Too Human’s Lookin’ Good
By Shaun Hatton - August 12th, 2008![]()
I had a chance to play Too Human tonight at the Toronto launch party for the game. Six game stations were set up at the fancy Spoke Club on King St. while several journalists and Silicon Knights staff members mingled. In a separate room, a large screen setup was available for play.
This was the first time I played the game since last October’s press preview at Silicon Knights’ St. Catharines headquarters. It played more or less how I remembered the preview build playing – only this time for some reason I kept trying to move the camera around rather than realizing that the right analogue stick is ONLY for melee attacks. I played for about a half hour and passed the controller onto someone else, opting instead to watch other people play, which ended up being just as enjoyable if not more interesting.
Watching other people play games without actually talking to them or giving them hints reveals a lot about their thinking processes. Some people were obviously a lot better than others at holding their own against the relentless horde of enemies, and it was interesting to see the more gifted gamers play through the various levels.
After much internet hoopla and tonnes of forum flame wars, Too Human is finally coming out next week. Will the haters be won over? Probably not, as it’s not in their nature. However if you go into this one with an open mind you’ll very likely be pleasantly surprised. I’m definitely looking forward to playing the whole game despite some control issues I have with it.
UPDATE: Apparently the control issues I was having with the game were in some part due to some sort of monitor calibration issue. I played Too Human for a good hour on a tube television and it played much smoother. Odd that the demonstration set-up would be slightly off like that but unfortunately things like that do happen. More to follow…
