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DGamer Brings Social Networking to DS

By Toronto Thumbs Staff - May 14th, 2008

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When the DS version of The Chronicles of Narnia: Prince Caspian launches Friday, May 16, it’ll come with a little something extra. Not only will the title’s release coincide with that of the film, but it will also mark the launch of DGamer, Disney’s own social networking game community aimed towards kids of all ages. The service barely gets a mention on the game’s box art, but many players may end up spending more time with DGamer than with Prince Caspian (which is still a very fun game, trust me).

Brian Green from Fall Line Studios and Michelle Liem from Disney Interactive Studios were in Toronto last week and they demonstrated both DGamer and The Chronicles of Narnia: Prince Caspian for Toronto Thumbs.

DGamer has been compared to Xbox LIVE because games that include DGamer functionality have “honors” that can be unlocked by completing various tasks in-game, much like LIVE has its infamous achievements. But in a way, the social aspect of DGamer is arguably more social than the comparison might imply.

Players can use the service to chat with friends and check leaderboards, but also to send virtual gifts, participate in polls, and show off their customized avatars. In fact, DGamer marks the first time gamers will be able to use their Nintendo DS to communicate with PCs and other DS systems over the Nintendo Wi-Fi Connection in a family-friendly manner.

Right now, there’s no functionality to invite friends from a DGamer chat directly into a game, but that’s not to say it won’t happen somewhere down the line. Right now, both Green and Liem are very much focusing attention on the fact that DGamer already does a lot of cool things, but won’t rule out or confirm any future possibilities.

The user avatars are a lot like Miis, only more robust. You can choose from different types of eyes, noses, mouths, face shapes, and skin colours just like you can with a Mii. But the real fun is in accessorizing your avatar. Right off the bat, you have several different top and bottom clothing designs to choose from, and each piece of clothing has several colour schemes. So if you and your buddy have a thing for argyle sweaters, you can at least have different-coloured ones.

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I’ve Got Pokémon Fever Again

By Shaun Hatton - May 7th, 2008

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Nintendo was nice enough to send over a Pokémon care package this weekend. I’ve started to play Pokémon Mystery Dungeon Explorers of Time for Nintendo DS and I gotta say, I’m once again hooked on Pokémon. Sure, I’m pushing 30 but who cares? So far the game’s been nothing but fun and even good for a few laughs. Adam’s reviewing its counterpart title, Explorers of Darkness, but I don’t believe he’s gotten too far into it yet.

What I like best about Pokémon titles is that despite their cute and cuddly exterior, the game mechanics are actually in-depth and they feature a tonne of colourful characters. Oh, and let’s not forget the fact that the franchise’s flagship titles have you training cute little animals to beat the crap out of each other until they nearly faint (with the secondary intent to collect at least one of each type). Very strange, indeed.

Between this game, Mario Kart Wii, Condemned 2, GTA IV, and several others, it looks like I’ll be busy for quite a while longer.


KORG DS-10 Will Bring Synths to a New Level

By Shaun Hatton - March 25th, 2008

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Sometimes math can be fun: DS + KORG = Awesome.

By taking the design concept of KORG’s famous MS-10 synth and marrying it with the DS’s compact form factor, touch control and wireless capabilities, KORG may very well be unleashing a monster. They aim to have the program be accessible to beginners but robust enough for professional synth players.

From the company’s official site:

In addition to the two analog synth simulators and drum module, a 6-track/16-step sequencer enables precise control and provides a wide range of musical possibilities. Several units can be connected and played together through a wireless link, and this and other features make the Nintendo DS and KORG DS-10 almost limitless in their application - they can take you places that no single synthesizer can.

There’s a whole bunch of additional technical jargon that’s enough to get me super excited about the release of this software. It could very well replace my dual-keyboard Thomas electric organ. Check out a sample of music from the KORG DS-10 or just visit their site for more information.

The KORG DS-10 synthesizer program for Nintendo’s mighty DS will be available in Japan this July, with a North American release hopefully following sometime shortly thereafter.


Professor Layton Deleted Scene Found!

By Toronto Thumbs Staff - March 20th, 2008

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There are over 20 deleted scenes from Professor Layton and the Curious Village hidden somewhere on Toronto Thumbs.

One of the deleted scenes from Professor Layton and the Curious Village has been found! It’s an outtake of one of the conversations Layton and Luke have about a cat playing with a mouse. Check it out!

Local legend has it that there are over 20 such deleted scenes hidden throughout Toronto Thumbs. They’re hidden so well that even we do not know where they are anymore. How did we get ahold of these? No one knows for certain. But in all likelihood, some mischievous staff members might have been bored and decided to make them up. What better way to pay homage to one of the best DS games ever?

Don’t forget to check out our Resident Evil 4/Professor Layton wallpaper and our Layton review, too.


Guitar Hero On Tour for DS: odd and awesome

By Shaun Hatton - March 19th, 2008

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The Guitar Hero on Tour website goes live tomorrow: guitarheroontour.com

A video surfaced today which shows just how Guitar Hero on Tour, the DS iteration of the rock game phenomenon, will be played. Wired has a good write-up on it along with a video embedded from IGN.

