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ZAZZY!
PlayStation.ca Gets a New Look

By Shaun Hatton - December 23rd, 2009

PlayStation.ca Gets a New Look

For the first time since its launch a few years back, PlayStation.ca has received a major overhaul. Kyle Moffatt, Senior Public Relations Specialist, Sony Computer Entertainment Canada, announced the redesign today on the PlayStation blog.

The new PlayStation.ca has a cool new interface allowing visitors easier access to information about not only Triple-A titles, but also about various consoles, hardware, news, and special events. Each game title featured on the site is accompanied by big, bold visuals, including game screenshots and videos.

Apart from the redesign, content has now been grouped in blocks, which help connect similar pieces of connect. SCEC is also planning additional unique content for the site in the near future. With this new look and site information structure update, PlayStation.ca has become the best of the three console manufacturers’ Canadian public portals.


BYTE-SIZE REVIEW
Motorstorm: Arctic Edge

By Filipe Salgado - November 9th, 2009

Motorstorm: Arctic Edge

Motorstorm: Arctic Edge starts like a Coors Light commercial: The camera follows helicopters as they weave between snow-capped mountains over a pristine white landscape. The helicopters unload their cargo and, instead of six-packs or inappropriately dressed women, its cars and ATVs. Like Coors Light, Arctic Edge is a pale imitation.

The Motorstorm series is known for its vibrant graphics and Arctic Edge, being released on the PS2, can’t compete with its next gen cousins. Even adjusting the curve, the style of Arctic Edge is muted and gray. I would rather drive through the pure snow of the intro than the depressing steelworks and mud look the game goes for. The scant bit of colour that finds its way into the game is neon loud and garish. Crashes are shown in slow motion, a feature seen in the Burnout series, but in those games the slow destruction is a thing of beauty and gives you the chance to crash into competitors. Arctic Edge’s version is neither beautiful nor practical, but a waste of time.

Speaking of crashing: I got a clear lead during a race, but then I crashed. Five times. In any other game I would’ve had to restart. Here I didn’t lose my position. That’s right, five crashes and nobody had managed to pass me. This happened several times. On one stage there was a “challenge” to remain in first place for ten seconds straight. Aren’t challenges supposed to be difficult?

The accelerate button isn’t the standard X button, but rather R1. X is reserved for boosters, which give you a burst of speed, but can explode if overheated. Driving through snow could help with the overheating, but differentiating between which shade of white means ice and which means snow is not a task to be attempted at 100 miles per hour. It didn’t matter though. I’d hold down the X button out of instinct and explode into a fiery (slow motion) wreck. It was okay, though. I’d still be in first.


REVIEW
Teenage Mutant Ninja Turtles Smash Up

By Shaun Hatton - October 5th, 2009

Teenage Mutant Ninja Turtles Smash Up

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REVIEW
SingStar Queen

By Shaun Hatton - September 13th, 2009

SingStar Queen

Ever try singing a Queen song? It’s not easy, and despite how good you think you sound belting out “Bohemian Rhapsody” at the top of your lungs in your car along to the radio, know that you likely sound really bad. Even Paul Rodgers, the man selected by Queen to substitute for Freddie Mercury from 2004 onward, can’t fill the man’s shoes.

So it’s armed with this knowledge that one attempts to tackle SingStar Queen – a collection of 25 songs (20 on the PS2) from the band’s great catalogue that you can try to sing along to. It’s hard to list amazing rock vocalists and not have Freddie Mercury anywhere near the top; the game can be very hard, to say the least.

But what’s a game without challenge? Besides, SingStar will go easy on you if you let it. Most of the fun of the game isn’t in trying to sound like Freddie Mercury (most of the songs are his, so fans of Roger Taylor- and Brian May-sung tunes will have to hope for some DLC or sing along to the albums).

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REVIEW
King of Fighters ‘98: Ultimate Match

By Filipe Salgado - September 3rd, 2009

King of Fighters ‘98: Ultimate Match

King of Fighters ‘98: Ultimate Match puts up a strong front. By it being a loving remake of a niche title in a niche series, it’s hard to feel welcome as a newcomer. Everything, from the unlockable art to the bonus disc with wallpapers and trailers, is a shrine to the original King of Fighters ‘98. This is a title you go into the EB looking for, not one you casually come across, read the back of, and bring home with you. Odds are, you know right now if this game is for you.

Playing the two single player versions didn’t really change my mind. There’s a static lifeless feeling to them. There was no competitive drive, no reason to go forward. The natural habitat for fighting games is the arcade, and the competition is supposed to spur you on. It’s part challenge, part exhibition. Fighting games in the past have gotten around this either by creating robust single player modes, like the Soul Calibur games, or by working on fulfilling online modes, like Street Fighter IV. King of Fighters ‘98: Ultimate Match lacks both.

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Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon Box Revealed!

By Shaun Hatton - April 22nd, 2009

Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon Box Revealed!

