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Weewar: Turn-Based Strategy in Your Browser

By Shaun Hatton - June 19th, 2008

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I’ve recently started playing a game of Weewar over at weewar.com (where else?). It’s a browser-based war game written in JavaScript and HTML that you can play with both friends and strangers. There’s a tonne of maps to choose from, plus you can also make your own.

Like most turn-based games, the goal is to capture all the bases on the map and vanquish your enemies. To do this, you have a slew of different infantry units at your disposal, provided you have the funds to pay for them. Funds are attained at the start of each turn and that’s determined by how many bases you control.

The playing field is comprised of a series of hexagonal spaces, and infantry units can move in any of the six directions provided they have the range to do so and there’s nothing blocking their path (such as mountainous terrain).

When you start off playing Weewar, you’re given 1500 points. Depending on your win/loss record, these points will either go up or down. You can even check the online Leaderboard to see how your compare to the top players.

If you want to play a game against, me, invite Megashaun to a new battle.

And of course, since it’s browser-based, you can play it while at work. I’m looking at you, Goverment of Canada employees.

Check it out: http://weewar.com/


Capcom’s Okami Art Site

By Shaun Hatton - April 3rd, 2008

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With Okami slated to be released for Wii on April 15, Capcom has launched a site devoted to showing off some of the game’s artwork.

You’ll find everything from character designs, background art, wallpapers, to even fan art (you can even submit your own!).

It’s pretty cool for Capcom to have done this, as the developer employs some of the world’s most talented artists. Capcom has released books of their game art for as long as I can remember, and Okami is no exception to this. The site includes a link with more information on the Okami Official Complete Works art book.

LINKS: okamiart.com, udonentertainment.com/okami


LINK: Collecting Sealed Games

By Shaun Hatton - March 26th, 2008

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A detail of one of my “prized” collectibles: A Japanese import Rodimus Prime.

Earlier this week I came across a post on the cgcc.ca forum by a new user who was promoting his own site: A forum for collectors of sealed games. At first, I scoffed at the idea that someone would buy a game and then not ever play it. But then I started to really think about it.

Was I no better? I have a whole lot of games that are still sealed because I bought them on clearance and then never got around to playing them (I’ll fix this soon, I swear!). Then I started thinking about how I used to collect Star Wars and Transformers toys like a maniac.

I initially had a post ready to go up here, but decided it was the kind of article better suited for 4 color rebellion. I tried to see things from both perspectives (ie: for collecting and against collecting), but ultimately I sided against collecting in general, which is an odd turn for me.

Link: Collecting Sealed Games


LINK: Is There Integrity in Gaming Journalism?

By Shaun Hatton - March 5th, 2008

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James Urbaniak is the voice of Doctor Thaddeus Venture on TV’s The Venture Bros.

I recently posted an article on 4 color rebellion outlining a few issues with journalism as a whole, but focusing on game journalism in particular. The article got quite a few great comments from people who presented different angles on the subject that I hadn’t previously considered.

See? Sometimes it’s good to get your thoughts out there. And the whole thing stemmed from reading James Urbaniak’s LiveJournal. Go Team Venture!

LINK: Is There Integrity in Gaming Journalism?