Belkin WeMo Insight Switch

By Jorge Figueiredo - April 15th, 2014


I think Belkin’s WeMo line is pretty spiffy; great functionality and cool form. Take the WeMo Switch, the pass-through power feed with the capability to do intelligent things. If there was a disadvantage to this device, it would be its size. While it is not huge, it does occupy some wall real estate (although, it is designed not to interfere with the second electrical socket on a standard wall plate). Now what if I were to tell you that Belkin has another, similar product? Sure, the WeMo Insight Switch costs a bit more money (it’s about $10 more expensive than the Switch), but it brings usage monitoring functionality as well as a smaller form factor to the table. Belkin sent us one to try out, and definitely meets the same level of awesomeness as the Switch. In fact, I think that it surpasses it!

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Worth iTrying
Mobfish Hunter

By Dave McLean - April 2nd, 2014


It’s hard for me not to compare Appxplore’s Mobfish Hunter to Monster Jam. They both operate under the same pricing model: they’re free to download but reliant on in-game purchases to make money; and if you don’t want to fork over money for extras and shortcuts, you have to grind away for upgrades and wait patiently for the counter to restart once you’ve used up all your turns. All similarities end there. The differences between the two games are many, the most important of which being: Monster Jam is a boring, clumsy, forgettable wreck – and Mobfish Hunter is a brilliantly executed, super-addictive joy.

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Worth iTrying
Dungeons of the Endless

By Dave McLean - March 28th, 2014


I don’t like to exaggerate, so I wrote and deleted the following statement five times before finally committing to it: Amplitude Studios’ Dungeons of the Endless is the hardest game I’ve ever played. Sure, there are plenty of games that become nearly impossible when you crank up the difficulty, but this one is ridiculously hard by default. You get to choose the difficultly level right at the start, and your choices are “Easy” and “Too Easy”, but that’s just a joke on the developer’s part. Both settings are extremely difficult, and while I can’t prove it, I’m pretty sure that the Too Easy option is actually the harder setting of the two.

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Worth iTrying
Stack Rabbit

By Jorge Figueiredo - March 21st, 2014


There is a concept called “the decay of fact”, where things that we think to be true actually have a good chance of not being true in a decade or so (due to new scientific findings and what not). That being said, there are some facts that are irrefutable, and will never change from being true. One such constant is the cuteness of bunnies. Disney’s Stack Rabbit (for iOS) incorporates this well-known rule into a free-to-play matching-type puzzle game to great effect, resulting in a fun and addictive experience that eventually becomes quite challenging.

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Worth iTrying
Tree Wars

By Jorge Figueiredo - March 7th, 2014


Going squirrely looking for something to play on your iOS device? It might sound nuts, but Funday Factory’s Tree Wars might bring you out of hibernation. This cute real-time strategy game is an all-out turf war between squirrels and beavers and is as charming as it is addictive. Be warned, there is some inconsistent difficulty levels in this game – but for the most part, it is a lot of fun!

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SteelSeries Stratus
iOS Game Controller

By Jorge Figueiredo - February 26th, 2014


I think touch-based tablets and smartphones are pretty cool. Over the years, like most technology, they become increasingly powerful and useful. Gaming on these devices have changed considerably in a relatively short time; long gone are the days where Paper Toss was the bee’s knees. Of course, some things have not changed. For the most part, playing these games involved your hand being between your eyes and the screen. This isn’t an issue when one is playing a game like Angry Birds; however, playing things that are more action-oriented can be problematic. Enter the SteelSeries Stratus, a wireless controller for your iOS device that may be the solution to this issue.

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Worth iTrying?
Monster Jam

By Dave McLean - February 3rd, 2014


I’m trying to rile myself up and be angry at GameMill’s Monster Jam, but videogame rage is for the young and all I can muster is disappointment. I feel like a teacher shaking my head at a bright student’s squandered potential. There’s the shell of a perfectly good game here: the graphics are solid; the varying play modes show that it involves more than just large cars crushing small ones; and the voice-over that enthusiastically growls, “Monster Jam! As Big As It Gets!” when you first boot up suggests there’ll be some of that classic monster truck banter throughout (“SUNDAY! SUNDAY! SUNDAY! AT THE LACKAWANA ARENA – COME SEE THE BEHEMOTH TAKE ON THE OBLITERATOR!”) I was legitimately excited to play this at first. But weary resignation set in around the three minute mark.

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