REVIEW
Fire Emblem: Shadow Dragon
By Shaun Hatton - March 8th, 2009
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If you’ve played Super Smash Brothers Brawl and wondered just who the hell this Marth guy was, you weren’t alone. Marth was the lead protagonist in the Famicom title, Fire Emblem: Ankoku Ryū to Hikari no Ken, which hadn’t previously been released this side of the Pacific until the recent release of its remake, Fire Emblem: Shadow Dragon for the Nintendo DS.
As fate and genealogy would have it, Marth is the prince of the kingdom of Altea, which at the start of his adventure had come under attack from the evil forces of Dolhr. Soon thereafter, he realizes his duty to Altea is to lead its forces in battle and reclaim the glory of his kingdom. Though his rag-tag group of followers is initially small, throughout his adventure, he meets new friends and foes, and even meets a few who are both. The growth of his army in the story complements the game-play; new character types are slowly introduced, giving players time to become acclimated to the strengths, weaknesses, and particular quirks of them at a comfortable paces.
Shadow Dragon, like other games in the franchise, is a turn-based strategy role-playing adventure. In many ways, it’s comparable to the much-acclaimed Advance Wars series in that they both feature grid-based battlefields and rich stories. I personally prefer the knights, mages, dragons, and general fantasy setting to the mechanical warfare of Advance Wars, so for me Fire Emblem wins in that department.