Super Happy Happy Mega-Fun Monday!


Super Happy Happy Mega-Fun Monday!
Samba De Amigo

By Jamie Love - December 29th, 2008

Samba De Amigo

Good morning, fellow Thumbs! Do you know what day it is? It’s Super Happy Happy Mega-Fun Monday!

We here at Toronto Thumbs know that there are so many ways you’d prefer to spend today rather than going to (or being at) work. Perhaps you could be standing in line at a Boxing Day sale while children clamor around you with armfuls of shovel-ware and you just wish you were dead. But before I suffer a complete seasonal breakdown why not let us distract you with the lighthearted remembrance of games past…

The final week of 2008 belongs to the budget title around our office. Shaun has been lost to the black hole that is N+, while I’ve been locked away ever since opening a copy of Space Invaders Extreme. It’s a title people tell me they meant to buy, but didn’t. Perhaps the Square-Enix logo looms large on the box, people fearing a thirty minute cinematic sequence that gives grudgingly misplaced emotions to those iconic aliens. Fortunately the game begins with the first press of a button. New sequences of colored invaders fill the screen, capable of varying patterns of attack and providing bonus stages that quickly pulled me into core game-play that hasn’t suffered any loss for its age.

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Super Happy Happy Mega-Fun Monday!
BoneStorm Edition

By Jamie Love - December 22nd, 2008

Christmas NiGHTS into Dreams

Good morning, fellow Thumbs! Do you know what day it is? It’s Super Happy Happy Mega-Fun Monday!

We here at Toronto Thumbs know that there are so many ways you’d prefer to spend today rather than going to (or being at) work. Of course with Christmas upon us, there’s always the chance that this isn’t an issue today. I gave that possibility some thought, but decided that my shtick isn’t going to work if I have to make adjustments every time you happen to score a holiday. Besides, this time of year can make home as stressful as work. Maybe you’re trapped inside by the snow, surrounded by family and being forced to watch The Santa Clause for the eighteenth time. I admit I’m reaching, but maybe we can try this again…

We here at Toronto Thumbs know that the holidays can be a stressful time. Perhaps family members are taking the opportunity to explain how you’ve disappointed them throughout the year, or small children have invaded your home to torment your pets. But before you steady a chair and tie that garland noose around your neck, why not let us distract you with the lighthearted remembrance of games past…

Two years ago I happened to buy a Sega Saturn bundle on the cheap. It was a box filled with the broken cases and lacklustre titles one might imagine. But near the bottom I discovered an unassuming cardboard sleeve that was the entire packaging for Christmas NiGHTS into Dreams.

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Super Happy Happy Mega-Fun Monday!
Rhapsody: A Musical Adventure

By Jamie Love - December 15th, 2008

Rhapsody: A Musical Adventure

Good morning, fellow Thumbs! Do you know what day it is? It’s Super Happy Happy Mega-Fun Monday!

We here at Toronto Thumbs know that there are so many ways you’d prefer to spend today rather than going to (or being at) work. Perhaps mixing a drink together from all those chemicals beneath the sink? But before you get sippin’ and slippin’ on that toxic Tom Collins, why not let us distract you with the lighthearted remembrance of games past…

Whenever I moan about not really having a childhood, it’s generally understood that I don’t deny having been a child. As with everyone else, I started on the first page of life. The idea is that at an early age I began perceiving my surroundings and situation with an air of egotism that made them far more serious and thus less fun. Maturity is often gauged in absence, in the denial of that pure, whimsical and imaginative freedom that childhood represents to those wanting a second helping of it. And one of the more serious pursuits in video games during my childhood was the RPG. They had an air of maturity, doing away with all that fast-paced action and requiring a real effort on my part to play. I’d need to devote weeks of my time to the quest, any down-time spent mapping out strategies and making detailed lists regarding magic, supplies, and enemy HP.

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SUPER HAPPY HAPPY MEGA-FUN MONDAY!
Space Channel 5 Part 2

By Jamie Love - December 8th, 2008

SUPER HAPPY HAPPY MEGA-FUN MONDAY! Space Channel 5 Part 2

Good morning, fellow thumbs! Do you know what day it is? It’s Super Happy Happy Mega-Fun Monday!

We here at Toronto Thumbs know that there are so many ways you’d prefer to spend today rather than going to (or being at) work. Perhaps starting your car with the windows down and the garage door sealed? But before you go tripping the monoxide-fantastic, why not let us sway your will to live with the lighthearted remembrance of games past…

Today we finally pay an overdue visit to the age of Dreamcast, unfortunate proof that the light burning twice as bright, burns half as long – at least in the West. The revolution still lives on in the hearts of all those of the DCUnderground, those true believers waiting for the opportunity to dream again. And who can blame them? The Dreamcast represented a wealth of titles, overwhelming gamers with a return to rich, vibrant color palettes and worlds of unseen depth and unique mechanics. Truly, this was my Woodstock.

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Super Happy Happy Mega-Fun Monday!
Sheep Raider

By Jamie Love - December 1st, 2008

Sheep Raider

Good morning, fellow Thumbs! Do you know what day it is? It’s Super Happy Happy Mega-Fun Monday!

We here at Toronto Thumbs know that there are so many ways you’d prefer to spend today rather than going to (or being at) work. Perhaps taking a bath with that new toaster you bought! Two bagels at once, what an age we live in! But before you start experimenting with the conductive attributes of Mr. Bubbles, why not let us distract you with the lighthearted remembrance of games past…

This week we again visit the PSOne era, that golden age when expanding game sales and the advent of cheap CD technology resulted in titles being produced faster than game designers could be bred – which I’m told led to strange experiments with farms, DNA samples, tubes and the like. It was a time in gaming history that shared attributes with the Atari age, primarily because demand and opportunity led to some truly awful games being created by the storm of small and growing studios that suddenly appeared. On the other hand, there were games that presented solid ideas and design concepts that might never have seen the light of day if not for that environment

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Super Happy Happy Mega-Fun Monday!
Tail Concerto

By Jamie Love - November 24th, 2008

Super Happy Happy Mega-Fun Monday!

Good morning, fellow Thumbs! Do you know what day it is? It’s Super Happy Happy Mega-Fun Monday!

We here at Toronto Thumbs know that there are so many ways you’d prefer to spend today rather than going to (or being at) work. Perhaps running a power drill through your frontal lobe comes to mind? But before you start puzzling over which bit size might best penetrate your skull, why not allow us to distract you with the fun remembrance of games past…

During the storied reign of the PSOne, Atlus truly established itself as both a developer and publisher of uniquely epic RPGs, offering gamers vastly new experiences during an unparalleled RPG renaissance. But one title that slipped passed many was CyberConnect 2’s 3D platformer, Tail Concerto. While Sony was pushing for more mature titles to expand sales, Tail Concerto harkened back to a simpler time. Do you remember when dogs and cats lived in a world of floating islands called Prairie? When robotic suits assisted police dogs in chasing down mischievous kittens, capturing them with bubbles? Doesn’t sound familiar? Well Pepperidge Farms remembers!

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