Book Report
Video Game Storytelling
What Every Developer Needs to Know About Narrative Techniques

By Jorge Figueiredo - January 10th, 2015


Every once in a while I end up reading a book that should be read by almost everyone that I know – whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. Written by Evan Skolnick, a twenty-five-year veteran of story and game development experience (at world-class companies, for the record), this book is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry.

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Game Developers Conference 2014
Pre-GDC Meet-and-Greet

By Evan Bergstra - March 15th, 2014


Have you been working on a game, but find the prospect of finding your footing against insurmountable competition completely daunting? The Game Developers Conference might be a good place to start, and Toronto Thumbs has an inside scoop on how to make the most of it.

GDC comes to San Francisco every spring, bringing over 23,000 “programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.” It’s a pretty big deal if you’re in the gaming game, and the good folks at the Ontario Media Development Corporation (OMDC) and Interactive Ontario (IO) put together a panel discussion and mixer last week for devs in Ontario to get some helpful information before flying down.

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New Tech

By Jorge Figueiredo - September 16th, 2012


Concerns about the security of online transactions have been around since e-commerce really took off; these concerns have grown considerably given how many accounts have been hacked (even quite recently). Now, in addition to this, consider the additional inconvenience of entering all of your info repeatedly whenever you want to buy something online (unless you decide to bite the bullet and leave the information stored in your account). It is a sure bet that people are working on an easier and more secure way to pay for online content.

Enter boxPAY, a payment service tied to your mobile device (check it out here). We had a few questions for Ian McConnon, Co-Founder of boxPay, who kindly answered our queries.

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Industry and Community

By Jorge Figueiredo - August 6th, 2012

Verold’s humble office space.

Verold is a haven of collaboration. Situated just north of Yonge St and Bloor St in downtown Toronto, Canada – unassumingly on the second floor of a building that looks like every other one on the block, the folks at Verold are hard at work making 3D content universally accessible using Verold Studio. Verold hosts a number of indie projects on their site in gallery form, hoping to shine a light on local talent.

I had the chance to sit down with Jad Yaghi (CEO and Co-Founder), Leslie Bradt (Marketing Communications Manager), and Ross McKegney (CTO) about their operation.

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Higher Learning
Post Grad Game Development

By Jorge Figueiredo - November 8th, 2011


Years ago, when I was in University, the only courses remotely related to gaming involved making Snakes and Ladders using the Turing programming language*. From here, you would move on to more advanced programming which, as far as I remember, had very little to with games and more to do with creating programs that were secretly being used by the military**. Fun stuff.

Nowadays, those who want to jump into the video game industry have a lot more choice in the matter. There are so many more programs available to people now than there used to be in the past. Lots of different institutions are increasing their portfolio of awesome courses and programs, catering to those who are hungry for makin’ games!

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