Long-time readers of this site will know that Jamie Love is our resident RPG lover/guru/game hoarder. It’s true. He won’t let any of us play the RPGs until he has his way with them first. That’s fine with the rest of us, because the guy’s so into them that he can blaze through them in a matter of days. You know what that is? It’s hardcore, man.

Fittingly enough, the RPGs Jamie’s been talking about are also hardcore, and not just in length and narrative. Just check out the box of Atlus’ Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon. Yes, that is the full title. And if that’s not “epic” enough for you, the premium bundle box looks more like a special edition toy than a videogame. Just look at that cute little guy packed in there, and the way the game case is slanted rather than obscured behind the figure to conserve space, which in turn would have maybe meant more of these on store shelves. Seriously, if you see this in-store you should buy it before Jamie does. He’s got about 30 copies of Chrono Trigger and Earthbound.


SingStar Queen Coming August 18

By Shaun Hatton - April 16th, 2009

SingStar Queen Coming August 18

Today Sony Computer Entertainment America announced the upcoming SingStar Queen for PlayStation 2 and PS3, which will be made available as a standalone disc August 18.

The PS3 version looks to be the one to get, as it will include 25 songs compared to the PS2 version’s 20. And if you think Queen only had about three good songs: you’re dead fucking wrong. While the band’s level of musicianship and experimentation with sound was nothing short of amazing (even today but especially for its time), there’s no denying that Freddie Mercury’s outstanding vocal range is what made Queen.

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REVIEW
Monsters VS Aliens

By Shaun Hatton - April 13th, 2009

Monsters VS Aliens

Monsters VS Aliens is the latest computer-animated family fun film from Dreamworks, who have a history of making their characters grin uncomfortably. The videogame based on the flick is out now on every current console imaginable, ensuring that whatever deck you’ve got sitting at home, you and your children will be able to play this on it. The game focuses on four chapters, which are presumably based on the events in the film.

It should come as no surprise that the game is definitely aimed at a youth audience. Difficulty, therefore, is kept at a minimum even during the most hectic of boss fights. This doesn’t mean the whole game is a cakewalk, mind you. There are still plenty of platforming puzzles and interesting game mechanics for more mature gamers to enjoy (provided they’re still young at heart).

The premise of Monsters VS Aliens is just about summed up nicely in its title. In the game, the player controls the monsters on their missions against man and then alien forces. The plot is split up into chapters, which each chapter split up further into scenes. Each scene has players taking control of different monsters in the team. While the team has five characters, however, the single player game only allows you to use one of three of them. Each monster in this sense has his/her own scenes – so you won’t be able to play as another monster in someone else’s stage. In fact, each stage environment is built perfectly to suit the monster that you control during it. So who are these monsters?

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REVIEW
SingStar ABBA

By Michael Pugliese - December 21st, 2008

abba.jpg

“Can you hear the drums Fernando?”

This is the beginning line to ABBA’s  super hit “Fernando”, the first song I attempted to belt out when I popped in SingStar ABBA.  To give you an indication of how things went, I didn’t even know this line, let alone the rest of the song.  This is fundamentally the problem with a a game like SingStar that thrives in a party environment, being focused on a single group.  That being said, the game mechanics themselves haven’t changed (for better or for worse) and SingStar ABBA still makes for an entertaining experience overall.

Everything we have come to love about the series is present in this latest iteration, although there have been no changes to the tried and true formula at all.  Much like SingStar vol. 2 for the PS3, no additional functionality is made available by purchasing the disc.  What you do get is 25 of the Swedish pop group’s biggest songs (only 20 on the PS2 version), a number that falls slightly shy of the 30 tracks per disc that we’re used to up to this point.  This really is a testament to ABBA’s success over the years though, as there are few bands that could fill a disc with that many well known hits.

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REVIEW
Eternal Poison

By Jamie Love - December 17th, 2008

Eternal Poison

The kid behind the counter stared at me for a solid minute after I asked. He likely hoped I was joking, but when I didn’t crack a smile he set about finding me a copy of the game that hadn’t been opened and covered in pricing stickers. And it was a relief since I was already being knocked over by parents struggling to remember titles and gazing at box covers in utter confusion. It was also late and I didn’t have the will to start arguing about why an opened game isn’t new anymore. But is there any other media product where that’s even a debate? Okay, I promised I wouldn’t go there today, but you already know where I was! Anyway, during the ten minutes it took him to dig past releases on that mystical shelf behind the counter, I began to feel that despite my initial excitement, my quest for the Eternal Poison was going to prove difficult.

Starting the game seemed to prove my suspicion, though at first the CG sequence I was treated to looked promising. Not ground-breaking, but certainly in line with the semblance of production values. The game’s central character, Thage, was enticing in her Gothic lace and sharp green eyes. Her companion/servant was a magical creature known as a Majin, the race of creatures encountered in the game. He looked as if he’d just emerged from a Studio Ghibli production, which is a good source to borrow inspiration from.

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