By Jamie Love - June 28th, 2009

Let's Tap

It’s remarkable that for any length of time Sega was home to Yu Suzuki, Yuji Naka, and Tetsuya Mizuguchi simultaneously. Even more incredible to ponder what energy must have pulsed through the walls of such a building as all three considered the future of their medium through different, sometimes comparable approaches, largely sharing in the singular desire to connect with the gamer on a deeper level.

When Yuji Naka founded Prope Studios with the intention of pursuing the development of new titles separate from his legacy of work with Sega, it was hard to know what to expect. Certainly the responsibility of leading Sonic Team limited the possibility for working on new IPs – much in the same way Kojima speaks of working on new titles but is continually drawn back to the Metal Gear franchise as a foundation of Konami’s fiscal success.

New ideas are reliably risky – it’s a fact. But a new studio offers the chance to create a space where the goal is to explore new possibilities. Studios are too often weighed down by the success of previous titles, enslaved to the inevitable demand for more. Videogames may be a business, but in any other medium there would be more people arguing that the pure pursuit of profit prior to the development of ideas results in bland, soulless creations that corrupt the point altogether. Maybe it’s because videogames as a medium haven’t yet achieved the same level of critical placement, that we focus primarily on the financial aspect. Or maybe we reliably reveal the dollar as our primary concern. But regardless of whether you place more emphasis on the statistics of financial firms rather than the goals and aspirations of those that founded and nourished the industry, perhaps you wouldn’t begrudge me suggesting that this is a very grey and dull way to interpret the medium.

Read the rest »


FLASHBACK
Ghostbusters VS Ghostbusters

By Shaun Hatton - June 15th, 2009

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We blew our graphics budget on this illustration.

Last January, way back when the site only had a handful of readers (oh how we’ve grown!), I wrote a goofy article comparing the NES and Sega Master System Ghostbusters games. With it being the eve of the release of the wildly anticipated this-gen Ghostbusters game, I thought some of you might enjoy the read.

So go read it! »


This Sega Track Jacket is Made of WIN

By Shaun Hatton - June 9th, 2009

Virtua Tennis Jacket

Virtua Tennis is in stores now, and if that wasn’t enough to get me all tennis-happy, SEGA has posted some photos of Virtua Tennis swag on its blog. They’re giving this stuff away, so head on over there and check it out.

I have instantly fallen for this SEGA track jacket, however. I have a gas attendant’s jacket with some nice Nintendo logos on it, but this jacket kills it in terms of coolness. I guess the jacket really is always greener on the other side.