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Sega


Bayonetta’s E3 Trailer

By Shaun Hatton - May 29th, 2009

Bayonetta’s E3 Trailer

Sega’s on the E3 hype bandwagon and has released a new trailer for its upcoming game, Bayonetta. Jamie’s been following the development of this title quite closely and he seems to salivate at the mention of it. This should make for an interesting experience when he gets his hands on it at E3. The trailer, in the meantime, serves up some great over-the-top visuals that will either be enough to hold him over till next week or enough to make his nose bleed.

Watch Bayonetta’s E3 Trailer »


REVIEW
Valkyria Chronicles DLC

By Jamie Love - April 27th, 2009

Valkyria Chronicles DLC

If my constant mentioning of the title, our enthusiastic review, or my “Buy Valkyria Chronicles” campaign across forums and city streets hasn’t gotten the idea across, I’ll reiterate that anyone who owns a PS3 needs to at least try this game once to understand what the fuss is all about. Not only was the game one of the most important releases for 2008, but proved a vital first shot in verifying that Sega had re-emerged as a serious and focused developer as well as publisher. During my campaign I also learned that I’m not alone in believing the game is capable of a long term sales future, gathering new recruits as fresh hands continue picking up rifles in defense of Gallia.

DLC is an essential aid to this cause, offering a fresh reason to discuss the game anew, and rewarding a very loyal following of fans eager for additional content. Valkyria Chronicles is also one of those rare titles that lends to the process naturally given the mission based structure of the game. It’s also clear that the development team appreciates the role that smaller stories play in filling out the scope of a grand conflict, which is exactly what follows with the DLC content. And rather than offering one large download for a larger price, Sega has offered players a choice in the three offerings of Hard EX Skirmishes, Enter: The Edy Detachment, and Behind Her Blue Flame for $4.99 each. We’ve specifically reviewed the latter two given the presentation of stories that branch outside of the larger narrative, subsequently offering a greater appreciation of the entire game.

This doesn’t make Hard EX Skirmishes any less important, but largely self explanatory in that it makes the skirmish mode harder. But it’s important to note that Hard EX does not simply add more opponents to the field. What it does do is change the available tactics by removing the Eidleweiss tank, and adds new enemy aces and weapons while increasing enemy stats. Hard EX also earns its name, living up to the mythical Japanese love of incredibly hard game experiences, so newcomers are warned.
Read the rest »


Pocket Drive Arcade is a Tabletop Genesis

By Shaun Hatton - April 15th, 2009

Pocket Drive Arcade is a Tabletop Genesis

There’s something about Sega fans and their undying appreciation for the company’s consoles that one can just not mess with. Youtube user pocketlucho has created a tabletop arcade unit that actually houses a Genesis console. What went into making this? From the looks of things, a Genesis 3 (I hear collector’s crying at that mentioning), a Space Invaders TV game, a PSOne LCD screen, some wood, and a hell of a lot of creativity and skill.

The process is documented on elotrolado.net with plenty of photos and text. Oh, and he’s also made one using a PC Engine, it seems. This is easily the coolest thing I’ve seen all day. Luckily I didn’t find this yesterday, because it would have had to compete with this video.

Pocket Drive Arcade on YouTube »
Pocket Drive Arcade step-by-step instructions »

Via reddit.com


Custom MADWORLD Jack Figure Kicks Ass

By Shaun Hatton - April 11th, 2009

Custom MADWORLD Jack Figure Kicks Ass

DeviantArt user ebooze has created one of the cooler custom action figures I’ve seen in ages: Jack Cayman from the game MADWORLD. Pretty awesome work! His gallery features a few choice photos of his creation, along with a link to the eBay auction where you can purchase this one-of-a-kind figure. From the auction page:

He stands 6 and three quarter inches tall [and] comes with three attachments held in place with rare earth magnets. The attachments are different chainsaw blades, one large with blood spatter another small blade without blood, and one without the saw extended.

Take a gander »


Catching Up On
Infinite Space

By Jamie Love - March 27th, 2009

Infinite Space

After some initial hype, a general lack of information may have caused Infinite Space to slip off our collective gaming radar. But that other, other Platinum title is still set to explore the depths of space via the DS, with a Japanese release set for June 11th – and what we hope will be a short wait for the North American release thereafter. Gamestop says July 7th for the record.

The concept of navigating and battling through space as well as boarding enemy ships for more personal encounters still has me excitedly anticipating that Nudemaker’s sci-fi RPG will enjoy an extended stay in my DS this year.

