Review
Fossil Fighters: Champions
By Jorge Figueiredo - November 28th, 2011
![]()
A long time ago, I swore to myself that I would never play “collect-and-battle” games. The likes of Pokemon and Monster Rancher seemed like endless grinding to me, and I thought that those types of games would be a waste of time. Then, I started writing for Thumbs, and playing games I never imagined. Eventually, I ended up playing the very games I promised myself I never would – and I sort-of liked some of them*. Fossil Fighter Champions (developed by Nintendo SPD, Red Entertainment, M2, and Artdink) adds to the “love” side of my love/hate relationship with the genre.
In FFC, you pit your creatures (in this case, called vivosaurs) against other vivosaurs. So far, this is the common denominator among the genre. However, the catch is that you attain new creatures by digging for their bones, cleaning them, and then bringing them back to life. I’m sure this DS title has some of you interested now.