To me, Geometry Wars has always been the embodiment of old-timey gaming values. Back in the olden days of gaming there were no checkpoints, nor were there difficulty levels – there was just…the game. Anyone who ever poured quarters into PAC-MAN ot Galaxian knows what I’m talking about – games in which the first few waves seem almost too simple, and are later replaced by insanity. Your reflexes have to be able to keep up – or its back to square one. Those were the halcyon days where timing and wits were your only resources – and Lucid Games returns once again to these values in Geometry Wars 3: Dimensions for next-gen (and last-gen) consoles. While there are a few more twists, the essence of the game is still the same – and it is still hella fun.
The latest survival horror game to hit current generation consoles is directed by none other than the original creator of the Resident Evil series, Shinji Mikami, considered by many to be the father of the survival horror game genre. With his name attached there is a lot of hype and high expectations around this game since the last title in this genre he was involved with was the critically acclaimed and fan favourite, Resident Evil 4, which was released just under a decade ago. With a new studio and team, Tango Gameworks, can Shinji create another horror masterpiece in The Evil Within? We were sent a PS4 copy to determine the answer to this question.
Tinkerbell, the fairy, has been around for as long as Disney has existed. Indeed, she has been a part of the Disney title sequences for quite a spell, and she has been enjoying something of a revival very recently thanks to her starring role in a number of new films. Now, this feisty fairy joins the ranks of the other characters in Disney Infinity 2.0; and let me tell you, this Disney Original character is nothing to sneeze at.
For many, downloadable content is the bee’s knees. Whether adding weapons, expanding environments, fleshing out a new story, or introducing new characters, DLC is a great way to squeeze a little more value out of a franchise – for both developers and players. Over the last few years, Ubisoft has been releasing some great DLC to accompany their flagship titles. These additional adventures extend the life of the core games in very entertaining ways. DLC like Freedom Cry (Assassin’s Creed IV) and The Tyranny of King Washington (Assassin’s Creed III) are each very compelling and entertaining (I highly recommend both of them) – and Bad Blood, the most recent story DLC for Watch_Dogs, is right up there.
Scottish princess Merida is equally as comfortable addressing a crowd at a royal function as she is riding her horse Angus through the countryside at breakneck speed (usually hitting a bullseye with every target that’s within range of her powerful bow). Mastering these skills took time, of course, not to mention a witch, a bear, and an evil spirit – but master them she did. The fifth princess in Infinity (Anna, Elsa, Rapunzel and Vanllope Von Schweetz being her forerunners), Merida brings her fiery personality and indomitable will to the franchise.
A new holiday season is upon us, as evidenced by all of the tell-tale signs: the leaves are changing colour, the air is getting cooler and crisper, and the dance games are all being released. In the “if it ain’t broke, don’t fix it” category, Ubisoft’s Just Dance 2015 doesn’t really shake things up too badly – but then, it never really has. Of course, this doesn’t seem to prevent it from being one of the most anticipated and loved titles in the world. Minor improvements, a few new features, and a refreshed song selection await anyone who wishes to shake a tail feather or two in front of their Xbox One’s Kinect camera. Ubisoft sent us an Xbox One code for Just Dance 2015 – and we really dug it.