Read the rest »


Eighth Wonder of the World
Behold the iCast

By Jamie Love - February 26th, 2009

iCast

Over at the CGCC forums, mad scientist Logicdustbin has unveiled the greatest technological achievement to date – and proven why I voted him most likely to conquer the earth with a robot army. This marvel of gaming aesthetics strengthens my belief that every appliance, device, and utensil, should in some way also be a Dreamcast.

Watch the video after the break, check the forum thread for more images, and then squeeze in a few more rounds of Under Defeat and Triggerheart Exelica with me before Logic’s Killbot legions enslave us all!

Read the rest »


SEGA CHIMES IN, AND SO DO WE,
On Ben Andac’s Deleted Blog

By Toronto Thumbs Staff - January 8th, 2009

Sonic The Hedgehog

This week, a blog post from 2007 became a hot topic within the video game blog world. The post contained some harsh criticism of Sega and was written by Ben Andac, who used to work for Sega Europe and Sony Computer Entertainment Europe as a “Game Evaluator” and “Admissions and Recruitment Executive.” The post in question, along with the original contents of Andac’s blog, has been deleted.

In an age of information overload and at a time when mainstream media outlets strive to present as much news as possible to fulfill the public’s insatiable appetite for more information, the current attention given to an almost two-year-old blog post initially comes across a little odd. After all, bloggers who get paid by the post and per ad click usually post news as soon as they get it, oftentimes without reading the very press releases they happen to be copying and pasting. Something that is this old, then, hardly would qualify as news. So what’s the deal?

Read the rest »


BYTE-SIZE REVIEW
R-Type

By Shaun Hatton - November 27th, 2008

R-Type

Jamie has just written a great piece on Dead Space. Because I see that game as a great homage to the movie Alien, reading his take on it made me think of another game with scary aliens in it: R-Type.

As far as I know, R-Type was the first game that genuinely scared me. The first-level boss, Krell, graced the cover of the Sega Master System version of the game. It was this illustration that would ultimately haunt me more than the in-game menace would (though it would take me years to actually figure out how to defeat him – these were the days before easily-accessible video game information, after all). In fact, it’s quite possible that R-Type fostered my somewhat irrational fear of aliens.

What made R-Type a great experience for me was that it featured such a wide assortment of colourful aliens. Sprite flicker be damned! The slowness of the game may have been in part due to a lack of processing power, but its crawling pace genuinely amplified its creepy atmosphere.

Until I downloaded the Turbo-Grafix 16 on the Wii Virtual Console, the Sega Master System version was the only one I had played. Sadly, it now pales in comparison despite how impressive it still is for an 8-bit title. It certainly still has some of my favourite video game music in it. As a series, though, R-Type is my favourite shooter.


BYTE-SIZE REVIEW
Zillion II: The Tri Formation

By Shaun Hatton - November 25th, 2008

Zillion II: The Tri Formation

When I was younger, a game that let me jump and shoot while riding a bike that transformed into a flying exo-suit could be nothing but completely awesome to me.

In fact, I’m pretty sure I’d be inclined to like any such game even today. Zillion II: The Tri Formation was based on the anime Zillion, which I have never actually seen nor was I aware of as a kid. Turns out the Sega Master System’s Light Phaser was designed to look like the guns used in the anime, which is pretty damn cool.

As JJ, the commander of the White Knights, players are tasked with navigating through eight levels to both rescue comrades Apple and Champ while defeating the goons of the evil Norsa Empire. Stages alternated between auto-scrolling cycle/exo-suit stages and on-foot levels. The Tri Formation is the name of the three-wheeled (and tri-mode) cycle. The on-foot levels each had a boss at the end of them. The boss at the end of the eighth stage, Baron Ricks, was (and still is) a dick. I just played the game today, made it to the end, and he killed me quickly.


BYTE-SIZE REVIEW
Thunder Blade

By Shaun Hatton - November 21st, 2008

Thunder Blade

Thunder Blade was one of the bigger “Arcade” titles on the Sega Master System. Essentially a top-down shooter with some pseudo-flight sim levels peppered in, it provided hours of entertainment to my nine-year-old self. Like with Shinobi, my cousin Mike and I would try to best each other at the game remotely. We’d call one another upon reaching milestones.

“I got to level five – the one with the caves,” was something he got to say before me. The game had its problems, even back then. For one the controls were completely different for the two types of stages. In top-down levels the helicopter moved too slowly. In behind-the-copter stages it moved too fast. There was also a dead zone in these stages where you could stay, not fire a shot, and still pass the stage.

This isn’t a game I’ve ever been able to finish, and even trying to today with my wealth of gaming expertise, I find myself unable to do it. Thunder Blade has ultimately defeated me!