The video shows what I can only describe as and odd and yet awesome control scheme for the game. Having Guitar Hero on the DS is indeed a very ambitious undertaking, but this video looks like it may actually work. Not only that, it looks like it will work well. By utilizing an attachment that has the coloured fret buttons on one side, players can hold the ds with one hand while strumming the touchscreen with what looks to be an included pick with the other. Brilliant!

The official site for the game is set to launch tomorrow. Here’s to the day that I’ll be able to annoy not just neighbours, but fellow commuters with the clickity clacking of my rockin’ out.


Disney Announces Ultimate Band

By Syd Bolton - February 27th, 2008

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Disney knows how to rock.

Well it had to happen. Send in the Rock Band clones! Only this time, Disney Interactive hopes to appeal to the whole family with their Ultimate Rock Band, which is slated to make a bang this holiday season on the Wii and DS.

The game won’t require any special peripherals and will allow for online play. While not having to resort to custom controllers will help keep console clutter down, can the Wii Remote + Nunchuk pull off simulating guitar, bass, and drums? Will this game make use of Nintendo’s upcoming Wii Pay & Play service? It’s too soon to tell.

It’s being developed by Utah-based Fall Line Studios (which was formed by Disney in 2006). Disney is also working with London-based music consultants, Radial Music to come up with Ultimate Band’s song roster, which promises to combine classics with some of what they’re calling today’s “hottest” music.

Ultimate Band invites kids, tweens and teens to join in the jam session,” says Craig Relyea, senior vice president of global marketing at Disney Interactive Studios. “And whether they choose guitar, drums, bass, or front man, members don’t need to buy costly, single-function peripherals to play their way through Ultimate Band’s deep song list, dynamic venues, and customizable characters. The Wii Remote and DS stylus are the only tools they’ll need to reach rock stardom in Ultimate Band.

The DS version of the title will also be a rhythm-based game but will also include a built-in recording studio, of sorts. And yes, it promises to have a full complement of instruments: guitar, bass, and drums.

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REVIEW: Professor Layton and the Curious Village

By Shaun Hatton - February 24th, 2008

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Developed by Level-5 and published by Nintendo for DS

OVERVIEW
GRAPHICS
SOUND
CONTROLS
FUN
REPLAY
When the wealthy Baron Reinhold passes away and leaves a puzzle as his last will, the famous Professor Layton and his young assistant Luke are on the scene to help figure things out. But when the pair make it to the village of St. Mystere, home of the late Baron, they find that things may not be as simple as they’d like them to be.

Rather than unravelling just the mystery they were called there for, they realize that something else is afoot. Indeed, something much bigger than the two of them could have imagined is somehow connected to their case.

Baron Reinhold’s will stated that whomever should find the family heirloom known as The Golden Apple would be the one to inherit all of his estate. Turns out, however, that Reinhold owned just about the whole town. So it comes as no surprise that everyone tried to find this Golden Apple. Unfortunately, no one was able to find it, and that’s where you come in.

As Layton and Luke, you must solve the mystery of St. Mystere, one puzzle at a time, so that the story plays out to its end. In fact, remove the story elements and the game is indeed nothing more than timeless and contemporary mind-bending puzzles.

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REVIEW: The Legend of Zelda: Phantom Hourglass

By Jorge Figueiredo - February 18th, 2008

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Developed and published by Nintendo for DS.

OVERVIEW
GRAPHICS
SOUND
CONTROLS
FUN
REPLAY
My introduction to The Legend of Zelda series was through The Legend Of Zelda: The Wind Waker for GameCube. I can’t tell you why I had never been interested in the series before. Given the number of hours I poured into Wind Waker, you’d think I was a devoted fan of the series since the beginning (you can ask Shaun how obsessed I was with finishing this game).

So you can imagine my glee when Legend of Zelda: The Phantom Hourglass debuted for the Nintendo DS. Go ahead. Imagine!

Are you done imagining? Good.

Phantom Hourglass picks up where Wind Waker left off. Link has just finished saving Hyrule (once again), when suddenly he comes into contact with the legendary Ghost Ship. His captain, Tetra, leaps aboard in search of booty, but is essentially kidnapped. In an attempt to save her, Link leaps aboard the Ghost Ship, only to be hurled overboard and lose consciousness.

When he is revived, he finds himself on an island he doesn’t recognize. From here, you’re in control of Link and you must help him find the Ghost Ship and rescue Tetra.

Gameplay essentially switches between transit mode and dungeon-crawling mode. You will either find yourself sailing one of the four seas (on the S.S. Linebeck steam-powered paddle boat), or running around on islands exploring dungeons, solving puzzles, and talking to people.

Like Wind Waker, the production quality of Phantom Hourglass is very high. It’s what we’ve all come to expect from this series. The cel-shaded graphics are tight, and due to the simplistic nature of the design, the animation quality is incredible. It’s a bright, cartoony game. But that doesn’t take anything away from it, in my opinion. In fact, I would say it is very effective at drawing players into the fairy-tale nature of the story. The dual screens are used very effectively, too, allowing a new visual twist to play that wasn’t present in Wind Waker. It’s nice to have access to maps on the top screen.

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