DON’T BELIEVE THE HATE
Too Human is surprisingly good
By Shaun Hatton - August 19th, 2008
The Internet really seems to have a hate on for Too Human and Denis Dyack, director of Silicon Knights (the studio that developed the game). I’ve been following the development of this game somewhat closely over the last few years – in fact since the launch of the Xbox 360. Why was I so interested? Mostly because it was actually being made right here, in Canada, and on top of that not too far from where I live. In fact, in a town I spent much time in visiting family and friends.
The game’s development had been a slow process, and admittedly one that probably had its fair share of setbacks which other games have not faced. The earliest screenshots I’ve seen from Too Human were from a GameCube version and I gotta tell you, I’m glad it wasn’t released on that console. But Silicon Knights’ game that was released for it, Eternal Darkness: Sanity’s Requiem, was heralded as a breath of fresh air and many to this day still feel it’s one of the best games available for that system.
Me, I couldn’t see it at the time. At the time I was still dizzy from the flash-bang that was the jaw-dropping Resident Evil remake for the ‘Cube. While I had a review copy of Eternal Darkness, I ended up shelving it and eventually trading it in for god-knows-what. It’s a decision I sometimes regret, though I could always go out and buy a used copy.
Now, we’re on the eve of the release of Too Human (as of this writing), and it’s looking a whole lot better that the GameCube screenshots did. In fact, it’s looking a lot better than early 360 screenshots showed.
